/
LevelManeger.cs
52 lines (39 loc) · 1.05 KB
/
LevelManeger.cs
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using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System.Collections.Generic;
using UnityEngine.EventSystems;
public class LevelManeger : MonoBehaviour
{
public static LevelManeger levelInst;
public Button[] btn;
public string nextlevel = "nextlevel";
public int reached = 2;
public bool AlreadyReached;
private void Start()
{
int levelReached = PlayerPrefs.GetInt("levelReached", 1);
for(int i = 0; i < btn.Length; i++)
{
if (i+1 > levelReached)
{
btn[i].interactable = false;
}
}
}
public void Awake()
{
if (levelInst == null)
{
levelInst = this;
}
}
public void FixedUpdate()
{
if (Score.ScoreInst.sco == 35)
{
PlayerPrefs.SetInt("levelReached", reached);
ShowUnlockMsg.UnlockMsgInst.IsUnlockMsg(true);
}
}
}