Beispiel #1
0
        ///<summary>
        /// Renders the specified item of the inventory slot at the specified location. Args: slot, x, y, partialTick
        ///</summary>
        private void RenderInventorySlot(int par1, int par2, int par3, float par4)
        {
            ItemStack itemstack = mc.ThePlayer.Inventory.MainInventory[par1];

            if (itemstack == null)
            {
                return;
            }

            float f = (float)itemstack.AnimationsToGo - par4;

            if (f > 0.0F)
            {
                //GL.PushMatrix();
                float f1 = 1.0F + f / 5F;
                //GL.Translate(par2 + 8, par3 + 12, 0.0F);
                //GL.Scale(1.0F / f1, (f1 + 1.0F) / 2.0F, 1.0F);
                //GL.Translate(-(par2 + 8), -(par3 + 12), 0.0F);
            }

            itemRenderer.RenderItemIntoGUI(mc.FontRenderer, mc.RenderEngineOld, itemstack, par2, par3);

            if (f > 0.0F)
            {
                //GL.PopMatrix();
            }

            itemRenderer.RenderItemOverlayIntoGUI(mc.FontRenderer, mc.RenderEngineOld, itemstack, par2, par3);
        }
Beispiel #2
0
        protected void GenAchievementBackground(int par1, int par2, float par3)
        {
            int i = MathHelper2.Floor_double(Field_27116_m + (GuiMapX - Field_27116_m) * (double)par3);
            int j = MathHelper2.Floor_double(Field_27115_n + (GuiMapY - Field_27115_n) * (double)par3);

            if (i < guiMapTop)
            {
                i = guiMapTop;
            }

            if (j < guiMapLeft)
            {
                j = guiMapLeft;
            }

            if (i >= guiMapBottom)
            {
                i = guiMapBottom - 1;
            }

            if (j >= guiMapRight)
            {
                j = guiMapRight - 1;
            }

            int k  = Mc.RenderEngineOld.GetTexture("/terrain.png");
            int l  = Mc.RenderEngineOld.GetTexture("/achievement/bg.png");
            int i1 = (Width - AchievementsPaneWidth) / 2;
            int j1 = (Height - AchievementsPaneHeight) / 2;
            int k1 = i1 + 16;
            int l1 = j1 + 17;

            ZLevel = 0.0F;
            //GL.DepthFunc(DepthFunction.Gequal);
            //GL.PushMatrix();
            //GL.Translate(0.0F, 0.0F, -200F);
            //GL.Enable(EnableCap.Texture2D);
            //GL.Disable(EnableCap.Lighting);
            //GL.Enable(EnableCap.RescaleNormal);
            //GL.Enable(EnableCap.ColorMaterial);
            Mc.RenderEngineOld.BindTexture(k);
            int    i2     = i + 288 >> 4;
            int    j2     = j + 288 >> 4;
            int    k2     = (i + 288) % 16;
            int    l2     = (j + 288) % 16;
            Random random = new Random();

            for (int i3 = 0; i3 * 16 - l2 < 155; i3++)
            {
                float f = 0.6F - ((float)(j2 + i3) / 25F) * 0.3F;
                //GL.Color4(f, f, f, 1.0F);

                for (int k3 = 0; k3 * 16 - k2 < 224; k3++)
                {
                    random = new Random(1234 + i2 + k3);
                    random.Next();
                    int j4 = random.Next(1 + j2 + i3) + (j2 + i3) / 2;
                    int l4 = Block.Sand.BlockIndexInTexture;

                    if (j4 > 37 || j2 + i3 == 35)
                    {
                        l4 = Block.Bedrock.BlockIndexInTexture;
                    }
                    else if (j4 == 22)
                    {
                        if (random.Next(2) == 0)
                        {
                            l4 = Block.OreDiamond.BlockIndexInTexture;
                        }
                        else
                        {
                            l4 = Block.OreRedstone.BlockIndexInTexture;
                        }
                    }
                    else if (j4 == 10)
                    {
                        l4 = Block.OreIron.BlockIndexInTexture;
                    }
                    else if (j4 == 8)
                    {
                        l4 = Block.OreCoal.BlockIndexInTexture;
                    }
                    else if (j4 > 4)
                    {
                        l4 = Block.Stone.BlockIndexInTexture;
                    }
                    else if (j4 > 0)
                    {
                        l4 = Block.Dirt.BlockIndexInTexture;
                    }

                    DrawTexturedModalRect((k1 + k3 * 16) - k2, (l1 + i3 * 16) - l2, l4 % 16 << 4, (l4 >> 4) << 4, 16, 16);
                }
            }

            //GL.Enable(EnableCap.DepthTest);
            //GL.DepthFunc(DepthFunction.Lequal);
            //GL.Disable(EnableCap.Texture2D);

            for (int j3 = 0; j3 < AchievementList.Achievements.Count; j3++)
            {
                Achievement achievement1 = (Achievement)AchievementList.Achievements[j3];

                if (achievement1.ParentAchievement == null)
                {
                    continue;
                }

                int  l3    = (achievement1.DisplayColumn * 24 - i) + 11 + k1;
                int  k4    = (achievement1.DisplayRow * 24 - j) + 11 + l1;
                int  i5    = (achievement1.ParentAchievement.DisplayColumn * 24 - i) + 11 + k1;
                int  l5    = (achievement1.ParentAchievement.DisplayRow * 24 - j) + 11 + l1;
                bool flag  = statFileWriter.HasAchievementUnlocked(achievement1);
                bool flag1 = statFileWriter.CanUnlockAchievement(achievement1);
                int  c     = Math.Sin(((double)(JavaHelper.CurrentTimeMillis() % 600L) / 600D) * Math.PI * 2D) <= 0.59999999999999998D ? 202 : 377;
                long i8    = 0xff000000;

                if (flag)
                {
                    i8 = 0xff707070;
                }
                else if (flag1)
                {
                    i8 = 65280 + (c << 24);
                }

                DrawHorizontalLine(l3, i5, k4, (int)i8);
                DrawVerticalLine(i5, k4, l5, (int)i8);
            }

            Achievement achievement = null;
            RenderItem  renderitem  = new RenderItem();

            RenderHelper.EnableGUIStandardItemLighting();
            //GL.Disable(EnableCap.Lighting);
            //GL.Enable(EnableCap.RescaleNormal);
            //GL.Enable(EnableCap.ColorMaterial);

            for (int i4 = 0; i4 < AchievementList.Achievements.Count; i4++)
            {
                Achievement achievement2 = (Achievement)AchievementList.Achievements[i4];
                int         j5           = achievement2.DisplayColumn * 24 - i;
                int         i6           = achievement2.DisplayRow * 24 - j;

                if (j5 < -24 || i6 < -24 || j5 > 224 || i6 > 155)
                {
                    continue;
                }

                if (statFileWriter.HasAchievementUnlocked(achievement2))
                {
                    float f1 = 1.0F;
                    //GL.Color4(f1, f1, f1, 1.0F);
                }
                else if (statFileWriter.CanUnlockAchievement(achievement2))
                {
                    float f2 = Math.Sin(((double)(JavaHelper.CurrentTimeMillis() % 600L) / 600D) * Math.PI * 2D) >= 0.59999999999999998D ? 0.8F : 0.6F;
                    //GL.Color4(f2, f2, f2, 1.0F);
                }
                else
                {
                    float f3 = 0.3F;
                    //GL.Color4(f3, f3, f3, 1.0F);
                }

                Mc.RenderEngineOld.BindTexture(l);
                int k6 = k1 + j5;
                int j7 = l1 + i6;

                if (achievement2.GetSpecial())
                {
                    DrawTexturedModalRect(k6 - 2, j7 - 2, 26, 202, 26, 26);
                }
                else
                {
                    DrawTexturedModalRect(k6 - 2, j7 - 2, 0, 202, 26, 26);
                }

                if (!statFileWriter.CanUnlockAchievement(achievement2))
                {
                    float f4 = 0.1F;
                    //GL.Color4(f4, f4, f4, 1.0F);
                    renderitem.Field_27004_a = false;
                }

                //GL.Enable(EnableCap.Lighting);
                //GL.Enable(EnableCap.CullFace);
                renderitem.RenderItemIntoGUI(Mc.FontRenderer, Mc.RenderEngineOld, achievement2.TheItemStack, k6 + 3, j7 + 3);
                //GL.Disable(EnableCap.Lighting);

                if (!statFileWriter.CanUnlockAchievement(achievement2))
                {
                    renderitem.Field_27004_a = true;
                }

                //GL.Color4(1.0F, 1.0F, 1.0F, 1.0F);

                if (par1 >= k1 && par2 >= l1 && par1 < k1 + 224 && par2 < l1 + 155 && par1 >= k6 && par1 <= k6 + 22 && par2 >= j7 && par2 <= j7 + 22)
                {
                    achievement = achievement2;
                }
            }

            //GL.Disable(EnableCap.DepthTest);
            //GL.Enable(EnableCap.Blend);
            //GL.Color4(1.0F, 1.0F, 1.0F, 1.0F);
            Mc.RenderEngineOld.BindTexture(l);
            DrawTexturedModalRect(i1, j1, 0, 0, AchievementsPaneWidth, AchievementsPaneHeight);
            //GL.PopMatrix();
            ZLevel = 0.0F;
            //GL.DepthFunc(DepthFunction.Lequal);
            //GL.Disable(EnableCap.DepthTest);
            //GL.Enable(EnableCap.Texture2D);
            base.DrawScreen(par1, par2, par3);

            if (achievement != null)
            {
                string s  = StatCollector.TranslateToLocal(achievement.GetName());
                string s1 = achievement.GetDescription();
                int    k5 = par1 + 12;
                int    j6 = par2 - 4;

                if (statFileWriter.CanUnlockAchievement(achievement))
                {
                    int l6 = Math.Max(FontRenderer.GetStringWidth(s), 120);
                    int k7 = FontRenderer.SplitStringWidth(s1, l6);

                    if (statFileWriter.HasAchievementUnlocked(achievement))
                    {
                        k7 += 12;
                    }

                    DrawGradientRect(k5 - 3, j6 - 3, k5 + l6 + 3, j6 + k7 + 3 + 12, 0xc000000, 0xc000000);
                    FontRenderer.DrawSplitString(s1, k5, j6 + 12, l6, 0xffa0a0a);

                    if (statFileWriter.HasAchievementUnlocked(achievement))
                    {
                        FontRenderer.DrawStringWithShadow(StatCollector.TranslateToLocal("achievement.taken"), k5, j6 + k7 + 4, 0xff9090f);
                    }
                }
                else
                {
                    int    i7 = Math.Max(FontRenderer.GetStringWidth(s), 120);
                    string s2 = StatCollector.TranslateToLocalFormatted("achievement.requires", new Object[]
                    {
                        StatCollector.TranslateToLocal(achievement.ParentAchievement.GetName())
                    });
                    int l7 = FontRenderer.SplitStringWidth(s2, i7);
                    DrawGradientRect(k5 - 3, j6 - 3, k5 + i7 + 3, j6 + l7 + 12 + 3, 0xc000000, 0xc000000);
                    FontRenderer.DrawSplitString(s2, k5, j6 + 12, i7, 0xff70505);
                }

                FontRenderer.DrawStringWithShadow(s, k5, j6, statFileWriter.CanUnlockAchievement(achievement) ? achievement.GetSpecial() ? -128 : -1 : achievement.GetSpecial() ? 0xff80804 : 0xff80808);
            }

            //GL.Enable(EnableCap.DepthTest);
            //GL.Enable(EnableCap.Lighting);
            RenderHelper.DisableStandardItemLighting();
        }
        /// <summary>
        /// Updates the small achievement tooltip window, showing a queued achievement if is needed.
        /// </summary>
        public virtual void UpdateAchievementWindow()
        {
            if (TheAchievement == null || AchievementTime == 0L)
            {
                return;
            }

            double d = (JavaHelper.CurrentTimeMillis() - AchievementTime) / 3000D;

            if (!HaveAchiement && (d < 0.0F || d > 1.0D))
            {
                AchievementTime = 0L;
                return;
            }

            UpdateAchievementWindowScale();
            //GL.Disable(EnableCap.DepthTest);
            //GL.DepthMask(false);
            double d1 = d * 2D;

            if (d1 > 1.0D)
            {
                d1 = 2D - d1;
            }

            d1 *= 4D;
            d1  = 1.0D - d1;

            if (d1 < 0.0F)
            {
                d1 = 0.0F;
            }

            d1 *= d1;
            d1 *= d1;
            int i = AchievementWindowWidth - 160;
            int j = 0 - (int)(d1 * 36D);
            int k = TheGame.RenderEngineOld.GetTexture("Minecraft.Resources.achievement.bg.png");

            //GL.Color4(1.0F, 1.0F, 1.0F, 1.0F);
            //GL.Enable(EnableCap.Texture2D);
            //GL.BindTexture(TextureTarget.Texture2D, k);
            //GL.Disable(EnableCap.Lighting);
            DrawTexturedModalRect(i, j, 96, 202, 160, 32);

            if (HaveAchiement)
            {
                TheGame.FontRendererOld.DrawSplitString(AchievementStatName, i + 30, j + 7, 120, -1);
            }
            else
            {
                TheGame.FontRendererOld.DrawString(AchievementGetLocalText, i + 30, j + 7, -256);
                TheGame.FontRendererOld.DrawString(AchievementStatName, i + 30, j + 18, -1);
            }

            RenderHelper.EnableGUIStandardItemLighting();
            //GL.Disable(EnableCap.Lighting);
            //GL.Enable(EnableCap.RescaleNormal);
            //GL.Enable(EnableCap.ColorMaterial);
            //GL.Enable(EnableCap.Lighting);
            ItemRender.RenderItemIntoGUI(TheGame.FontRenderer, TheGame.RenderEngineOld, TheAchievement.TheItemStack, i + 8, j + 8);
            //GL.Disable(EnableCap.Lighting);
            //GL.DepthMask(true);
            //GL.Enable(EnableCap.DepthTest);
        }
        /// <summary>
        /// Draws the screen and all the components in it.
        /// </summary>
        public override void DrawScreen(int par1, int par2, float par3)
        {
            DrawDefaultBackground();
            int i = GuiLeft;
            int j = GuiTop;

            DrawGuiContainerBackgroundLayer(par3, par1, par2);
            RenderHelper.EnableGUIStandardItemLighting();
            //GL.PushMatrix();
            //GL.Translate(i, j, 0.0F);
            //GL.Color4(1.0F, 1.0F, 1.0F, 1.0F);
            //GL.Enable(EnableCap.RescaleNormal);
            Slot slot = null;
            int  k    = 240;
            int  i1   = 240;

            OpenGlHelper.SetLightmapTextureCoords(OpenGlHelper.LightmapTexUnit, (float)k / 1.0F, (float)i1 / 1.0F);
            //GL.Color4(1.0F, 1.0F, 1.0F, 1.0F);

            for (int l = 0; l < InventorySlots.InventorySlots.Count; l++)
            {
                Slot slot1 = (Slot)InventorySlots.InventorySlots[l];
                DrawSlotInventory(slot1);

                if (IsMouseOverSlot(slot1, par1, par2))
                {
                    slot = slot1;
                    //GL.Disable(EnableCap.Lighting);
                    //GL.Disable(EnableCap.DepthTest);
                    int j1 = slot1.XDisplayPosition;
                    int k1 = slot1.YDisplayPosition;
                    DrawGradientRect(j1, k1, j1 + 16, k1 + 16, 0x80fffff, 0x80fffff);
                    //GL.Enable(EnableCap.Lighting);
                    //GL.Enable(EnableCap.DepthTest);
                }
            }

            DrawGuiContainerForegroundLayer();
            InventoryPlayer inventoryplayer = Mc.ThePlayer.Inventory;

            if (inventoryplayer.GetItemStack() != null)
            {
                //GL.Translate(0.0F, 0.0F, 32F);
                ZLevel = 200F;
                ItemRenderer.ZLevel = 200F;
                ItemRenderer.RenderItemIntoGUI(FontRenderer, Mc.RenderEngineOld, inventoryplayer.GetItemStack(), par1 - i - 8, par2 - j - 8);
                ItemRenderer.RenderItemOverlayIntoGUI(FontRenderer, Mc.RenderEngineOld, inventoryplayer.GetItemStack(), par1 - i - 8, par2 - j - 8);
                ZLevel = 0.0F;
                ItemRenderer.ZLevel = 0.0F;
            }

            //GL.Disable(EnableCap.RescaleNormal);
            RenderHelper.DisableStandardItemLighting();
            //GL.Disable(EnableCap.Lighting);
            //GL.Disable(EnableCap.DepthTest);

            if (inventoryplayer.GetItemStack() == null && slot != null && slot.GetHasStack())
            {
                ItemStack     itemstack = slot.GetStack();
                List <string> list      = itemstack.GetItemNameandInformation();

                if (list.Count > 0)
                {
                    int l1 = 0;

                    for (int i2 = 0; i2 < list.Count; i2++)
                    {
                        int k2 = FontRenderer.GetStringWidth(list[i2]);

                        if (k2 > l1)
                        {
                            l1 = k2;
                        }
                    }

                    int j2 = (par1 - i) + 12;
                    int l2 = par2 - j - 12;
                    int i3 = l1;
                    int j3 = 8;

                    if (list.Count > 1)
                    {
                        j3 += 2 + (list.Count - 1) * 10;
                    }

                    ZLevel = 300F;
                    ItemRenderer.ZLevel = 300F;
                    int k3 = 0xf010001;
                    DrawGradientRect(j2 - 3, l2 - 4, j2 + i3 + 3, l2 - 3, k3, k3);
                    DrawGradientRect(j2 - 3, l2 + j3 + 3, j2 + i3 + 3, l2 + j3 + 4, k3, k3);
                    DrawGradientRect(j2 - 3, l2 - 3, j2 + i3 + 3, l2 + j3 + 3, k3, k3);
                    DrawGradientRect(j2 - 4, l2 - 3, j2 - 3, l2 + j3 + 3, k3, k3);
                    DrawGradientRect(j2 + i3 + 3, l2 - 3, j2 + i3 + 4, l2 + j3 + 3, k3, k3);
                    int l3 = 0x505000ff;
                    int i4 = (l3 & 0xfefefe) >> 1 | l3 & 0xff00000;
                    DrawGradientRect(j2 - 3, (l2 - 3) + 1, (j2 - 3) + 1, (l2 + j3 + 3) - 1, l3, i4);
                    DrawGradientRect(j2 + i3 + 2, (l2 - 3) + 1, j2 + i3 + 3, (l2 + j3 + 3) - 1, l3, i4);
                    DrawGradientRect(j2 - 3, l2 - 3, j2 + i3 + 3, (l2 - 3) + 1, l3, l3);
                    DrawGradientRect(j2 - 3, l2 + j3 + 2, j2 + i3 + 3, l2 + j3 + 3, i4, i4);

                    for (int j4 = 0; j4 < list.Count; j4++)
                    {
                        string s = list[j4];

                        if (j4 == 0)
                        {
                            //s = (new StringBuilder()).Append((char)0xa7).Append(int.ToHexString(itemstack.GetRarity().NameColor)).Append(s).ToString();
                        }
                        else
                        {
                            s = (new StringBuilder()).Append((char)0xa7).Append(s).ToString();
                        }

                        FontRenderer.DrawStringWithShadow(s, j2, l2, -1);

                        if (j4 == 0)
                        {
                            l2 += 2;
                        }

                        l2 += 10;
                    }

                    ZLevel = 0.0F;
                    ItemRenderer.ZLevel = 0.0F;
                }
            }

            //GL.PopMatrix();
            base.DrawScreen(par1, par2, par3);
            //GL.Enable(EnableCap.Lighting);
            //GL.Enable(EnableCap.DepthTest);
        }