Describes a cluster -- tracks data to describe properties of the entire cluster.
Beispiel #1
0
        public void UpdateUnitPointLists(ClusterConditions CC)
        {
            if (ListUnits.Count == 0)
            {
                return;
            }

            List <int> RemovalIndexList = new List <int>();
            bool       changeOccured    = false;

            foreach (var item in ListUnits)
            {
                if (!item.IsStillValid() || (!CC.IgnoreNonTargetable || !item.IsTargetable.Value))
                {
                    RemovalIndexList.Add(ListUnits.IndexOf(item));
                    RAGUIDS.Remove(item.RAGUID);
                    changeOccured = true;
                }
            }


            if (changeOccured)
            {
                RemovalIndexList.Sort();
                RemovalIndexList.Reverse();
                foreach (var item in RemovalIndexList)
                {
                    //ListCacheObjects.RemoveAt(item);
                    ListUnits.RemoveAt(item);
                    ListPoints.RemoveAt(item);
                }

                if (ListUnits.Count > 1)
                {
                    //Logger.DBLog.InfoFormat("Updating Cluster");

                    //Reset Vars
                    Info = new ClusterInfo();

                    NearestMonsterDistance = -1f;

                    //Set default using First Unit
                    CacheUnit firstUnit = ListUnits[0];
                    MidPoint = firstUnit.PointPosition;
                    RAGUIDS.Add(firstUnit.RAGUID);
                    NearestMonsterDistance = firstUnit.CentreDistance;
                    Info.Update(ref firstUnit);


                    //Iterate thru the remaining
                    for (int i = 1; i < ListUnits.Count - 1; i++)
                    {
                        this.UpdateProperties(ListUnits[i]);
                    }
                }
            }
        }
Beispiel #2
0
        }          // of overloaded constructor

        public UnitCluster(double p_Dist, CacheUnit unit)
            : base(p_Dist, unit)
        {
            ListUnits = new List <CacheUnit>();
            ListUnits.Add(unit);
            NearestMonsterDistance = unit.CentreDistance;
            Info = new ClusterInfo();
            Info.Update(ref unit);
        }          // of overloaded constructor
Beispiel #3
0
        public void Merge(ClusterInfo other)
        {
            this.UnitCounter += other.UnitCounter;
            this.WeakCounter += other.WeakCounter;
            this.StrongCounter += other.StrongCounter;
            this.ElitesCounter += other.ElitesCounter;
            this.FastCounter += other.FastCounter;
            this.RangedCounter += other.RangedCounter;
            this.DOTDPSCounter += other.DOTDPSCounter;
            this.BossCounter += other.BossCounter;

            UpdateProperties();
        }
Beispiel #4
0
        public void Merge(ClusterInfo other)
        {
            this.UnitCounter   += other.UnitCounter;
            this.WeakCounter   += other.WeakCounter;
            this.StrongCounter += other.StrongCounter;
            this.ElitesCounter += other.ElitesCounter;
            this.FastCounter   += other.FastCounter;
            this.RangedCounter += other.RangedCounter;
            this.DOTDPSCounter += other.DOTDPSCounter;
            this.BossCounter   += other.BossCounter;

            UpdateProperties();
        }