private MenuManager InitializeGameMenu()
        {
            Score score = new Score(_game, _screenWidth, _screenHeight, 1000);
            _game.Services.AddService(typeof(Score), score);

            MenuManager menuManager = new MenuManager(_game, score, _screenWidth, _screenHeight);
            _game.Components.Add(menuManager);

            return menuManager;
        }
 private void InitializeServices(MenuManager menuManager, Labyrinth labyrinth)
 {
     _game.Services.AddService(typeof(WallCollisionVerifier), new WallCollisionVerifier(menuManager.Border, labyrinth));
     _game.Services.AddService(typeof(LabyrinthPathFinder), new LabyrinthPathFinder(labyrinth));
 }