Beispiel #1
0
 public static SCNPhysicsShape Create(SCNNode node,
     SCNPhysicsShapeType? shapeType = null,
     bool? keepAsCompound = null,
     SCNVector3? scale = null)
 {
     return Create (node, new SCNPhysicsShapeOptions {
         ShapeType = shapeType,
         KeepAsCompound = keepAsCompound,
         Scale = scale
     }.ToDictionary ());
 }
Beispiel #2
0
 public static SCNSkinner Create(SCNGeometry baseGeometry,
     SCNNode [] bones, SCNMatrix4 [] boneInverseBindTransforms,
     SCNGeometrySource boneWeights, SCNGeometrySource boneIndices)
 {
     return _Create (
         baseGeometry,
         bones,
         ToNSArray (boneInverseBindTransforms),
         boneWeights,
         boneIndices
     );
 }
Beispiel #3
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 public unsafe virtual Task PresentSceneAsync(SCNScene scene, global::XamCore.SpriteKit.SKTransition transition, SCNNode pointOfView)
 {
     return(SCNSceneRenderer_Extensions.PresentSceneAsync(this, scene, transition, pointOfView));
 }
 public static SCNPhysicsShape Create(SCNNode node, SCNPhysicsShapeOptions options)
 {
     return(Create(node, options.ToDictionary()));
 }
Beispiel #5
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 public void AddChildNodechild(SCNNode child)
 {
     AddChildNode(child);
 }
Beispiel #6
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 public static SCNPhysicsShape Create(SCNNode node, SCNPhysicsShapeOptions options)
 {
     return Create (node, options.ToDictionary ());
 }