private static DoubleAnimation GenerateAnimation(int x, Duration duration, SnowFlake flake, string propertyPath)
 {
     DoubleAnimation animation = new DoubleAnimation
     {
         To = x,
         Duration = duration
     };
     Storyboard.SetTarget(animation, flake);
     Storyboard.SetTargetProperty(animation, new PropertyPath(propertyPath));
     return animation;
 }
Beispiel #2
0
        private static DoubleAnimation GenerateAnimation(int x, Duration duration, SnowFlake flake, string propertyPath)
        {
            DoubleAnimation animation = new DoubleAnimation
            {
                To       = x,
                Duration = duration
            };

            Storyboard.SetTarget(animation, flake);
            Storyboard.SetTargetProperty(animation, new PropertyPath(propertyPath));
            return(animation);
        }
Beispiel #3
0
        private void Snow()
        {
            var xAmount      = _random.Next(-500, (int)LayoutRoot.ActualWidth - 100);
            var yAmount      = -100;
            var s            = _random.Next(5, 15) * 0.1;
            var rotateAmount = _random.Next(0, 270);

            RotateTransform    rotateTransform    = new RotateTransform(rotateAmount);
            ScaleTransform     scaleTransform     = new ScaleTransform(s, s);
            TranslateTransform translateTransform = new TranslateTransform(xAmount, yAmount);

            var flake = new SnowFlake
            {
                RenderTransform = new TransformGroup
                {
                    Children = new TransformCollection {
                        rotateTransform, scaleTransform, translateTransform
                    }
                },

                HorizontalAlignment = HorizontalAlignment.Left,
                VerticalAlignment   = VerticalAlignment.Top,
            };

            LayoutRoot.Children.Add(flake);

            Duration duration = new Duration(TimeSpan.FromSeconds(_random.Next(1, 4)));

            xAmount += _random.Next(100, 500);
            var xAnimation = GenerateAnimation(xAmount, duration, flake, "RenderTransform.Children[2].X");

            yAmount += (int)(LayoutRoot.ActualHeight + 100 + 100);
            var yAnimation = GenerateAnimation(yAmount, duration, flake, "RenderTransform.Children[2].Y");

            rotateAmount += _random.Next(90, 360);
            var rotateAnimation = GenerateAnimation(rotateAmount, duration, flake, "RenderTransform.Children[0].Angle");

            Storyboard story = new Storyboard();

            story.Completed += (sender, e) => LayoutRoot.Children.Remove(flake);
            story.Children.Add(xAnimation);
            story.Children.Add(yAnimation);
            story.Children.Add(rotateAnimation);
            flake.Loaded += (sender, args) => story.Begin();
        }
        private void Snow()
        {
            var xAmount = _random.Next(-500, (int) LayoutRoot.ActualWidth - 100);
            var yAmount = -100;
            var s = _random.Next(5, 15) * 0.1;
            var rotateAmount = _random.Next(0, 270);

            RotateTransform rotateTransform       = new RotateTransform(rotateAmount);
            ScaleTransform scaleTransform         = new ScaleTransform(s, s);
            TranslateTransform translateTransform = new TranslateTransform(xAmount, yAmount);

            var flake = new SnowFlake
            {
                RenderTransform = new TransformGroup
                {
                    Children = new TransformCollection { rotateTransform, scaleTransform, translateTransform }
                },

                HorizontalAlignment = HorizontalAlignment.Left,
                VerticalAlignment = VerticalAlignment.Top,
            };
            LayoutRoot.Children.Add(flake);

            Duration duration = new Duration(TimeSpan.FromSeconds(_random.Next(1, 4)));

            xAmount += _random.Next(100, 500);
            var xAnimation = GenerateAnimation(xAmount, duration, flake, "RenderTransform.Children[2].X");

            yAmount += (int)(LayoutRoot.ActualHeight + 100 + 100);
            var yAnimation = GenerateAnimation(yAmount, duration, flake, "RenderTransform.Children[2].Y");

            rotateAmount += _random.Next(90, 360);
            var rotateAnimation = GenerateAnimation(rotateAmount, duration, flake, "RenderTransform.Children[0].Angle");

            Storyboard story = new Storyboard();
            story.Completed += (sender, e) => LayoutRoot.Children.Remove(flake);
            story.Children.Add(xAnimation);
            story.Children.Add(yAnimation);
            story.Children.Add(rotateAnimation);
            flake.Loaded += (sender, args) => story.Begin();
        }