Beispiel #1
0
        public override void LoadContent()
        {
            base.LoadContent();
            Map = mContentManager.Load<WorldMap>("pokemonnewmap");
            mPlayer = new Player(mContentManager.Load<Texture2D>("karatemansheet"), new Vector2(11, 8), this);

            //mNPCs.Add(new Character(mContentManager.Load<Texture2D>("karatemansheet"), new Vector2(6, 9), this, 4));

            mMusic = mContentManager.Load<Song>("Music/village");

            mCamera = new Camera(this);
        }
Beispiel #2
0
        public override void LoadContent()
        {
            base.LoadContent();
            Map = mContentManager.Load<WorldMap>("Maps/littletown");
            mPlayer = new Player(mContentManager.Load<Texture2D>("CharacterSheets/hikersheet"), new Vector2(5, 15), this);
            //mNPCs.Add(new NPC(mContentManager.Load<Texture2D>("karatemansheet"), new Vector2(22, 11), this, 4));
            //mNPCs.Add(new NPC(mContentManager.Load<Texture2D>("CharacterSheets/captainsheet"), new Vector2(14, 4), this, 4));
            mMusic = mContentManager.Load<Song>("Music/town3");
            mCamera = new Camera(this);

            if(GameLauncher.IsOnline)
                GameLauncher.GameNetClient.Start(mPlayer);
        }