static public System.Tuple <D3DImage, Interop.Direct3DSurface9> createD3D9Image()
        {
            D3D9Image lImageSource = new D3D9Image();

            return(lImageSource.init() ?
                   System.Tuple.Create <D3DImage, Interop.Direct3DSurface9>(lImageSource, lImageSource.surface)
                :
                   null);
        }
Beispiel #2
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        public EVRDisplay()
        {
            var lTuple = D3D9Image.createD3D9Image();

            if (lTuple != null)
            {
                this.imageSource = lTuple.Item1;

                this.surface = lTuple.Item2;
            }

            if (this.imageSource != null)
            {
                var image = new System.Windows.Controls.Image();
                image.Stretch = System.Windows.Media.Stretch.Uniform;
                image.Source  = this.imageSource;
                this.AddChild(image);

                // To greatly reduce flickering we're only going to AddDirtyRect
                // when WPF is rendering.
                System.Windows.Media.CompositionTarget.Rendering += this.CompositionTargetRendering;
            }
        }