Beispiel #1
0
        private void autoHover()
        {
            {
                Vector3 heading = (Vector3d)this.vessel.transform.up;
                Vector3d up = (this.vessel.rigidbody.position - this.vessel.mainBody.position).normalized;

                Transform modifiedUp = new GameObject().transform;
                modifiedUp.rotation = Quaternion.LookRotation(up, heading);
                modifiedUp.Rotate(new Vector3(-90, 0, 180));

                partTransform.localRotation = Quaternion.Euler(currentRotation + new Vector3(defaultRotationX, defaultRotationY, defaultRotationZ));
                partTransform.rotation = Quaternion.RotateTowards(partTransform.rotation, modifiedUp.rotation, steerAmount * 4);
            }

        }