public static void Serialize(Stream stream, GameRoomDataView instance)
        {
            int mask = 0;

            using (var bytes = new MemoryStream())
            {
                Int32Proxy.Serialize(bytes, instance.ConnectedPlayers);
                Int32Proxy.Serialize(bytes, instance.GameFlags);
                EnumProxy <GameModeType> .Serialize(bytes, instance.GameMode);

                if (instance.Guid != null)
                {
                    StringProxy.Serialize(bytes, instance.Guid);
                }
                else
                {
                    mask |= 1;
                }

                BooleanProxy.Serialize(bytes, instance.IsPasswordProtected);
                BooleanProxy.Serialize(bytes, instance.IsPermanentGame);
                Int32Proxy.Serialize(bytes, instance.KillLimit);
                ByteProxy.Serialize(bytes, instance.LevelMax);
                ByteProxy.Serialize(bytes, instance.LevelMin);
                Int32Proxy.Serialize(bytes, instance.MapID);

                if (instance.Name != null)
                {
                    StringProxy.Serialize(bytes, instance.Name);
                }
                else
                {
                    mask |= 2;
                }

                Int32Proxy.Serialize(bytes, instance.Number);
                Int32Proxy.Serialize(bytes, instance.PlayerLimit);

                if (instance.Server != null)
                {
                    ConnectionAddressViewProxy.Serialize(bytes, instance.Server);
                }
                else
                {
                    mask |= 4;
                }

                Int32Proxy.Serialize(bytes, instance.TimeLimit);
                Int32Proxy.Serialize(stream, ~mask);
                bytes.WriteTo(stream);
            }
        }
        public static void Serialize(Stream stream, GameRoomView instance)
        {
            int mask = 0;

            using (var bytes = new MemoryStream())
            {
                Int32Proxy.Serialize(bytes, instance.MapId);
                Int32Proxy.Serialize(bytes, instance.Number);

                if (instance.Server != null)
                {
                    ConnectionAddressViewProxy.Serialize(bytes, instance.Server);
                }
                else
                {
                    mask |= 1;
                }

                Int32Proxy.Serialize(stream, ~mask);
                bytes.WriteTo(stream);
            }
        }