bool HasCollided(Missile r)
        {
            for (int i = 0; i < EnemyManager.Enemies.Count; i++)
            {
                if (r.MissileTargetIndex == EnemyManager.Enemies[i].Index)
                {
                    if (r.BoundingRect.Intersects(EnemyManager.Enemies[i].BoundingRect))
                        return true;
                }
            }

            return false;
        }
        public static void LaunchMissiles(Vector2 position, ProjectileOwner owner)
        {
            foreach(int i in enemyIndexes)
            {
                Missile r = new Missile(rocketTex, position, rocketTex.Width, Color.White,
                    0.0f, 1.0f, drawLayer, 0, i, ProjectileType.Missile, new Vector2(1, 0), rocketSpeed, owner);
                projectiles.Add(r);
            }

            enemyIndexes.Clear();
        }