Beispiel #1
0
        public void WorkerThread()
        {
            bool     WhetherDataIsSentToStartGame  = false;
            bool     WhetherDataIsSentToFinishGame = false;
            DateTime timeForSendingLeftTime        = DateTime.Now.AddSeconds(10);

            while (currentStatus == status.on)
            {
                Thread.Sleep(30);
                CheckClients();
                if (dataOfThisGame.phaseOfGame == phase.waiting || dataOfThisGame.phaseOfGame == phase.game)
                {
                    if (DateTime.Compare(DateTime.Now, timeForSendingLeftTime) > 0)
                    {
                        SendTimeLeft();
                        timeForSendingLeftTime = timeForSendingLeftTime.AddSeconds(10);
                    }
                }
                if (DateTime.Now < dataOfThisGame.TimeOfEndingPhaseGame && DateTime.Now > dataOfThisGame.TimeOfEndingThisWaiting && !WhetherDataIsSentToStartGame)
                {
                    dataOfThisGame.StartGame();
                    for (int i = 1; i <= ClientCommand.nextID; i++)
                    {
                        if (clients.ContainsKey(i) && clients[i].CurrentStatus == status.on)
                        {
                            clients[i].SendNewCommand(dataOfThisGame.FormCommandOfMapSize() as BaseCommand);
                            //Console.WriteLine(i + "  клиент получил сообщение1 " + DateTime.Now);
                            clients[i].SendNewCommand(dataOfThisGame.FormCommandOfPlayerCoords(listOfPlayersAndTheirNickname[i]) as BaseCommand);
                            //Console.WriteLine(i + "  клиент получил сообщение2 " + DateTime.Now);
                            clients[i].SendNewCommand(dataOfThisGame.FormCommandOfVisibleObjects(listOfPlayersAndTheirNickname[i]) as BaseCommand);
                            //Console.WriteLine(i + "  клиент получил сообщение3 " + DateTime.Now);
                            clients[i].SendNewCommand(dataOfThisGame.FormCommandOfVisiblePlayers(listOfPlayersAndTheirNickname[i]) as BaseCommand);
                            //Console.WriteLine(i + "  клиент получил сообщение4 " + DateTime.Now);
                        }
                    }
                    WhetherDataIsSentToStartGame = true;
                }

                if ((DateTime.Now > dataOfThisGame.TimeOfEndingPhaseGame &&
                     DateTime.Now < dataOfThisGame.TimeOfEndingPhaseResult ||
                     dataOfThisGame.phaseOfGame == phase.result) &&
                    !WhetherDataIsSentToFinishGame)
                {
                    dataOfThisGame.FinishGame();
                    for (int i = 1; i < ClientCommand.nextID; i++)
                    {
                        if (clients.ContainsKey(i) && clients[i].CurrentStatus == status.on)
                        {
                            clients[i].SendNewCommand(dataOfThisGame.FormCommandOfGameOver(listOfPlayersAndTheirNickname[i]) as BaseCommand);
                        }
                    }
                    WhetherDataIsSentToFinishGame = true;
                }
                if (DateTime.Now > dataOfThisGame.TimeOfEndingPhaseResult)
                {
                    FinalizationWorkingServer();
                    //InitializationServer();
                }
            }
        }
Beispiel #2
0
        public void WorkerThread()
        {
            Thread workerThread = new Thread(delegate()
            {
                bool WhetherDataIsSentToStartGame  = true;
                bool WhetherDataIsSentToFinishGame = true;
                DateTime timeForSendingLeftTime    = DateTime.Now.AddSeconds(10);
                while (currentStatus == status.on)
                {
                    Thread.Sleep(30);
                    CheckClients();
                    if (DateTime.Now < dataOfThisGame.TimeOfEndingThisWaiting)
                    {
                        if (DateTime.Compare(DateTime.Now, timeForSendingLeftTime) > 0)
                        {
                            SendTimeLeft();
                            timeForSendingLeftTime = timeForSendingLeftTime.AddSeconds(10);
                        }
                    }
                    if (DateTime.Now < dataOfThisGame.TimeOfEndingPhaseGame && DateTime.Now > dataOfThisGame.TimeOfEndingThisWaiting)
                    {
                        if (WhetherDataIsSentToStartGame)
                        {
                            dataOfThisGame.StartGame();
                            for (int i = 1; i <= ClientCommand.nextID; i++)
                            {
                                if (clients.ContainsKey(i) && clients[i].CurrentStatus == status.on)
                                {
                                    clients[i].SendNewCommand(dataOfThisGame.FormCommandOfMapSize() as BaseCommand);
                                    clients[i].SendNewCommand(dataOfThisGame.FormCommandOfPlayerCoords(listOfPlayersAndTheirNickname[i]) as BaseCommand);
                                    clients[i].SendNewCommand(dataOfThisGame.FormCommandOfVisibleObjects(i - 1) as BaseCommand);
                                    clients[i].SendNewCommand(dataOfThisGame.FormCommandOfVisiblePlayers(listOfPlayersAndTheirNickname[i]) as BaseCommand);
                                    Thread.Sleep(70);
                                }
                            }
                            WhetherDataIsSentToStartGame = false;
                        }

                        if (DateTime.Compare(DateTime.Now, timeForSendingLeftTime) > 0)
                        {
                            SendTimeLeft();
                            timeForSendingLeftTime = timeForSendingLeftTime.AddSeconds(10);
                        }
                    }
                    if (DateTime.Now > dataOfThisGame.TimeOfEndingPhaseGame && DateTime.Now < dataOfThisGame.TimeOfEndingPhaseResult)
                    {
                        // if (DateTime.Compare(DateTime.Now, timeForSendingLeftTime) > 0)

                        if (WhetherDataIsSentToFinishGame)
                        {
                            dataOfThisGame.FinishGame();
                            for (int i = 1; i <= ClientCommand.nextID; i++)
                            {
                                if (clients.ContainsKey(i) && clients[i].CurrentStatus == status.on)
                                {
                                    clients[i].SendNewCommand(dataOfThisGame.FormCommandOfGameOver() as BaseCommand);
                                    Thread.Sleep(70);
                                }
                            }
                            WhetherDataIsSentToFinishGame = false;
                        }
                        //SendTimeLeft();
                        //timeForSendingLeftTime = timeForSendingLeftTime.AddSeconds(10);
                    }
                    if (DateTime.Now > dataOfThisGame.TimeOfEndingPhaseResult)
                    {
                        // FinalizationWorkingServer();
                        //InitializationServer();
                    }
                }
            });

            workerThread.Start();
        }