Inheritance: BaseOre
Beispiel #1
0
		public EarthElemental() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
		{
			Name = "an earth elemental";
			Body = 14;
			BaseSoundID = 268;

			SetStr( 126, 155 );
			SetDex( 66, 85 );
			SetInt( 71, 92 );

			SetHits( 76, 93 );

			SetDamage( 9, 16 );

			SetSkill( SkillName.MagicResist, 50.1, 95.0 );
			SetSkill( SkillName.Tactics, 60.1, 100.0 );
			SetSkill( SkillName.Wrestling, 60.1, 100.0 );

			Fame = 3500;
			Karma = -3500;

			VirtualArmor = 34;
			ControlSlots = 2;

			PackItem( new FertileDirt( Utility.RandomMinMax( 1, 4 ) ) );
			PackItem( new MandrakeRoot() );
			
			Item ore = new IronOre( 5 );
			ore.ItemID = 0x19B7;
			PackItem( ore );
		}
        public SnowElemental() : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
        {
            Body = 163;
            BaseSoundID = 263;

            SetStr(326, 355);
            SetDex(166, 185);
            SetInt(71, 95);

            SetHits(196, 213);

            SetDamage(11, 17);

            Alignment = Alignment.Elemental;


            SetSkill(SkillName.MagicResist, 50.1, 65.0);
            SetSkill(SkillName.Tactics, 80.1, 100.0);
            SetSkill(SkillName.Wrestling, 80.1, 100.0);

            Fame = 5000;
            Karma = -5000;

            VirtualArmor = 50;

            PackItem(new BlackPearl(3));
            Item ore = new IronOre(3);
            ore.ItemID = 0x19B8;
            PackItem(ore);
        }
        public override void GenerateLoot()
        {
            int count = Utility.Random(1, 3);

            IronOre ore = new IronOre();
            ore.Amount = count;
            PackItem(ore);

            count = Utility.Random(1, 2);

            FertileDirt dirt = new FertileDirt();
            dirt.Amount = count;
            PackItem(dirt);

            PackGold(150, 200);
        }
Beispiel #4
0
		public SnowElemental() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
		{
			AuraMessage = "The intense cold is damaging you!"; // TODO Cliloc support: 1008111
			AuraType = ResistanceType.Cold;
			MinAuraDelay = 5;
			MaxAuraDelay = 15;
			MinAuraDamage = 15;
			MaxAuraDamage = 25;
			AuraRange = 2;

			Name = "a snow elemental";
			Body = 163;
			BaseSoundID = 263;

			SetStr( 326, 355 );
			SetDex( 166, 185 );
			SetInt( 71, 95 );

			SetHits( 196, 213 );

			SetDamage( 11, 17 );

			SetDamageType( ResistanceType.Physical, 20 );
			SetDamageType( ResistanceType.Cold, 80 );

			SetResistance( ResistanceType.Physical, 45, 55 );
			SetResistance( ResistanceType.Fire, 10, 15 );
			SetResistance( ResistanceType.Cold, 60, 70 );
			SetResistance( ResistanceType.Poison, 25, 35 );
			SetResistance( ResistanceType.Energy, 25, 35 );

			SetSkill( SkillName.MagicResist, 50.1, 65.0 );
			SetSkill( SkillName.Tactics, 80.1, 100.0 );
			SetSkill( SkillName.Wrestling, 80.1, 100.0 );

			Fame = 5000;
			Karma = -5000;

			VirtualArmor = 50;

			PackItem( new BlackPearl( 3 ) );
			Item ore = new IronOre( 3 );
			ore.ItemID = 0x19B8;
			PackItem( ore );
		}
        public EnragedEarthElemental()
            : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
        {
            this.Name = "Enraged Earth Elemental";
            this.Body = 14;
            this.BaseSoundID = 268;

            this.SetStr(147, 155);
            this.SetDex(78, 89);
            this.SetInt(94, 110);

            this.SetHits(500, 505);
			this.SetMana(94, 110);
			this.SetStam(78, 89);

            this.SetDamage(9, 16);

            this.SetDamageType(ResistanceType.Physical, 100);

            this.SetResistance(ResistanceType.Physical, 59, 65);
            this.SetResistance(ResistanceType.Fire, 20, 30);
            this.SetResistance(ResistanceType.Cold, 21, 28);
            this.SetResistance(ResistanceType.Poison, 47, 51);
            this.SetResistance(ResistanceType.Energy, 30, 33);

            this.SetSkill(SkillName.MagicResist, 100.0);
            this.SetSkill(SkillName.Tactics, 100.0);
            this.SetSkill(SkillName.Wrestling, 120.0);

            this.Fame = 3500;
            this.Karma = -3500;

            this.VirtualArmor = 34;
            this.ControlSlots = 2;

            this.PackItem(new FertileDirt(Utility.RandomMinMax(1, 4)));
            this.PackItem(new MandrakeRoot());
			
            Item ore = new IronOre(5);
            ore.ItemID = 0x19B7;
            this.PackItem(ore);
        }
		public BlueEarthElemental() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
		{
			Name = "an earth elemental";
			Body = 14;
			BaseSoundID = 268;

			SetStr( 126, 155 );
			SetDex( 66, 85 );
			SetInt( 71, 92 );

			// +100
			SetHits( 176, 193 );

			SetDamage( 9, 16 );

			SetDamageType( ResistanceType.Physical, 100 );

			// +20%
			SetResistance( ResistanceType.Physical, 50, 55 );
			SetResistance( ResistanceType.Fire, 30, 40 );
			SetResistance( ResistanceType.Cold, 30, 40 );
			SetResistance( ResistanceType.Poison, 35, 45 );
			SetResistance( ResistanceType.Energy, 35, 45 );

			SetSkill( SkillName.MagicResist, 50.1, 95.0 );
			SetSkill( SkillName.Tactics, 60.1, 100.0 );
			SetSkill( SkillName.Wrestling, 60.1, 100.0 );

			Fame = 3500;
			Karma = -3500;

			VirtualArmor = 34;
			ControlSlots = 3;

			PackItem( new FertileDirt( Utility.RandomMinMax( 4, 8 ) ) );
			PackItem( new MandrakeRoot() );

			// +5
			Item ore = new IronOre( 10 );
			ore.ItemID = 0x19B7;
			PackItem( ore );
		}
Beispiel #7
0
        public EnragedEarthElemental()
            : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
        {
            this.Name = "an enraged earth elemental";
            this.Body = 14;
            this.BaseSoundID = 268;

            this.SetStr(125, 129);
            this.SetDex(66, 86);
            this.SetInt(71, 92);

            this.SetHits(500, 505);

            this.SetDamage(9, 16);

            this.SetDamageType(ResistanceType.Physical, 100);

            this.SetResistance(ResistanceType.Physical, 60, 62);
            this.SetResistance(ResistanceType.Fire, 20, 24);
            this.SetResistance(ResistanceType.Cold, 20, 29);
            this.SetResistance(ResistanceType.Poison, 45, 50);
            this.SetResistance(ResistanceType.Energy, 15, 25);

            this.SetSkill(SkillName.MagicResist, 90.1, 100.0);
            this.SetSkill(SkillName.Tactics, 60.1, 100.0);
            this.SetSkill(SkillName.Wrestling, 100.1, 120.0);

            this.Fame = 3500;
            this.Karma = -3500;

            this.VirtualArmor = 34;
            this.ControlSlots = 2;

            this.PackItem(new FertileDirt(Utility.RandomMinMax(1, 4)));
            this.PackItem(new MandrakeRoot());
			
            Item ore = new IronOre(5);
            ore.ItemID = 0x19B7;
            this.PackItem(ore);
        }
Beispiel #8
0
        public SnowElemental()
            : base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
        {
            Name = "um elemental da neve";
            Body = 163;
            BaseSoundID = 263;

            SetStr( 326, 355 );
            SetDex( 166, 185 );
            SetInt( 71, 95 );

            SetHits( 196, 213 );

            SetDamage( 11, 17 );

            SetDamageType( ResistanceType.Physical, 20 );
            SetDamageType( ResistanceType.Cold, 80 );

            SetResistance( ResistanceType.Physical, 45, 55 );
            SetResistance( ResistanceType.Fire, 10, 15 );
            SetResistance( ResistanceType.Cold, 60, 70 );
            SetResistance( ResistanceType.Poison, 25, 35 );
            SetResistance( ResistanceType.Energy, 25, 35 );

            SetSkill( SkillName.MagicResist, 50.1, 65.0 );
            SetSkill( SkillName.Tactics, 80.1, 100.0 );
            SetSkill( SkillName.Wrestling, 80.1, 100.0 );

            Fame = 5000;
            Karma = -5000;

            VirtualArmor = 50;

            PackItem( new BlackPearl( 3 ) );
            Item ore = new IronOre( 3 );
            ore.ItemID = 0x19B8;
            PackItem( ore );
        }
        public void Solve( Mobile from )
        {
            Effects.PlaySound( Location, Map, 0x211 );
            Effects.PlaySound( Location, Map, 0x1F3 );

            Effects.SendLocationEffect( Location, Map, 0x36B0, 4, 4 );
            Effects.SendLocationEffect( new Point3D( X - 1, Y - 1, Z + 2 ), Map, 0x36B0, 4, 4 );
            Effects.SendLocationEffect( new Point3D( X - 2, Y - 1, Z + 2 ), Map, 0x36B0, 4, 4 );

            from.SendMessage( "You scrounge some gems from the wreckage." );

            for ( int i = 0; i < SideLength; i++ )
            {
                from.AddToBackpack( new ArcaneGem() );
            }

            from.AddToBackpack( new Diamond( SideLength ) );

            Item ore = new IronOre( 9 );
            ore.MoveToWorld( new Point3D( X - 1, Y, Z + 2 ), Map );

            ore = new IronOre( 14 );
            ore.MoveToWorld( new Point3D( X - 2, Y - 1, Z + 2 ), Map );

            Delete();
        }
Beispiel #10
0
        public bool DoDisposeOre(int x, int y, int z, Map map, Mobile from)
        {
            if (!IsMiningTile(x, y, map))
            {
                this.Say("I can not mine here !"); 
                m_Mine = false;
                this.Hue = 0;
                ControlOrder = OrderType.Follow;  
                return false;
            }

            HarvestBank bank = Mining.System.OreAndStone.GetBank(map, x, y);

            if (bank == null)
            {
                this.Say("I can not mine here !");
                m_Mine = false;
                this.Hue = 0;
                ControlOrder = OrderType.Follow;  
                return false;
            }

            if (bank.Current <= 0) 
            {
                this.Say("No Ore remains !"); 
                m_Mine = false;
                this.Hue = 0;
                ControlOrder = OrderType.Follow;  
                return false;
            }

            HarvestVein vein = bank.DefaultVein;

            if (vein == null)
            {
                this.Say("I can not mine here !");
                m_Mine = false;
                this.Hue = 0;
                ControlOrder = OrderType.Follow;  
                return false;
            }

            HarvestDefinition def = Mining.System.OreAndStone;
            HarvestResource res = vein.PrimaryResource;
            BaseOre ore = Mining.System.Construct(res.Types[0], null) as BaseOre;

            if (ore == null) 
            {
                this.Say("I can not mine here !");
                m_Mine = false;
                this.Hue = 0;
                ControlOrder = OrderType.Follow;  
                return false;
            } 

            if (ore.Resource > CraftResource.MIron)
            {
                double minskill = 0.0;
                double minskill2 = 0.0;
                double maxskill = 0.0;
                double skillbase = this.Skills.Mining.Base;
                
                switch (ore.Resource)
                {
                    case CraftResource.MIron: { minskill = 00.0; minskill2 = 00.0; maxskill = 100.0; } break;
                    case CraftResource.MDullcopper: { minskill = 60.0; minskill2 = 25.0; maxskill = 105.0; } break;
                    case CraftResource.MShadow: { minskill = 65.0; minskill2 = 30.0; maxskill = 110.0; } break;
                    case CraftResource.MCopper: { minskill = 70.0; minskill2 = 35.0; maxskill = 115.0; } break;
                    case CraftResource.MGold: { minskill = 75.0; minskill2 = 40.0; maxskill = 120.0; } break;
                    case CraftResource.MAgapite: { minskill = 80.0; minskill2 = 45.0; maxskill = 120.0; } break;
                    case CraftResource.MVerite: { minskill = 85.0; minskill2 = 50.0; maxskill = 120.0; } break;
                    case CraftResource.MValorite: { minskill = 90.0; minskill2 = 55.0; maxskill = 120.0; } break;
                }

                if (Utility.RandomDouble() <= 0.30 || skillbase < minskill) { ore = new IronOre(); minskill = 00.0; minskill2 = 00.0; maxskill = 100.0; }
                if (!(from.CheckSkill(SkillName.Mining, minskill2, maxskill)))
                {
                    ore.Delete();
                    return false;
                }
            }
           
            ore.Amount = (map == Map.Felucca ? 2 : 1);
            if (from != null) from.AddToBackpack(ore);
            else ore.Delete();
            bank.Consume( ore.Amount, this);
            this.Hue = ore.Hue;            
            return true;
            
        }
 public bool DoDisposeOre(int x, int y, int z, Map map, Mobile from)
 {
     if (!IsMiningTile(x, y, map))
     {
         this.Say("I can not mine here");
         return false;
     }
     HarvestBank bank = Mining.System.OreAndStone.GetBank(map, x, y);
     if (bank == null)
     {
         this.Say("I can not mine here");
         return false;
     }
     if (bank.Current <= 0) return false;
     HarvestVein vein = bank.DefaultVein;
     if (vein == null)
     {
         this.Say("I can not mine here");
         return false;
     }
     HarvestDefinition def = Mining.System.OreAndStone;
     HarvestResource res = vein.PrimaryResource;
     BaseOre ore = Mining.System.Construct(res.Types[0], null) as BaseOre;
     if (ore == null) return false;
     if (ore.Resource > CraftResource.Iron)
     {
         double minskill = 0.0;
         double minskill2 = 0.0;
         double maxskill = 0.0;
         double skillbase = this.Skills.Mining.Base;
         if (this.Skills.Mining.Base < 100.0) this.Say("skill = {0}", Convert.ToString(skillbase));
         switch (ore.Resource)
         {
             case CraftResource.Iron: { minskill = 00.0; minskill2 = 00.0; maxskill = 100.0; } break;
             case CraftResource.DullCopper: { minskill = 60.0; minskill2 = 25.0; maxskill = 100.0; } break;
             case CraftResource.ShadowIron: { minskill = 65.0; minskill2 = 30.0; maxskill = 100.0; } break;
             case CraftResource.Copper: { minskill = 70.0; minskill2 = 35.0; maxskill = 100.0; } break;
             case CraftResource.Gold: { minskill = 75.0; minskill2 = 40.0; maxskill = 100.0; } break;
             case CraftResource.Agapite: { minskill = 80.0; minskill2 = 45.0; maxskill = 100.0; } break;
             case CraftResource.Verite: { minskill = 85.0; minskill2 = 50.0; maxskill = 100.0; } break;
             case CraftResource.Valorite: { minskill = 90.0; minskill2 = 55.0; maxskill = 100.0; } break;
             case CraftResource.Silver: { minskill = 100.0; minskill2 = 60.0; maxskill = 100.0; } break;
             //case CraftResource.Jade: { minskill = 105.0; minskill2 = 105.0; maxskill = 120.0; } break;
             //case CraftResource.Moonstone: { minskill = 110.0; minskill2 = 105.0; maxskill = 120.0; } break;
            // case CraftResource.Sunstone: { minskill = 110.0; minskill2 = 105.0; maxskill = 120.0; } break;
         }
         if (Utility.RandomDouble() <= 0.01 || skillbase < minskill) { ore = new IronOre(); minskill = 00.0; minskill2 = 00.0; maxskill = 100.0; }
         if (!(from.CheckSkill(SkillName.Mining, minskill2, maxskill)))
         {
             ore.Delete();
             return false;
         }
     }
     ore.Amount = (map == Map.Felucca ? 2 : 1);
     if (from != null) from.AddToBackpack(ore);
     else ore.Delete();
     bank.Consume( ore.Amount, this);
     this.Hue = ore.Hue;
     
     return true;
 }
Beispiel #12
0
        public override bool Give( Mobile m, Item item, bool placeAtFeet )
        {
            PlayerMobile pm = m as PlayerMobile;

            if( m is PlayerMobile )
            {
                pm.Crafting = true;
                LevelSystem.AwardMinimumXP( pm, 1 );
                pm.Crafting = false;
                Item controller = null;
                CopperOre ore = new CopperOre();

                if( pm.UniqueSpot != null )
                {
                    if( World.FindItem( pm.UniqueSpot.Serial ) != null )
                    {
                        controller = World.FindItem( pm.UniqueSpot.Serial );

                        if( controller is ResourceController && pm.InRange( controller, ( (ResourceController)controller ).Range ) )
                        {
                            ResourceController rescontroller = controller as ResourceController;
                            double chance = 0;

                            switch( rescontroller.Intensity )
                            {
                                case VeinIntensity.Low: chance = 4; break;
                                case VeinIntensity.Average: chance = 6; break;
                                case VeinIntensity.Full: chance = 8; break;
                            }

                            if( chance >= Utility.RandomMinMax( 1, 100 ) )
                            {
                                if( m.AccessLevel > AccessLevel.Player )
                                    m.SendMessage( "Debug message: resource controller activated." );

                                switch( rescontroller.ControlledResource )
                                {
                                    case ControlledResource.Copper: item = ore; break;

                                    case ControlledResource.Tin:
                                    {
                                        TinOre newore = new TinOre();
                                        item = newore;
                                        break;
                                    }

                                    case ControlledResource.Iron:
                                    {
                                        if( pm.Skills[SkillName.Mining].Base >= 80 )
                                        {
                                            IronOre newore = new IronOre();
                                            item = newore;
                                        }
                                        break;
                                    }

                                    case ControlledResource.Obsidian:
                                    {
                                        ObsidianIngot newore = new ObsidianIngot();
                                        item = newore;
                                        item.Amount = 5;
                                        break;
                                    }

                                    case ControlledResource.Silver:
                                    {
                                        if( pm.Skills[SkillName.Mining].Base >= 85 )
                                        {
                                            SilverOre newore = new SilverOre();
                                            item = newore;
                                        }
                                        break;
                                    }

                                    case ControlledResource.Gold:
                                    {
                                        if( pm.Skills[SkillName.Mining].Base >= 95 )
                                        {
                                            GoldOre newore = new GoldOre();
                                            item = newore;
                                        }
                                        break;
                                    }

                                    case ControlledResource.Citrine:
                                    {
                                        if( pm.Skills[SkillName.Mining].Base >= 80 )
                                        {
                                            Citrine gem = new Citrine();
                                            item = gem;
                                        }
                                        break;
                                    }

                                    case ControlledResource.Tourmaline:
                                    {
                                        if( pm.Skills[SkillName.Mining].Base >= 80 )
                                        {
                                            Tourmaline gem = new Tourmaline();
                                            item = gem;
                                        }
                                        break;
                                    }

                                    case ControlledResource.Amethyst:
                                    {
                                        if( pm.Skills[SkillName.Mining].Base >= 90 )
                                        {
                                            Amethyst gem = new Amethyst();
                                            item = gem;
                                        }
                                        break;
                                    }

                                    case ControlledResource.Emerald:
                                    {
                                        if( pm.Skills[SkillName.Mining].Base >= 90 )
                                        {
                                            Emerald gem = new Emerald();
                                            item = gem;
                                        }
                                        break;
                                    }

                                    case ControlledResource.Ruby:
                                    {
                                        if( pm.Skills[SkillName.Mining].Base >= 90 )
                                        {
                                            Ruby gem = new Ruby();
                                            item = gem;
                                        }
                                        break;
                                    }

                                    case ControlledResource.Sapphire:
                                    {
                                        if( pm.Skills[SkillName.Mining].Base >= 85 )
                                        {
                                            Sapphire gem = new Sapphire();
                                            item = gem;
                                        }
                                        break;
                                    }

                                    case ControlledResource.StarSapphire:
                                    {
                                        if( pm.Skills[SkillName.Mining].Base >= 95 )
                                        {
                                            StarSapphire gem = new StarSapphire();
                                            item = gem;
                                        }
                                        break;
                                    }

                                    case ControlledResource.Diamond:
                                    {
                                        if( pm.Skills[SkillName.Mining].Base >= 95 )
                                        {
                                            Diamond gem = new Diamond();
                                            item = gem;
                                        }
                                        break;
                                    }

                                    case ControlledResource.Coal:
                                    {
                                        if( pm.Feats.GetFeatLevel( FeatList.Sculptor ) > 0 )
                                        {
                                            Coal coal = new Coal();
                                            item = coal;
                                        }
                                        break;
                                    }

                                    case ControlledResource.Cinnabar:
                                    {
                                        if (pm.Feats.GetFeatLevel(FeatList.GemHarvesting) > 2)
                                        {
                                            Cinnabar cinnabar = new Cinnabar();
                                            item = cinnabar;
                                        }
                                        break;
                                    }
                                }
                            }
                        }
                    }
                }

                if( item is Citrine || item is Tourmaline || item is Amethyst )
                {
                    if( pm.Feats.GetFeatLevel(FeatList.GemHarvesting) < 1 || !pm.GemHarvesting)
                        item = ore;
                }

                else if( item is Emerald || item is Ruby || item is Sapphire )
                {
                    if( pm.Feats.GetFeatLevel(FeatList.GemHarvesting) < 2 )
                        item = ore;

                    if( !pm.GemHarvesting )
                    {
                        TinOre tin = new TinOre();
                        item = tin;
                    }
                }

                else if( item is StarSapphire || item is Diamond || item is Cinnabar)
                {
                    if( pm.Feats.GetFeatLevel(FeatList.GemHarvesting) < 3 )
                        item = ore;

                    if( !pm.GemHarvesting )
                    {
                        IronOre iron = new IronOre();
                        item = iron;
                    }
                }

                else if( item is ObsidianIngot && pm.Feats.GetFeatLevel(FeatList.Obsidian) < 1 )
                    item = ore;
            }

            if( m is PlayerMobile && pm.Feats.GetFeatLevel(FeatList.GemHarvesting) > 0 && pm.GemHarvesting && item is CopperOre && Utility.RandomMinMax( 1, 100 ) > 95 )
            {
                int roll = Utility.RandomMinMax( 1, 100 );
                if (roll > 95 && pm.Feats.GetFeatLevel(FeatList.GemHarvesting) > 2)
                    item = new Cinnabar();
                if( roll > 90 && pm.Feats.GetFeatLevel(FeatList.GemHarvesting) > 2)
                    item = new Diamond();
                else if( roll > 80 && pm.Feats.GetFeatLevel(FeatList.GemHarvesting) > 2 )
                    item = new StarSapphire();
                else if( roll > 70 && pm.Feats.GetFeatLevel(FeatList.GemHarvesting) > 1 )
                    item = new Ruby();
                else if( roll > 59 && pm.Feats.GetFeatLevel(FeatList.GemHarvesting) > 1 )
                    item = new Emerald();
                else if( roll > 48 && pm.Feats.GetFeatLevel(FeatList.GemHarvesting) > 1 )
                    item = new Sapphire();
                else if( roll > 37 )
                    item = new Amethyst();
                else if( roll > 20 )
                    item = new Tourmaline();
                else
                    item = new Citrine();
            }

            string orename = "some copper ore";

            if( item is TinOre )
                orename = "some tin ore";

            else if( item is IronOre )
                orename = "some iron ore";

            else if( item is ObsidianIngot )
                orename = "some obsidian";

            else if( item is SilverOre )
                orename = "some silver ore";

            else if( item is GoldOre )
                orename = "some gold ore";

            else if( item is Citrine )
                orename = "a citrine";

            else if( item is Tourmaline )
                orename = "a tourmaline";

            else if( item is Emerald )
                orename = "an emerald";

            else if( item is Amethyst )
                orename = "an amethyst";

            else if( item is Ruby )
                orename = "a ruby";

            else if( item is Sapphire )
                orename = "a sapphire";

            else if( item is StarSapphire )
                orename = "a star sapphire";

            else if( item is Diamond )
                orename = "a diamond";

            else if( item is Sand )
                orename = "some sand";

            else if( item is Coal )
                orename = "some coal";

            m.SendMessage( "You dig " + orename + " and put it in your backpack." );

            if ( m.PlaceInBackpack( item ) )
                return true;

            if ( !placeAtFeet )
                return false;

            Map map = m.Map;

            if ( map == null )
                return false;

            ArrayList atFeet = new ArrayList();

            foreach ( Item obj in m.GetItemsInRange( 0 ) )
                atFeet.Add( obj );

            for ( int i = 0; i < atFeet.Count; ++i )
            {
                Item check = (Item)atFeet[i];

                if ( check.StackWith( m, item, false ) )
                    return true;
            }

            item.MoveToWorld( m.Location, map );
            return true;
        }