protected override void LoadScreenContent(ContentManager content)
 {
     base.LoadContent(content);
     World.Gravity = new Vector2(0f, 0f);
     Globals.SetGeneral(content, Device, World);
     Globals.AssetCreatorr.LoadContent(content);
     Globals.SetLevelSpecific(new MobManager(), new RandomMap());
     player = new Player(content, Globals.map.GetRandomFreePos());
     Globals.player = player;
     HUDPlayerInfo = new HUDPlayerInfo(content, player);
     for (int i = 0; i < 10; i++)
         Globals.Mobs.AddMonster(BaseMonster.MonTypes.Normal, Globals.map.GetRandomFreePos(), Globals.rand.Next(8) + 2);
 }
 internal void SetThisHUD(HUDPlayerInfo HUD)
 {
     this.HUD = HUD;
 }