Beispiel #1
0
 public void LoadFromIni()
 {
     exe        = CBookList.iniFile.Read($"book>{name}>exe", "");
     parameters = CBookList.iniFile.Read($"book>{name}>parameters", "");
     elo        = CBookList.iniFile.Read($"book>{name}>elo", elo);
     hisElo.LoadFromStr(CBookList.iniFile.Read($"book>{name}>history"));
     tournament = CBookList.iniFile.ReadInt($"book>{name}>tournament", tournament);
 }
Beispiel #2
0
 public void LoadFromIni()
 {
     tournament      = CPlayerList.iniFile.ReadInt($"player>{name}>tournament", tournament);
     engine          = CPlayerList.iniFile.Read($"player>{name}>engine", "Human");
     modeValue.mode  = CPlayerList.iniFile.Read($"player>{name}>mode", modeValue.mode);
     modeValue.value = CPlayerList.iniFile.ReadInt($"player>{name}>value", modeValue.value);
     book            = CPlayerList.iniFile.Read($"player>{name}>book", "None");
     elo             = CPlayerList.iniFile.Read($"player>{name}>elo", elo);
     eloOrg          = CPlayerList.iniFile.Read($"player>{name}>eloOrg", eloOrg);
     hisElo.LoadFromStr(CPlayerList.iniFile.Read($"player>{name}>history"));
 }
Beispiel #3
0
 public void LoadFromIni()
 {
     tournament   = CEngineList.iniFile.ReadInt($"engine>{name}>tournament", tournament);
     modeStandard = CEngineList.iniFile.ReadBool($"engine>{name}>modeStandard", modeStandard);
     file         = CEngineList.iniFile.Read($"engine>{name}>file", "Human");
     protocol     = CData.StrToProtocol(CEngineList.iniFile.Read($"engine>{name}>protocol", "Uci"));
     parameters   = CEngineList.iniFile.Read($"engine>{name}>parameters", "");
     options      = CEngineList.iniFile.ReadList($"engine>{name}>options");
     elo          = CEngineList.iniFile.Read($"engine>{name}>elo", elo);
     hisElo.LoadFromStr(CEngineList.iniFile.Read($"engine>{name}>history"));
 }
Beispiel #4
0
 public static void LoadFromIni()
 {
     rotate           = FormChess.iniFile.ReadBool("mode>match>rotate");
     games            = FormChess.iniFile.ReadInt("mode>match>games");
     win              = FormChess.iniFile.ReadInt("mode>match>win");
     draw             = FormChess.iniFile.ReadInt("mode>match>draw");
     loose            = FormChess.iniFile.ReadInt("mode>match>loose");
     book1            = FormChess.iniFile.Read("mode>match>book1", book1);
     book2            = FormChess.iniFile.Read("mode>match>book2", book2);
     engine1          = FormChess.iniFile.Read("mode>match>engine1", engine1);
     engine2          = FormChess.iniFile.Read("mode>match>engine2", engine2);
     modeValue1.mode  = FormChess.iniFile.Read("mode>match>mode1", modeValue1.mode);
     modeValue2.mode  = FormChess.iniFile.Read("mode>match>mode2", modeValue2.mode);
     modeValue1.value = FormChess.iniFile.ReadInt("mode>match>value1", modeValue1.value);
     modeValue2.value = FormChess.iniFile.ReadInt("mode>match>value2", modeValue2.value);
     his.LoadFromStr(FormChess.iniFile.Read("mode>match>his", ""));
 }