//"Name<uid><wonid><team>" triggered "action" against "Name<uid><wonid><team>" [59] protected virtual void OnPlayer_PlayerAction(DateTime Timestamp, string[] info) { PlayerOnPlayerEventArgs eventArgs = new PlayerOnPlayerEventArgs() { Timestamp = Timestamp, Source = GetPlayerInfo(info[0]), Action = info[2], Target = GetPlayerInfo(info[4]) }; PlayerOnPLayerTriggered.Fire(ServerEndPoint, eventArgs); }
//"Name<uid><wonid><team>" triggered "action" against "Name<uid><wonid><team>" [59] protected virtual void OnPlayer_PlayerAction(DateTime Timestamp, string[] info) { PlayerOnPlayerEventArgs eventArgs = new PlayerOnPlayerEventArgs() { Timestamp = Timestamp, Source = GetPlayerInfo(info[0]), Action = info[2], Target = GetPlayerInfo(info[4]) }; PlayerOnPLayerTriggered.Fire(ServerEndPoint, eventArgs); }