private void treeView1_MouseDown(object sender, MouseEventArgs e)
        {
            TreeNode node = treeView1.GetNodeAt(e.X, e.Y);

            if (node != null)
            {
                treeView1.SelectedNode = node;

                ulong       guid = ulong.Parse(node.Tag.ToString());
                UnityObject obj  = PrefabAnalyzer.GetObjectById(guid);

                GameObject go = obj as GameObject;

                if (go != null && go.mComponents != null)
                {
                    for (int i = 0; i < go.mComponents.Count; i++)
                    {
                        Console.WriteLine(go.mComponents[i].GetType());
                    }
                }
            }
        }
        public static void DoAnalyze(string content)
        {
            InitData();

            string[] lineArr = content.Split('\n');

            string      line       = null;
            UnityObject currentObj = null;

            PropertyInfo[] propArr      = null;
            object[]       propPatterns = null;
            Match          match;
            UnityAttribute attr;

            for (int i = 2, lineLen = lineArr.Length; i < lineLen; i++)
            {
                line = lineArr[i].TrimStart();

                // start with a new object
                if (line.StartsWith("--- "))
                {
                    currentObj = null;
                }

                //init new object
                foreach (Type t in mClassPatterns.Keys)
                {
                    attr  = mClassPatterns[t];
                    match = Regex.Match(line, attr.titlePattern);
                    if (match.Success)
                    {
                        currentObj      = (UnityObject)Activator.CreateInstance(t, true);
                        currentObj.guid = ulong.Parse(match.Groups[1].Value);
                        propArr         = currentObj.GetType().GetProperties(BindingFlags.Public | BindingFlags.Instance);

                        if (currentObj.ObjType == enmObjectType.Prefab)
                        {
                            mPrefabObjects[currentObj.guid] = currentObj as Prefab;
                        }
                        else
                        {
                            mDicObjects[currentObj.guid] = currentObj;
                        }
                        break;
                    }
                }

                //add children ids
                if (currentObj != null)
                {
                    match = Regex.Match(line, @"^- component: {fileID: (.+)}$");
                    if (match.Success)
                    {
                        currentObj.AddComponentId(ulong.Parse(match.Groups[1].Value));
                        continue;
                    }

                    match = Regex.Match(line, @"^- {fileID: (.+)}$");
                    if (match.Success)
                    {
                        currentObj.AddComponentId(ulong.Parse(match.Groups[1].Value));
                        continue;
                    }
                }

                // analyze properties
                if (currentObj != null && propArr != null)
                {
                    for (int j = 0, fieldLen = propArr.Length; j < fieldLen; j++)
                    {
                        propPatterns = propArr[j].GetCustomAttributes(typeof(UnityAttribute), false);
                        if (propPatterns != null && propPatterns.Length > 0)
                        {
                            match = Regex.Match(line, (propPatterns[0] as UnityAttribute).titlePattern);
                            if (match.Success)
                            {
                                if (match.Groups.Count > 1)
                                {
                                    propArr[j].SetValue(currentObj, ParsePropValue(propArr[j], match.Groups[1].Value));
                                }
                                else
                                {
                                    propArr[j].SetValue(currentObj, ParsePropValue(propArr[j], "1"));
                                }
                                break;
                            }
                        }
                    }
                }
            }

            // build tree struct with each object
            GenerateTreeStruct();

            Console.WriteLine("Fin");
        }