Beispiel #1
0
 public WeaponDynamicParameters(WeaponParameters __base)
 {
     _reloadTime = __base._reloadTime;
     _damageBallMod = __base._damageBallMod;
     _damageEnMod = __base._damageEnMod;
     _accuracy = __base._accuracy;
     _fireRestartTime = __base._fireRestartTime;
 }
Beispiel #2
0
 public WeaponParameters(WeaponParameters _another)
     : base(_another._dbID, _another._name, _another._mass)
 {
     _fireTime           =  _another._fireTime;
     _fireRestartTime    = _another._fireRestartTime;
     _damageEnMod        = _another._damageEnMod;
     _damageBallMod      = _another._damageBallMod;
     _magazineCapacity   = _another._magazineCapacity;
     _reloadTime         = _another._reloadTime;
     _caliber            = _another._caliber;
     _description        = _another._description;
     _shortName          = _another._shortName;
     _inhandObject       = _another._inhandObject;
     _onfloorObject      = _another._onfloorObject;
     _addonObject        = _another._addonObject;
     _fireObject         = _another._fireObject;
     _oneShootCount      = _another._oneShootCount;
     _accuracy           = _another._accuracy;
 }