public Dijkstra(int gridSize, Map map)
 {
     Name = "Dijkstra";
     profile = new Profile("Dijkstra Path Time");
     GridSize = gridSize;
     nodes = new NodeCollection(gridSize);
     path = new List<Coord2>();
     this.map = map;
 }
 /// <summary>
 /// Create a new Dijkstra pathfinding object.
 /// </summary>
 /// <param name="gridSize">The size of the grid being searched for paths.</param>
 /// <param name="map">The map being used.</param>
 public Dijkstra(int gridSize, Map map)
 {
     Name = "Dijkstra";
     GridSize = gridSize;
     nodes = new NodeCollection(gridSize);
     path = new List<Coord2>();
     pathConnectors = new List<Line>();
     this.map = map;
 }
        public void Build(Coord2 startPos, Coord2 targetPos)
        {
            if(InputHandler.IsKeyPressed(Microsoft.Xna.Framework.Input.Keys.Enter))
            {
                this.startPos = startPos;
                this.targetPos = targetPos;
                path = new List<Coord2>();

                nodes = new NodeCollection(GridSize);

                // Initialize bot position
                nodes.Get(startPos.X, startPos.Y).cost = 0;
                bool firstLoop = true;

                while (nodes.Get(targetPos.X, targetPos.Y).closed == false)
                {
                    if (firstLoop)
                    {
                        currentLowestPos = startPos;
                        firstLoop = false;
                    }
                    else
                        FindLowestCost(); // Find lowest cost

                    // Mark lowest cost as closed
                    nodes.Get(currentLowestPos.X, currentLowestPos.Y).closed = true;

                    // Find the neigbour positions
                    Coord2[] neighbours = GetNeighbours(currentLowestPos);

                    // Recalculate Costs
                    RecalculateCosts(neighbours, currentLowestPos);
                }

                // Trace the completed path
                TracePath();
            }
        }
Beispiel #4
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 public AStar(int gridSize, Map map)
     : base(gridSize, map)
 {
     nodes = new NodeCollection(gridSize);
     Name = "A Star";
 }
Beispiel #5
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 public AStar(int gridSize, Map map) : base(gridSize, map)
 {
     nodes = new NodeCollection(gridSize);
     Name  = "A Star";
 }
        /// <summary>
        /// Builds a new path between two given locations.
        /// </summary>
        /// <param name="startPos">The starting position.</param>
        /// <param name="targetPos">The target position.</param>
        /// <param name="testMode">Whether or not the algorithm is being run in testing mode, or if it is live within a map visualization.</param>
        public override void Build(Coord2 startPos, Coord2 targetPos, bool testMode = false)
        {
            path = new List<Coord2>();
            nodes = new NodeCollection(GridSize);

            searchedNodes = 0;

            this.start = nodes.Get(startPos);
            this.target = nodes.Get(targetPos);

            // Initialize bot position
            nodes.Get(startPos).cost = 0;
            bool firstLoop = true;

            while (!target.closed)
            {
                if (firstLoop)
                {
                    currentLowest = start;
                    firstLoop = false;
                }
                else
                    FindLowestCost(); // Find lowest cost

                // Mark lowest cost as closed
                currentLowest.closed = true;
                map.SetRenderColor(currentLowest.position, CLOSED_COLOR);

                // Find the neigbour positions
                List<Node> neighbours = GetNeighours(currentLowest);

                // Update visualization
                UpdateVisualization(neighbours);

                // Recalculate Costs
                RecalculateCosts(neighbours, currentLowest);

                // Update number of searched nodes
                searchedNodes++;
            }

            // Trace the completed path, if target has been found
            if(target.parent != null)
                TracePath();
        }