Beispiel #1
0
        private void InitializeNode(GAAStarNode node)
        {
            Debug.Assert(node.search <= n_searches);
            if (node.search != n_searches && node.search != 0)
            {
                Debug.Assert(path_cost.Count > node.search && node.h != INFINITY_INT);
                if (node.g != INFINITY_INT && node.g + node.h < path_cost[node.search])
                {
                    node.h = path_cost[node.search] - node.g;
                }

                Debug.Assert(delta_h.Count > n_searches && delta_h.Count > node.search);
                int aux = node.h - (delta_h[n_searches] - delta_h[node.search]);

                node.h = Math.Max(heuristic.DistanceToGoal(node.GetMazeLightCell(), goal.GetMazeLightCell()), (aux < 0 ? 0 : aux));
                Debug.Assert(node.h >= 0);

                node.g = INFINITY_INT;
            }
            else if (node.search == 0)
            {
                node.g = INFINITY_INT;
                node.h = heuristic.DistanceToGoal(node.GetMazeLightCell(), goal.GetMazeLightCell());
            }
            node.search = n_searches;
        }
Beispiel #2
0
        public GAAStarLazy(Maze maze, bool mark_path, bool step_by_step,
                           TieBreakingStrategy tie_breaking_strategy, Heuristic heuristic, int neighborhood)
        {
            h         = maze.GetH();
            w         = maze.GetW();
            open_list = new BinaryHeap(w * h);

            graph = new GAAStarNode[h, w];
            for (int y = 0; y < h; y++)
            {
                for (int x = 0; x < w; x++)
                {
                    graph[y, x] = new GAAStarNode(maze.GetMazeCell(x, y), tie_breaking_strategy);
                    //مقدار کشف کننده فعلاً تعیین نمیشود
                }
            }

            this.heuristic    = heuristic;
            this.mark_path    = mark_path;
            this.step_by_step = step_by_step;
            this.neighborhood = neighborhood;
            goal     = graph[maze.GetGoal().Y, maze.GetGoal().X];
            start    = graph[maze.GetStart().Y, maze.GetStart().X];
            new_goal = null;
            path_cost_last_execution            = n_searches = 0;
            unblocked_cells                     = null;
            piece_of_pseudo_code_being_executed = PieceOfPseudoCode.Null;// null;

            delta_h   = new List <int>();
            path_cost = new List <int>();
            delta_h.Add(0);         /* delta_h(0) := 0 */
            path_cost.Add(0);       /* path_cost(0) := 0 */
        }
Beispiel #3
0
        public void Solve()
        {
            has_solution           = false;
            has_execution_finished = false;

            Debug.Assert(path_cost_last_execution != INFINITY_INT);

            {
                /* If the goal changed update the heuristic. */
                if (piece_of_pseudo_code_being_executed == PieceOfPseudoCode.Null)
                {
                    if (new_goal != null)
                    {
                        Debug.Assert(path_cost.Count > n_searches);
                        InitializeNode(new_goal);
                        if (new_goal.g != INFINITY_INT && new_goal.g + new_goal.h < path_cost[n_searches])
                        {
                            new_goal.h = path_cost[n_searches] - new_goal.g;
                        }
                        delta_h.Add(delta_h[n_searches] + new_goal.h);
                        goal     = new_goal;
                        new_goal = null;
                    }
                    else
                    {
                        delta_h.Add(delta_h[n_searches]);
                    }
                    n_searches++;
                    open_list.Clear();
                }

                /* If some cell became unblocked. */
                if (unblocked_cells != null)
                {
                    Debug.Assert(piece_of_pseudo_code_being_executed == PieceOfPseudoCode.Null ||
                                 piece_of_pseudo_code_being_executed == PieceOfPseudoCode.PIECE_3A_9A ||
                                 piece_of_pseudo_code_being_executed == PieceOfPseudoCode.PIECE_10A_17A);
                    if (piece_of_pseudo_code_being_executed != PieceOfPseudoCode.PIECE_10A_17A)
                    {
                        piece_of_pseudo_code_being_executed = PieceOfPseudoCode.PIECE_3A_9A;

                        for (IEnumerator i = unblocked_cells.GetEnumerator(); i.MoveNext() != false;)
                        //for (Iterator<MazeLightCell> i = unblocked_cells.iterator(); i.hasNext(); )
                        {
                            LightCell maze_cell = (LightCell)i.Current;//i.next();
                            //i.remove();
                            GAAStarNode node = graph[maze_cell.Y, maze_cell.X];
                            InitializeNode(node);
                            int cost = node.GetMazeLightCell().GetCost();
                            Debug.Assert(!node.GetMazeLightCell().IsBlocked());

                            for (int j = 0; j < neighborhood; j++)
                            {
                                int x, y;
                                x = node.GetMazeLightCell().X + Maze.delta_x[j];
                                y = node.GetMazeLightCell().Y + Maze.delta_y[j];
                                if (0 <= x && x < w && 0 <= y && y < h)
                                {
                                    GAAStarNode predecessor = graph[y, x];
                                    InitializeNode(predecessor);

                                    if (predecessor.h > cost + node.h)
                                    {
                                        predecessor.h = cost + node.h;
                                        predecessor.f = predecessor.h;
                                        open_list.Insert(predecessor);
                                    }
                                }
                            }
                            if (step_by_step)
                            {
                                return;
                            }
                        }
                    }

                    piece_of_pseudo_code_being_executed = PieceOfPseudoCode.PIECE_10A_17A;
                    while (open_list.Size() > 0)
                    {
                        GAAStarNode node = (GAAStarNode)open_list.Pop();
                        int         cost = node.GetMazeLightCell().GetCost();

                        for (int i = 0; i < neighborhood; i++)
                        {
                            int x, y;
                            x = node.GetMazeLightCell().X + Maze.delta_x[i];
                            y = node.GetMazeLightCell().Y + Maze.delta_y[i];
                            if (0 <= x && x < w && 0 <= y && y < h)
                            {
                                GAAStarNode predecessor = graph[y, x];
                                if (predecessor == goal)
                                {
                                    continue;
                                }
                                InitializeNode(predecessor);

                                if (predecessor.h > cost + node.h)
                                {
                                    predecessor.h = cost + node.h;
                                    predecessor.f = predecessor.h;
                                    open_list.Insert(predecessor);
                                }
                            }
                        }
                        if (step_by_step)
                        {
                            return;
                        }
                    }
                    unblocked_cells = null;
                }
            }

            /* A*. */
            if (piece_of_pseudo_code_being_executed != PieceOfPseudoCode.PIECE_12_21)
            {
                InitializeNode(start);
                InitializeNode(goal);
                start.g      = start.GetMazeLightCell().GetCost();
                start.parent = null;
                start.f      = start.g + start.h;
                open_list.Insert(start);
                piece_of_pseudo_code_being_executed = PieceOfPseudoCode.PIECE_12_21;
                if (step_by_step)
                {
                    return;
                }
            }

            while (open_list.Size() > 0 && goal.g > ((GAAStarNode)open_list.Peek()).f)
            {
                GAAStarNode node = (GAAStarNode)open_list.Pop();

                for (int i = 0; i < neighborhood; i++)
                {
                    int x, y;
                    x = node.GetMazeLightCell().X + Maze.delta_x[i];
                    y = node.GetMazeLightCell().Y + Maze.delta_y[i];
                    if (0 <= x && x < w && 0 <= y && y < h)
                    {
                        GAAStarNode child = graph[y, x];
                        if (child.GetMazeLightCell().IsBlocked())
                        {
                            continue;
                        }
                        InitializeNode(child);
                        int cost = child.GetMazeLightCell().GetCost();

                        if (node.g != INFINITY_INT && child.g > node.g + cost)
                        {
                            child.parent = node;
                            child.g      = node.g + cost;
                            child.f      = child.g + child.h;
                            open_list.Insert(child);
                        }
                    }
                }
                if (step_by_step)
                {
                    return;
                }
            }

            if (open_list.Size() != 0)
            {
                GAAStarNode node = goal, node_child = null;
                path_cost_last_execution = node.g;
                has_solution             = true;

                if (mark_path)
                {
                    node.GetMazeLightCell().SetNextMazeCell(null);
                    node.GetMazeLightCell().SetPathFlag();
                    node_child = node;
                    node       = node.parent;

                    while (node != null)
                    {
                        node.GetMazeLightCell().SetNextMazeCell(node_child.GetMazeLightCell());
                        node.GetMazeLightCell().SetPathFlag();
                        node_child = node;
                        node       = node.parent;
                    }
                }
            }

            if (has_solution)
            {
                path_cost.Add(path_cost_last_execution);
            }
            else
            {
                path_cost.Add(INFINITY_INT);
            }
            piece_of_pseudo_code_being_executed = PieceOfPseudoCode.Null;
            has_execution_finished = true;
        }