/// <summary>
        /// The call send.
        /// </summary>
        private void CallSend()
        {
            if (string.IsNullOrEmpty(this.MessageTextbox.Text))
            {
                return;
            }

            var packet = new Packet(this.net.TheUser.UserId, this.friend.UserId, this.MessageTextbox.Text);
            SendMessageDelegate sendMessage = this.SendPacket;
            sendMessage.BeginInvoke(packet, this.net, null, null);
        }
Beispiel #2
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 //wysyłanie przez chmurę kablową
 public void wyslijSPacket(Packet.SPacket cos)
 {
     parent.whatToSendQueue.Enqueue(cos);
 }
Beispiel #3
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 //odbieranie z chmury kablowej
 public void OdczytajS(Packet.SPacket cos)
 {
     kolejkaS.Enqueue(cos);
 }
Beispiel #4
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 //każdy pakiet, od razu rozpoznaje rodzaj - czy zapytanie czy odpowiedź, innych nie powinno być, najwyzej przepadną, dodawanie do dobrej kolejki
 public void OdczytajATM(Packet.ATMPacket pkt)
 {
     String tresc = this.FromPayload(pkt.payload);
     if (tresc.Equals("ZYJESZ?"))
     {
         kolejkapyt.Enqueue(pkt);
     }
     else if (tresc.Equals("ZYJE"))
     {
         kolejkaodp.Add(pkt);
     }
 }
        /// <summary>
        /// The update user interface.
        /// </summary>
        /// <param name="packet">
        /// The packet.
        /// </param>
        private void UpdateUserInterface(Packet packet)
        {
            this.MessageTextbox.Clear();

            StringBuilder stringBuilder = new StringBuilder();
            stringBuilder.Append(System.Environment.NewLine);
            stringBuilder.Append(
                packet.RecipientId == this.friend.UserId ? this.net.TheUser.UserName : this.friend.UserName);
            stringBuilder.Append(" at ");
            stringBuilder.Append(System.DateTime.Now.ToShortTimeString());
            stringBuilder.Append(": ");
            stringBuilder.Append(packet.Message);

            this.ChatTextbox.AppendText(stringBuilder.ToString());
        }
 /// <summary>
 /// The send packet.
 /// </summary>
 /// <param name="packet">
 /// The packet.
 /// </param>
 /// <param name="net">
 /// The net.
 /// </param>
 private void SendPacket(Packet packet, Networking network)
 {
     network.SendMessage(packet);
     this.Dispatcher.BeginInvoke(
         System.Windows.Threading.DispatcherPriority.Normal,
         new UpdateUserInterfaceDelegate(this.UpdateUserInterface),
         packet);
 }
        /// <summary>
        /// The serialize.
        /// </summary>
        /// <param name="obj">
        /// The user
        /// </param>
        /// <returns>
        /// The byte array of the user
        /// </returns>
        public static byte[] Serialize(Packet obj)
        {
            if (obj == null)
            {
                return null;
            }

            var bf = new BinaryFormatter { AssemblyFormat = FormatterAssemblyStyle.Simple };
            var ms = new MemoryStream();
            bf.Serialize(ms, obj);
            return ms.ToArray();
        }
 /// <summary>
 /// The send message.
 /// </summary>
 /// <param name="packet">
 /// The packet.
 /// </param>
 internal void SendMessage(Packet packet)
 {
     this.writer.Write(ImStatuses.ImSend);
     this.writer.Write(packet.Message);
     this.writer.Flush();
 }