Beispiel #1
0
        public static int InitTaskMethod(object obj)
        {
            CancellationToken token = (CancellationToken)obj;

            if (!token.IsCancellationRequested)
            {
                Memory.Strings = new Strings();
            }

            if (!token.IsCancellationRequested) // requires strings because it uses an array generated in strings.
            {
                Kernel_Bin = new Kernel_bin();
            }

            if (!token.IsCancellationRequested)
            {
                Memory.MItems = Items_In_Menu.Read(); // this has a soft requirement on kernel_bin. It checks for null so should work without it.
            }
            if (!token.IsCancellationRequested)
            {
                Saves.Init(); //loads all savegames from steam or cd2000 directories. first come first serve.
            }
            if (!token.IsCancellationRequested)
            {
                InitStrings();
            }

            if (graphics?.GraphicsDevice != null) // all below require graphics to work. to load textures graphics device needed.
            {
                if (!token.IsCancellationRequested)
                {
                    Memory.font = new Font(); //this initializes the fonts and drawing system- holds fonts in-memory
                }
                if (!token.IsCancellationRequested)
                {
                    Memory.Cards = new Cards(); // card images in menu.
                }
                if (!token.IsCancellationRequested)
                {
                    Memory.Faces = new Faces();
                }

                if (!token.IsCancellationRequested)
                {
                    Memory.Icons = new Icons();
                }

                // requires font, faces, and icons.
                // currently cards only used in debug menu. will have support for cards when added to menu.
                if (!token.IsCancellationRequested)
                {
                    Module_main_menu_debug.Init();
                }
            }
            return(0);
        }
Beispiel #2
0
        public static int InitTaskMethod(object obj)
        {
            CancellationToken token = (CancellationToken)obj;

            if (!token.IsCancellationRequested)
            {
                Memory.Strings = new Strings();
            }
            var tasks = new List <Task>();

            if (!token.IsCancellationRequested)
            {
                // requires strings because it uses an array generated in strings.
                tasks.Add(Task.Run(() => { Kernel_Bin = new Kernel_bin(); }, token));
                // this has a soft requirement on kernel_bin. It checks for null so should work without it.
                tasks.Add(Task.Run(() => { MItems = Items_In_Menu.Read(); }, token));
                //loads all savegames from steam2013 or cd2000 or steam2019 directories. first come first serve.
                //TODO allow chosing of which save folder to use.
                tasks.Add(Task.Run(Saves.Init, token));
                tasks.Add(Task.Run(InitStrings, token));
                if (graphics?.GraphicsDevice != null) // all below require graphics to work. to load textures graphics device needed.
                {
                    //this initializes the fonts and drawing system- holds fonts in-memory
                    tasks.Add(Task.Run(() => { font = new Font(); }, token));
                    // card images in menu.
                    tasks.Add(Task.Run(() => { Cards = new Cards(); }, token));

                    tasks.Add(Task.Run(() => { Card_Game = new Card_Game(); }, token));

                    tasks.Add(Task.Run(() => { Faces = new Faces(); }, token));

                    tasks.Add(Task.Run(() => { Icons = new Icons(); }, token));
                }
                Task.WaitAll(tasks.ToArray());
                if (graphics?.GraphicsDevice != null) // all below require graphics to work. to load textures graphics device needed.
                {
                    // requires font, faces, and icons. currently cards only used in debug menu. will
                    // have support for cards when added to menu.
                    if (!token.IsCancellationRequested)
                    {
                        Module_main_menu_debug.Init();
                    }

                    // requires font, faces, and icons. currently cards only used in debug menu. will
                    // have support for cards when added to menu.
                    if (!token.IsCancellationRequested)
                    {
                        Menu.InitStaticMembers();
                    }
                }
            }
            //EXE_Offsets test = new EXE_Offsets();
            Inited = true;
            return(0);
        }
Beispiel #3
0
        public static int InitTaskMethod(object obj)
        {
            CancellationToken token = (CancellationToken)obj;

            if (!token.IsCancellationRequested)
            {
                Memory.font = new Font(); //this initializes the fonts and drawing system- holds fonts in-memory
            }
            if (!token.IsCancellationRequested)
            {
                Memory.Strings = new Strings();
            }

            if (!token.IsCancellationRequested)
            {
                Memory.MItems = Items_In_Menu.Read();
            }

            if (!token.IsCancellationRequested)
            {
                Kernel_Bin = new Kernel_bin();
            }

            if (!token.IsCancellationRequested)
            {
                Memory.Cards = new Cards();
            }

            if (!token.IsCancellationRequested)
            {
                Memory.Faces = new Faces();
            }

            if (!token.IsCancellationRequested)
            {
                Memory.Icons = new Icons();
            }

            if (!token.IsCancellationRequested)
            {
                Saves.Init(); //loads all savegames from steam or cd2000 directories. first come first serve.
            }
            if (!token.IsCancellationRequested)
            {
                InitStrings();
            }

            if (!token.IsCancellationRequested)
            {
                Module_main_menu_debug.Init();
            }
            return(0);
        }
Beispiel #4
0
        public static int InitTaskMethod(object obj)
        {
            Memory.Log.WriteLine($"{nameof(Memory)} :: {nameof(Memory)} :: {nameof(Init)}");
            CancellationToken token = (CancellationToken)obj;

            if (!token.IsCancellationRequested)
            {
                Memory.Strings = new Strings();
            }

            // requires strings because it uses an array generated in strings.
            // saves data will reference kernel_bin.
            if (!token.IsCancellationRequested)
            {
                Kernel_Bin = new Kernel_bin();
            }

            List <Task> tasks = new List <Task>();

            if (!token.IsCancellationRequested)
            {
                // this has a soft requirement on kernel_bin. It checks for null so should work without it.
                tasks.Add(Task.Run(() => { MItems = Items_In_Menu.Read(); }, token));
                //loads all savegames from steam2013 or cd2000 or steam2019 directories. first come first serve.
                //TODO allow chosing of which save folder to use.
                tasks.Add(Task.Run(Saves.Init, token));
                //tasks.Add(Task.Run(() => InitState = Saves.Data.LoadInitOut(), token));
                tasks.Add(Task.Run(InitStrings, token));
                //this initializes the field module, it's worth to have this at the beginning
                tasks.Add(Task.Run(Fields.Initializer.Init, token));
                //this initializes the encounters
                tasks.Add(Task.Run(Init_debugger_battle.Init));

                if (graphics?.GraphicsDevice != null) // all below require graphics to work. to load textures graphics device needed.
                {
                    //this initializes the fonts and drawing system- holds fonts in-memory
                    tasks.Add(Task.Run(() => { font = new Font(); }, token));
                    // card images in menu.
                    tasks.Add(Task.Run(() => { Cards = Cards.Load(); }, token));

                    tasks.Add(Task.Run(() => { Card_Game = new Card.Game(); }, token));

                    tasks.Add(Task.Run(() => { Faces = Faces.Load(); }, token));

                    tasks.Add(Task.Run(() => { Icons = Icons.Load(); }, token));

                    tasks.Add(Task.Run(() => { Magazines = Magazine.Load(); }, token));
                }
                Task.WaitAll(tasks.ToArray());
                InitState = Saves.Data.LoadInitOut();
                State     = InitState?.Clone();
                if (graphics?.GraphicsDevice != null) // all below require graphics to work. to load textures graphics device needed.
                {
                    //// requires font, faces, and icons. currently cards only used in debug menu. will
                    //// have support for cards when added to menu.
                    //if (!token.IsCancellationRequested)
                    //    Menu.Module.Init();

                    // requires font, faces, and icons. currently cards only used in debug menu. will
                    // have support for cards when added to menu.
                    if (!token.IsCancellationRequested)
                    {
                        Menu.InitStaticMembers();
                    }
                }
            }
            //EXE_Offsets test = new EXE_Offsets();
            Inited = true;
            return(0);
        }