Beispiel #1
0
			internal override void Trigger(int Direction, EventTriggerType TriggerType, TrainManager.Train Train, int CarIndex) {
				if (TriggerType == EventTriggerType.RearCarRearAxle & Train != TrainManager.PlayerTrain) {
					TrainManager.DisposeTrain(Train);
				} else if (Train == TrainManager.PlayerTrain) {
					Train.Derail(CarIndex, 0.0);
				}
			}