Beispiel #1
0
 public static PlayerS Init(ContentManager c, Rectangle ScreenBounds)
 {
     if (hasInstance){
         Console.Write("We have an instance");
         return inst;
     }
     else{
         Console.Write("Creating instance...");
         hasInstance = true;
         inst = new PlayerS(c, ScreenBounds);
         return inst;
     }
 }
Beispiel #2
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            player = PlayerS.Init(this.Content, screenRectangle);
            font = Content.Load<SpriteFont>("myFont");

            loadLevels();

            // TODO: use this.Content to load your game content here
        }