Beispiel #1
0
        /// <summary>
        /// 刷新输出目录
        /// </summary>
        private void RefreshOutputMainFolder()
        {
            string outputDirectory = _assetBuilder.OutputDirectory;

            EditorTools.ClearFolder(outputDirectory);

            string outputRoot = AssetBundleBuilderHelper.GetDefaultOutputRootPath();

            AssetBundleBuilderHelper.CopyPackageToUnityManifestFolder(_assetBuilder.BuildTarget, outputRoot);
        }
Beispiel #2
0
        /// <summary>
        /// 刷新流目录
        /// </summary>
        private void RefreshStreammingFolder()
        {
            string streamingDirectory = Application.dataPath + "/StreamingAssets";

            EditorTools.ClearFolder(streamingDirectory);

            string outputRoot = AssetBundleBuilderHelper.GetDefaultOutputRootPath();

            AssetBundleBuilderHelper.CopyPackageToStreamingFolder(_assetBuilder.BuildTarget, outputRoot);
        }
Beispiel #3
0
        /// <summary>
        /// 清空流文件夹
        /// </summary>
        public static void ClearStreamingAssetsFolder()
        {
            string streamingPath = Application.dataPath + "/StreamingAssets";

            EditorTools.ClearFolder(streamingPath);
        }