/// <summary>
        /// 实现对角色的添加
        /// </summary>
        /// <param name="roleInfo">角色的实体类</param>
        /// <returns>返回添加成功的标志</returns>
        public ActionResult AddRole(BaseRole roleInfo)
        {
            roleInfo.Code = Guid.NewGuid().ToString();
            roleInfo.CategoryCode = roleInfo.CategoryCode;
            roleInfo.Realname = roleInfo.Realname;
            roleInfo.AllowDelete = 1;
            roleInfo.AllowEdit = 1;
            roleInfo.IsVisible = 1;
            roleInfo.SortCode = roleInfo.SortCode;
            roleInfo.DeletionStateCode = 0;
            roleInfo.Enabled = 1;
            roleInfo.Description = roleInfo.Description;
            BaseUser user = Session["UserInfo"] as BaseUser;
            roleInfo.CreateUserID = user.Code;
            roleInfo.CreateBy = user.UserName;
            roleInfo.CreateOn = DateTime.Parse(DateTime.Now.ToString());

            //执行添加角色的代码,返回OK
            _roleInfoService.AddEntity(roleInfo);
            return Content("OK");
        }
 /// <summary>
 /// 实现对角色信息的批量删除和伪删除
 /// </summary>
 /// <param name="roleInfo">角色信息的实例</param>
 /// <param name="ID">选择的角色信息的ID</param>
 /// <param name="Not">标志是伪删除还是直接删除,还原</param>
 /// <returns>返回是否删除成功的标志</returns>
 public ActionResult DeleteRole(BaseRole roleInfo, string ID, string Not)
 {
     //首先判断是否从前台传递过来了需要删除的信息
     if (string.IsNullOrEmpty(ID))
     {
         return Content("请您选择需要删除/还原的角色信息");
     }
     //截取传递过来的字符串信息,来实现批量删除,还原的功能
     var idStrs = ID.Split(',');
     List<int> list = new List<int>();
     foreach (var idStr in idStrs)
     {
         list.Add(int.Parse(idStr));
     }
     //伪删除角色信息
     if (Not == "not")
     {
         foreach (var roleID in list)
         {
             var deleteNotRole = _roleInfoService.LoadEntities(c => c.ID == roleID).FirstOrDefault();
             deleteNotRole.DeletionStateCode = 1;
             _roleInfoService.UpdateEntity(roleInfo);
         }
         return Content("OK");
     }
     //还原被伪删除掉的数据
     else if (Not == "back")
     {
         foreach (var roleID in list)
         {
             var deleteNotRole = _roleInfoService.LoadEntities(c => c.ID == roleID).FirstOrDefault();
             deleteNotRole.DeletionStateCode = 0;
             _roleInfoService.UpdateEntity(roleInfo);
         }
         return Content("OK");
     }
     //最后执行直接删除
     else
     {
         if (_roleInfoService.DeleteRoles(list) > 0)
         {
             return Content("OK");
         }
     }
     return Content("删除失败,请您检查");
 }
 /// <summary>
 /// 实现对角色的修改
 /// </summary>
 /// <param name="roleInfo">传递过来角色的实体类</param>
 /// <returns>返回执行成功的标志</returns>
 public ActionResult UpdateRoleInfo(BaseRole roleInfo)
 {
     var editRoleInfo = _roleInfoService.LoadEntities(c => c.ID == roleInfo.ID).FirstOrDefault();
     if (editRoleInfo == null)
     {
         return Content("错误信息,请您检查");
     }
     editRoleInfo.Realname = roleInfo.Realname;
     editRoleInfo.CategoryCode = roleInfo.CategoryCode;
     editRoleInfo.AllowEdit = roleInfo.AllowEdit;
     editRoleInfo.IsVisible = roleInfo.IsVisible;
     editRoleInfo.SortCode = roleInfo.SortCode;
     editRoleInfo.Enabled = roleInfo.Enabled;
     editRoleInfo.Description = roleInfo.Description;
     editRoleInfo.ModifiedOn = DateTime.Parse(DateTime.Now.ToString());
     BaseUser user = Session["UserInfo"] as BaseUser;
     editRoleInfo.ModifiedUserID = user.Code;  //获取修改信息的ID
     editRoleInfo.ModifiedBy = user.UserName;//获取修改此用户的用户名
     if (_roleInfoService.UpdateEntity() > 0)
     {
         return Content("OK");
     }
     return Content("error");
 }