Beispiel #1
0
    public void SelectCrew(int index)
    {
        if (index < 1 || index > 8)
        {
            return;
        }
        JavaOpenMacroInput.JavaKeyEvent keyToPress = JavaOpenMacroInput.JavaKeyEvent.VK_F1;
        switch (index)
        {
        case 1: keyToPress = JavaOpenMacroInput.JavaKeyEvent.VK_F1; break;

        case 2: keyToPress = JavaOpenMacroInput.JavaKeyEvent.VK_F2; break;

        case 3: keyToPress = JavaOpenMacroInput.JavaKeyEvent.VK_F3; break;

        case 4: keyToPress = JavaOpenMacroInput.JavaKeyEvent.VK_F4; break;

        case 5: keyToPress = JavaOpenMacroInput.JavaKeyEvent.VK_F5; break;

        case 6: keyToPress = JavaOpenMacroInput.JavaKeyEvent.VK_F6; break;

        case 7: keyToPress = JavaOpenMacroInput.JavaKeyEvent.VK_F7; break;

        case 8: keyToPress = JavaOpenMacroInput.JavaKeyEvent.VK_F8; break;

        default:
            break;
        }
        foreach (var item in m_target.GetJavaOMISelected())
        {
            item.Keyboard(keyToPress);
        }
    }
Beispiel #2
0
    private void SelectWeapon(int weaponIndex)
    {
        if (weaponIndex > 0 && weaponIndex < 7)
        {
            JavaOpenMacroInput.JavaKeyEvent key = JavaOpenMacroInput.JavaKeyEvent.VK_1;
            switch (weaponIndex)
            {
            case 1: key = JavaOpenMacroInput.JavaKeyEvent.VK_1; break;

            case 2: key = JavaOpenMacroInput.JavaKeyEvent.VK_2; break;

            case 3: key = JavaOpenMacroInput.JavaKeyEvent.VK_3; break;

            case 4: key = JavaOpenMacroInput.JavaKeyEvent.VK_4; break;

            case 5: key = JavaOpenMacroInput.JavaKeyEvent.VK_5; break;

            case 6: key = JavaOpenMacroInput.JavaKeyEvent.VK_6; break;

            case 7: key = JavaOpenMacroInput.JavaKeyEvent.VK_7; break;

            case 8: key = JavaOpenMacroInput.JavaKeyEvent.VK_8; break;

            default:
                break;
            }
            foreach (var item in m_target.GetJavaOMISelected())
            {
                item.Keyboard(key);
            }
        }
    }