Beispiel #1
0
 void Start()
 {
     handVRMain_ = FindObjectOfType <HandVRMain>();
     rigidbody_  = GetComponent <Rigidbody>();
     renderer_   = GetComponent <Renderer>();
     if (renderer_ != null)
     {
         renderer_.enabled = false;
     }
 }
Beispiel #2
0
        void Start()
        {
            handVRMain_    = FindObjectOfType <HandVRMain>();
            handMRManager_ = FindObjectOfType <HandMRManager>();
            renderer_      = transform.GetComponentInChildren <Renderer>();

            defaultColor_ = renderer_.material.GetColor("_Color");
            renderer_.material.SetColor("_Color",
                                        new Color(defaultColor_.r, defaultColor_.g, defaultColor_.b, 0f));
            defaultColorInner_ = renderer_.material.GetColor("_ColorInner");
            renderer_.material.SetColor("_ColorInner",
                                        new Color(defaultColorInner_.r, defaultColorInner_.g, defaultColorInner_.b, 0f));
        }
Beispiel #3
0
        void Update()
        {
            if (handVRMain_ == null)
            {
                handVRMain_ = FindObjectOfType <HandVRMain>();
            }
            if (handVRMain_ == null)
            {
                return;
            }

            int id = handVRMain_.GetIdFromHandednesses(ThisEitherHand);

            if (id < 0)
            {
                PhysicEnabled = false;
                if (Time.unscaledTime > currentDisableTime_)
                {
                    if (renderer_ != null)
                    {
                        renderer_.enabled = false;
                    }
                }
                return;
            }

            float[] posVecArray = handVRMain_.GetLandmark(id, Index);
            if (posVecArray != null)
            {
                if (renderer_ != null)
                {
                    renderer_.enabled = true;
                }
                PhysicEnabled = true;

                position_           = new Vector3(posVecArray[0], posVecArray[1], posVecArray[2]);
                currentDisableTime_ = Time.unscaledTime + DISABLE_TIME;
            }
            else
            {
                PhysicEnabled = false;
                if (Time.unscaledTime > currentDisableTime_)
                {
                    if (renderer_ != null)
                    {
                        renderer_.enabled = false;
                    }
                }
            }
        }
Beispiel #4
0
        void Start()
        {
            handVRMain_    = FindObjectOfType <HandVRMain>();
            handMRManager_ = FindObjectOfType <HandMRManager>();

            foreach (Transform child in transform)
            {
                HandVRPosition posObj = child.GetComponent <HandVRPosition>();
                if (posObj != null)
                {
                    fingers_[posObj.Index] = child;
                    posObj.ThisEitherHand  = ThisEitherHand;
                }
            }

            startInputDevice();
        }
Beispiel #5
0
        void Reset()
        {
            try
            {
                HandMRManagerObj        = FindObjectOfType <HandMRManager>();
                HologlaCameraManagerObj = HandMRManagerObj.GetComponentInChildren <HologlaCameraManager>().gameObject;
                HandVRMainObj           = HandMRManagerObj.GetComponentInChildren <HandVRMain>();

                var hologlaInput = HandMRManagerObj.GetComponentInChildren <HologlaInput>();
                LeftButton  = hologlaInput.LeftButtonComp.transform;
                RightButton = hologlaInput.RightButtonComp.transform;
            }
            catch (NullReferenceException)
            {
                Debug.Log("Setting SettingFromPlayerPrefs is failed.\nPlease setting from Inspector.");
            }

            var handArea = FindObjectOfType <HandArea>();

            if (handArea != null)
            {
                HandAreaObj = handArea.gameObject;
            }
        }
Beispiel #6
0
        IEnumerator Start()
        {
#if LANG_JP
            ExplanationText.text = "マーカーを映してください";
#else
            ExplanationText.text = "Please capture marker.";
#endif

            while (MarkerTransforms == null)
            {
                yield return(null);
            }

#if LANG_JP
            ExplanationText.text = "マーカーの近くの平面に手を置き、撮影ボタンを押してください";
#else
            ExplanationText.text = "Put your hands near by marker, and push Capture button.";
#endif

            HandVRMain handVRMain = FindObjectOfType <HandVRMain>();

            for (; ;)
            {
                while (!captureButtonIsClicked_)
                {
                    yield return(null);
                }
                captureButtonIsClicked_ = false;

                float[][] landmarks = new float[21][];
                for (int index = 0; index < 21; index++)
                {
                    landmarks[index] = handVRMain.GetLandmarkOnImage(0, index);
                    if (landmarks[index] == null)
                    {
                        break;
                    }
                }
                if (landmarks[20] == null)
                {
#if LANG_JP
                    ExplanationText.text = "手の認識に失敗しました。もう一度撮影してください";
#else
                    ExplanationText.text = "Failed to hand recognition.";
#endif
                    continue;
                }

                Vector3 point0 = MainCamera.WorldToViewportPoint(MarkerTransforms[0].position);
                Vector3 point1 = MainCamera.WorldToViewportPoint(MarkerTransforms[1].position);
                Vector3 point2 = MainCamera.WorldToViewportPoint(MarkerTransforms[2].position);
                Vector3 point3 = MainCamera.WorldToViewportPoint(MarkerTransforms[3].position);

                handSizeCalibFindHomography(
                    point0.x * Screen.width / Screen.height, 1f - point0.y,
                    point1.x * Screen.width / Screen.height, 1f - point1.y,
                    point2.x * Screen.width / Screen.height, 1f - point2.y,
                    point3.x * Screen.width / Screen.height, 1f - point3.y,
                    0.14f);

                for (int index = 0; index < 21; index++)
                {
                    handSizeCalibTransform(ref landmarks[index][0], ref landmarks[index][1]);
                }

                float angle    = -Mathf.Atan2(landmarks[9][1] - landmarks[0][1], landmarks[9][0] - landmarks[0][0]) + 90f * Mathf.Deg2Rad;
                float sin      = Mathf.Sin(angle);
                float cos      = Mathf.Cos(angle);
                int[] pointIds = new int[] { 0, 5, 9, 13, 17 };
                for (int loop = 0; loop < pointIds.Length; loop++)
                {
                    float x = landmarks[pointIds[loop]][0] - landmarks[0][0];
                    float y = landmarks[pointIds[loop]][1] - landmarks[0][1];
                    PlayerPrefs.SetFloat("HandMR_PointPosX_" + loop, x * cos - y * sin);
                    PlayerPrefs.SetFloat("HandMR_PointPosY_" + loop, x * sin + y * cos);
                }

                PlayerPrefs.SetFloat("HandMR_PointLength_0", calcLength(landmarks[1], landmarks[0]));
                PlayerPrefs.SetFloat("HandMR_PointLength_1", calcLength(landmarks[2], landmarks[1]));
                PlayerPrefs.SetFloat("HandMR_PointLength_2", calcLength(landmarks[3], landmarks[2]));
                PlayerPrefs.SetFloat("HandMR_PointLength_3", calcLength(landmarks[4], landmarks[3]));

                PlayerPrefs.SetFloat("HandMR_PointLength_4", calcLength(landmarks[6], landmarks[5]));
                PlayerPrefs.SetFloat("HandMR_PointLength_5", calcLength(landmarks[7], landmarks[6]));
                PlayerPrefs.SetFloat("HandMR_PointLength_6", calcLength(landmarks[8], landmarks[7]));

                PlayerPrefs.SetFloat("HandMR_PointLength_7", calcLength(landmarks[10], landmarks[9]));
                PlayerPrefs.SetFloat("HandMR_PointLength_8", calcLength(landmarks[11], landmarks[10]));
                PlayerPrefs.SetFloat("HandMR_PointLength_9", calcLength(landmarks[12], landmarks[11]));

                PlayerPrefs.SetFloat("HandMR_PointLength_10", calcLength(landmarks[14], landmarks[13]));
                PlayerPrefs.SetFloat("HandMR_PointLength_11", calcLength(landmarks[15], landmarks[14]));
                PlayerPrefs.SetFloat("HandMR_PointLength_12", calcLength(landmarks[16], landmarks[15]));

                PlayerPrefs.SetFloat("HandMR_PointLength_13", calcLength(landmarks[18], landmarks[17]));
                PlayerPrefs.SetFloat("HandMR_PointLength_14", calcLength(landmarks[19], landmarks[18]));
                PlayerPrefs.SetFloat("HandMR_PointLength_15", calcLength(landmarks[20], landmarks[19]));

                PlayerPrefs.Save();

#if LANG_JP
                ExplanationText.text = "設定に成功しました";
#else
                ExplanationText.text = "Success.";
#endif

                handVRMain.ResetHandValues();
            }
        }