public FontDemoState(TextureManager textureManager)
 {
     _textureManager = textureManager;
     _font = new Font(textureManager.GetTexture("font"), FontParser.ParseFile("Assets/font.fnt"));
     _helloWorld = new Text("The quick brown fox jumps over the lazy dog", _font, new Color(1, 0, 0, 1), 400);
 }
 public FPSTestState(TextureManager textureManager)
 {
     _textureManager = textureManager;
     _font = new Font(textureManager.GetTexture("font"), FontParser.ParseFile("Assets/font.fnt"));
     _fpsText = new Text("FPS: ", _font);
 }