/// <summary>
        /// Gets all parameters from the given collection and recreates them for the given graph.
        /// </summary>
        public GraphParamCollection(Graph otherG, GraphParamCollection c)
            : this(otherG)
        {
            //Needed for lambdas.
            List<FloatParamInfo> myFloatParams = FloatParams;
            List<Texture2DParamInfo> myTex2DParams = Tex2DParams;

            for (int i = 0; i < FloatParams.Count; ++i)
            {
                int otherPMIndex = c.FloatParams.FindIndex(param2 => param2.Name == myFloatParams[i].Name);
                if (otherPMIndex == -1)
                    Debug.LogError("Couldn't find an original value for scalar var '" + FloatParams[i].Name + "'");
                else
                    FloatParams[i] = new FloatParamInfo(FloatParams[i],
                                                        c.FloatParams[otherPMIndex].DefaultValue);
            }
            for (int i = 0; i < Tex2DParams.Count; ++i)
            {
                int otherPMIndex = c.Tex2DParams.FindIndex(param2 => param2.Name == myTex2DParams[i].Name);
                if (otherPMIndex == -1)
                    Debug.LogError("Couldn't find an original value for Tex2D var '" + Tex2DParams[i].Name + "'");
                else
                    Tex2DParams[i] = new Texture2DParamInfo(Tex2DParams[i].Name,
                                                            c.Tex2DParams[otherPMIndex].DefaultVal);
            }
        }
		/// <summary>
		/// Gets all parameters from the given collection and recreates them for the given graph.
		/// </summary>
		public GraphParamCollection(Graph otherG, GraphParamCollection c)
			: this(otherG)
		{
			//Needed for lambdas.
			List<FloatParamInfo> myFloatParams = FloatParams;
			List<Texture2DParamInfo> myTex2DParams = Tex2DParams;

			for (int i = 0; i < FloatParams.Count; ++i)
			{
				int otherPMIndex = c.FloatParams.FindIndex(param2 => param2.Name == myFloatParams[i].Name);
				if (otherPMIndex == -1)
					Debug.LogError("Couldn't find an original value for scalar var '" + FloatParams[i].Name + "'");
				else
					FloatParams[i] = new FloatParamInfo(FloatParams[i],
														c.FloatParams[otherPMIndex].DefaultValue);
			}
			for (int i = 0; i < Tex2DParams.Count; ++i)
			{
				int otherPMIndex = c.Tex2DParams.FindIndex(param2 => param2.Name == myTex2DParams[i].Name);
				if (otherPMIndex == -1)
					Debug.LogError("Couldn't find an original value for Tex2D var '" + Tex2DParams[i].Name + "'");
				else
					Tex2DParams[i] = new Texture2DParamInfo(Tex2DParams[i].Name,
															c.Tex2DParams[otherPMIndex].DefaultVal);
			}
		}
Beispiel #3
0
 public FloatParamInfo(FloatParamInfo original, string newName)
 {
     Name         = newName;
     IsSlider     = original.IsSlider;
     SliderMin    = original.SliderMin;
     SliderMax    = original.SliderMax;
     DefaultValue = original.DefaultValue;
 }
Beispiel #4
0
 public FloatParamInfo(FloatParamInfo original, float newDefaultVal)
 {
     Name         = original.Name;
     IsSlider     = original.IsSlider;
     SliderMin    = original.SliderMin;
     SliderMax    = original.SliderMax;
     DefaultValue = newDefaultVal;
 }
 public FloatParamInfo(FloatParamInfo original, float newDefaultVal)
 {
     Name = original.Name;
     IsSlider = original.IsSlider;
     SliderMin = original.SliderMin;
     SliderMax = original.SliderMax;
     DefaultValue = newDefaultVal;
 }
		/// <summary>
		/// Runs a GUI using EditorGUILayout for these parameters.
		/// This GUI can be used to modify each parameter's "default value" fields.
		/// Returns whether any values have been changed.
		/// </summary>
		public bool ParamEditorGUI()
		{
			bool changed = false;

			for (int i = 0; i < FloatParams.Count; ++i)
			{
				GUILayout.BeginHorizontal();
				GUILayout.Label(StringUtils.PrettifyVarName(FloatParams[i].Name));
				float oldVal = FloatParams[i].DefaultValue;
				if (FloatParams[i].IsSlider)
				{
					GUILayout.Label(FloatParams[i].SliderMin.ToString());
					FloatParams[i] = new FloatParamInfo(FloatParams[i],
						Mathf.InverseLerp(FloatParams[i].SliderMin, FloatParams[i].SliderMax,
										  GUILayout.HorizontalSlider(Mathf.Lerp(FloatParams[i].SliderMin,
																				FloatParams[i].SliderMax,
																				FloatParams[i].DefaultValue),
																	 FloatParams[i].SliderMin,
																	 FloatParams[i].SliderMax,
																	 GUILayout.MinWidth(50.0f))));
					GUILayout.Label(FloatParams[i].SliderMax.ToString());
				}
				else
				{
					FloatParams[i] = new FloatParamInfo(FloatParams[i],
														EditorGUILayout.FloatField(FloatParams[i].DefaultValue));
				}

				changed = (changed || Node.AreFloatsDifferent(oldVal, FloatParams[i].DefaultValue));

				GUILayout.EndHorizontal();
			}
			for (int i = 0; i < Tex2DParams.Count; ++i)
			{
				GUILayout.BeginHorizontal();

				GUILayout.Label(StringUtils.PrettifyVarName(Tex2DParams[i].Name));

				Texture2D oldVal = Tex2DParams[i].DefaultVal;
				Tex2DParams[i] = new Texture2DParamInfo(Tex2DParams[i].Name,
						(Texture2D)EditorGUILayout.ObjectField(Tex2DParams[i].DefaultVal,
															   typeof(Texture2D), false));

				changed = (oldVal != Tex2DParams[i].DefaultVal);

				GUILayout.EndHorizontal();
			}

			return changed;
		}
		/// <summary>
		/// Sets this collection's parameter values from the given collection.
		/// Ignores parameters that don't exist on this collection.
		/// </summary>
		public void SetParams(GraphParamCollection from)
		{
			for (int i = 0; i < FloatParams.Count; ++i)
			{
				var toParam = FloatParams[i];
				var fromParam = from.FindFloatParam(toParam.Name);
				if (fromParam.HasValue)
					FloatParams[i] = new FloatParamInfo(toParam, fromParam.Value.DefaultValue);
			}
			for (int i = 0; i < Tex2DParams.Count; ++i)
			{
				var toParam = Tex2DParams[i];
				var fromParam = from.FindTex2DParam(toParam.Name);
				if (fromParam.HasValue)
					Tex2DParams[i] = new Texture2DParamInfo(toParam.Name, fromParam.Value.DefaultVal);
			}
		}
Beispiel #8
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 public ParamNode_Float(Rect pos, FloatParamInfo param)
     : base(pos, new List <NodeInput>(), new List <string>(), new List <float>())
 {
     Param = param;
 }
 public ParamNode_Float(Rect pos, FloatParamInfo param)
     : base(pos, new List<NodeInput>(), new List<string>(), new List<float>())
 {
     Param = param;
 }
        /// <summary>
        /// Runs a GUI using EditorGUILayout for these parameters.
        /// This GUI can be used to modify each parameter's "default value" fields.
        /// Returns whether any values have been changed.
        /// </summary>
        public bool ParamEditorGUI()
        {
            bool changed = false;

            for (int i = 0; i < FloatParams.Count; ++i)
            {
                GUILayout.BeginHorizontal();
                GUILayout.Label(StringUtils.PrettifyVarName(FloatParams[i].Name));
                float oldVal = FloatParams[i].DefaultValue;
                if (FloatParams[i].IsSlider)
                {
                    GUILayout.Label(FloatParams[i].SliderMin.ToString());
                    FloatParams[i] = new FloatParamInfo(FloatParams[i],
                        Mathf.InverseLerp(FloatParams[i].SliderMin, FloatParams[i].SliderMax,
                                          GUILayout.HorizontalSlider(Mathf.Lerp(FloatParams[i].SliderMin,
                                                                                FloatParams[i].SliderMax,
                                                                                FloatParams[i].DefaultValue),
                                                                     FloatParams[i].SliderMin,
                                                                     FloatParams[i].SliderMax,
                                                                     GUILayout.MinWidth(50.0f))));
                    GUILayout.Label(FloatParams[i].SliderMax.ToString());
                }
                else
                {
                    FloatParams[i] = new FloatParamInfo(FloatParams[i],
                                                        EditorGUILayout.FloatField(FloatParams[i].DefaultValue));
                }

                changed = (changed || Node.AreFloatsDifferent(oldVal, FloatParams[i].DefaultValue));

                GUILayout.EndHorizontal();
            }
            for (int i = 0; i < Tex2DParams.Count; ++i)
            {
                GUILayout.BeginHorizontal();

                GUILayout.Label(StringUtils.PrettifyVarName(Tex2DParams[i].Name));

                Texture2D oldVal = Tex2DParams[i].DefaultVal;
                Tex2DParams[i] = new Texture2DParamInfo(Tex2DParams[i].Name,
                        (Texture2D)EditorGUILayout.ObjectField(Tex2DParams[i].DefaultVal,
                                                               typeof(Texture2D), false));

                changed = (oldVal != Tex2DParams[i].DefaultVal);

                GUILayout.EndHorizontal();
            }

            return changed;
        }