protected override void ProcessStyle(GUIStyle style)
        {
            base.ProcessStyle(style);

            ImageNode normal = style.GetNodeByName("Crosshair").GetNodeByName("Normal");

            this.m_position.X -= normal.Rectangle.Width / 2;
            this.m_position.Y -= normal.Rectangle.Height / 2;
            this.m_size = normal.Rectangle.Size;

            float tWidth=style.ImageInfo.Width;
            float tHeight=style.ImageInfo.Height;

            CustomVertex.TransformedColoredTextured topleft, topright, bottomleft, bottomright;

            //topLeft=new CustomVertex.TransformedColoredTextured(m_position.X,m_position.Y+normal.Rectangle.Height,0,1,normal.Color.ToArgb(),
            ImageNode i = normal;
            RectangleF rect = normal.Rectangle;

            topleft = new CustomVertex.TransformedColoredTextured(m_position.X, m_position.Y , 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Top / tHeight);
            topright = new CustomVertex.TransformedColoredTextured(m_position.X + rect.Width, m_position.Y, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Top / tHeight);
            bottomleft = new CustomVertex.TransformedColoredTextured(m_position.X, m_position.Y + rect.Height, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Bottom / tHeight);
            bottomright = new CustomVertex.TransformedColoredTextured(m_position.X + rect.Width, m_position.Y + rect.Height, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Bottom / tHeight);
            normalQuad = new Quad(topleft, topright, bottomleft, bottomright);
        }
        protected override void ProcessStyle(GUIStyle style)
        {
            base.ProcessStyle(style);

            ImageNode normal, over, down, disabled, mark;
            normal = style.GetNodeByName("RadioButton").GetNodeByName("Normal");
            over = style.GetNodeByName("RadioButton").GetNodeByName("Over");
            down = style.GetNodeByName("RadioButton").GetNodeByName("Down");
            disabled = style.GetNodeByName("RadioButton").GetNodeByName("Disabled");
            mark = style.GetNodeByName("RadioButton").GetNodeByName("RadioMark");

            float tWidth = (float)style.ImageInfo.Width;
            float tHeight = (float)style.ImageInfo.Height;

            //Positioning Quads
            ImageNode i;
            RectangleF rect;
            CustomVertex.TransformedColoredTextured topleft, topright, bottomleft, bottomright;

            //normal
            i = normal;
            rect = i.Rectangle;

            topleft = new CustomVertex.TransformedColoredTextured(m_position.X, m_position.Y, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Top / tHeight);
            topright = new CustomVertex.TransformedColoredTextured(m_position.X + m_size.Width, m_position.Y, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Top / tHeight);
            bottomleft = new CustomVertex.TransformedColoredTextured(m_position.X, m_position.Y + m_size.Height, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Bottom / tHeight);
            bottomright = new CustomVertex.TransformedColoredTextured(m_position.X + m_size.Width, m_position.Y + m_size.Height, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Bottom / tHeight);
            m_normalBoxQuads.Add(new Quad(topleft, topright, bottomleft, bottomright));

            //over
            i = over;
            rect = i.Rectangle;

            topleft = new CustomVertex.TransformedColoredTextured(m_position.X, m_position.Y, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Top / tHeight);
            topright = new CustomVertex.TransformedColoredTextured(m_position.X + m_size.Width, m_position.Y, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Top / tHeight);
            bottomleft = new CustomVertex.TransformedColoredTextured(m_position.X, m_position.Y + m_size.Height, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Bottom / tHeight);
            bottomright = new CustomVertex.TransformedColoredTextured(m_position.X + m_size.Width, m_position.Y + m_size.Height, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Bottom / tHeight);
            m_overBoxQuads.Add(new Quad(topleft, topright, bottomleft, bottomright));

            //down
            i = down;
            rect = i.Rectangle;

            topleft = new CustomVertex.TransformedColoredTextured(m_position.X, m_position.Y, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Top / tHeight);
            topright = new CustomVertex.TransformedColoredTextured(m_position.X + m_size.Width, m_position.Y, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Top / tHeight);
            bottomleft = new CustomVertex.TransformedColoredTextured(m_position.X, m_position.Y + m_size.Height, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Bottom / tHeight);
            bottomright = new CustomVertex.TransformedColoredTextured(m_position.X + m_size.Width, m_position.Y + m_size.Height, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Bottom / tHeight);
            m_downBoxQuads.Add(new Quad(topleft, topright, bottomleft, bottomright));

            //disabled
            i = disabled;
            rect = i.Rectangle;

            topleft = new CustomVertex.TransformedColoredTextured(m_position.X, m_position.Y, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Top / tHeight);
            topright = new CustomVertex.TransformedColoredTextured(m_position.X + m_size.Width, m_position.Y, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Top / tHeight);
            bottomleft = new CustomVertex.TransformedColoredTextured(m_position.X, m_position.Y + m_size.Height, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Bottom / tHeight);
            bottomright = new CustomVertex.TransformedColoredTextured(m_position.X + m_size.Width, m_position.Y + m_size.Height, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Bottom / tHeight);
            m_disabledBoxQuads.Add(new Quad(topleft, topright, bottomleft, bottomright));

            //mark
            i = mark;
            rect = i.Rectangle;

            topleft = new CustomVertex.TransformedColoredTextured(m_position.X, m_position.Y, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Top / tHeight);
            topright = new CustomVertex.TransformedColoredTextured(m_position.X + m_size.Width, m_position.Y, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Top / tHeight);
            bottomleft = new CustomVertex.TransformedColoredTextured(m_position.X, m_position.Y + m_size.Height, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Bottom / tHeight);
            bottomright = new CustomVertex.TransformedColoredTextured(m_position.X + m_size.Width, m_position.Y + m_size.Height, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Bottom / tHeight);
            m_checkMarkQuads.Add(new Quad(topleft, topright, bottomleft, bottomright));

            foreach (Quad q in m_normalBoxQuads)
            {
                q.X += m_positionDelta.X;
                q.Y += m_positionDelta.Y;
            }
            foreach (Quad q in m_overBoxQuads)
            {
                q.X += m_positionDelta.X;
                q.Y += m_positionDelta.Y;
            }
            foreach (Quad q in m_downBoxQuads)
            {
                q.X += m_positionDelta.X;
                q.Y += m_positionDelta.Y;
            }
            foreach (Quad q in m_disabledBoxQuads)
            {
                q.X += m_positionDelta.X;
                q.Y += m_positionDelta.Y;
            }
            foreach (Quad q in m_checkMarkQuads)
            {
                q.X += m_positionDelta.X;
                q.Y += m_positionDelta.Y;
            }
        }
Beispiel #3
0
        protected override void ProcessStyle(GUIStyle style)
        {
            base.ProcessStyle(style);

            ImageNode bottomB, leftB, rightB, topB, trC, tlC, brC, blC, windowBg, cursor;
            bottomB = style.GetNodeByName("EditBox").GetNodeByName("NormalBottomBorder");
            topB = style.GetNodeByName("EditBox").GetNodeByName("NormalTopBorder");
            leftB = style.GetNodeByName("EditBox").GetNodeByName("NormalLeftBorder");
            rightB = style.GetNodeByName("EditBox").GetNodeByName("NormalRightBorder");
            trC = style.GetNodeByName("EditBox").GetNodeByName("NormalTopRightCorner");
            tlC = style.GetNodeByName("EditBox").GetNodeByName("NormalTopLeftCorner");
            brC = style.GetNodeByName("EditBox").GetNodeByName("NormalBottomRightCorner");
            blC = style.GetNodeByName("EditBox").GetNodeByName("NormalBottomLeftCorner");
            windowBg = style.GetNodeByName("EditBox").GetNodeByName("NormalBackground");
            cursor = style.GetNodeByName("EditBox").GetNodeByName("NormalCursor");

            float left, right, top, bottom;
            left = leftB.Rectangle.Width;
            right = rightB.Rectangle.Width;
            top = topB.Rectangle.Height;
            bottom = bottomB.Rectangle.Height;

            m_textRect = new RectangleF();
            m_textRect.X = m_position.X + left;
            m_textRect.Y = m_position.Y + top;
            m_textRect.Width = m_size.Width - left - right;
            m_textRect.Height = m_size.Height - top - bottom;

            float line_width = GM.FontManager.GetFont(FontName, m_fontSize).GetStringWidth(m_text, m_fontSize, true);
            m_cursorPos = new PointF(m_textRect.X + line_width, m_textRect.Y);
            m_cursorOffset = m_text.Length;
            //m_cursorOffset = 0;

            float cursorH, cursorW;
            cursorW = cursor.Rectangle.Width;
            cursorH = m_fontSize;

            float tWidth = (float)style.ImageInfo.Width;
            float tHeight = (float)style.ImageInfo.Height;

            //Positioning Quads
            ImageNode i;
            RectangleF rect;
            CustomVertex.TransformedColoredTextured topleft, topright, bottomleft, bottomright;

            #region Normal Borders
            //leftBorder
            i = leftB;
            rect = i.Rectangle;

            topleft = new CustomVertex.TransformedColoredTextured(m_position.X, m_position.Y + top, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Top / tHeight);
            topright = new CustomVertex.TransformedColoredTextured(m_position.X + left, m_position.Y + top, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Top / tHeight);
            bottomleft = new CustomVertex.TransformedColoredTextured(m_position.X, m_position.Y + top + m_textRect.Height, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Bottom / tHeight);
            bottomright = new CustomVertex.TransformedColoredTextured(m_position.X + left, m_position.Y + top + m_textRect.Height, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Bottom / tHeight);
            m_normalBoxQuads.Add(new Quad(topleft, topright, bottomleft, bottomright));

            //topBorder
            i = topB;
            rect = i.Rectangle;

            topleft = new CustomVertex.TransformedColoredTextured(m_position.X + left, m_position.Y, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Top / tHeight);
            topright = new CustomVertex.TransformedColoredTextured(m_position.X + left + m_textRect.Width, m_position.Y, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Top / tHeight);
            bottomleft = new CustomVertex.TransformedColoredTextured(m_position.X + left, m_position.Y + top, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Bottom / tHeight);
            bottomright = new CustomVertex.TransformedColoredTextured(m_position.X + left + m_textRect.Width, m_position.Y + top,
                0, 1, i.Color.ToArgb(), rect.Right / tWidth, rect.Bottom / tHeight);
            m_normalBoxQuads.Add(new Quad(topleft, topright, bottomleft, bottomright));

            //rightBorder
            i = rightB;
            rect = i.Rectangle;

            topleft = new CustomVertex.TransformedColoredTextured(m_position.X + m_textRect.Width + left, m_position.Y + top, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Top / tHeight);
            topright = new CustomVertex.TransformedColoredTextured(m_position.X + left + m_textRect.Width + right, m_position.Y + top, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Top / tHeight);
            bottomleft = new CustomVertex.TransformedColoredTextured(m_position.X + m_textRect.Width + left, m_position.Y + top + m_textRect.Height, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Bottom / tHeight);
            bottomright = new CustomVertex.TransformedColoredTextured(m_position.X + left + m_textRect.Width + right, m_position.Y + top + m_textRect.Height, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Bottom / tHeight);
            m_normalBoxQuads.Add(new Quad(topleft, topright, bottomleft, bottomright));

            //bottomBorder
            i = bottomB;
            rect = i.Rectangle;

            topleft = new CustomVertex.TransformedColoredTextured(m_position.X + left, m_position.Y + top + m_textRect.Height, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Top / tHeight);
            topright = new CustomVertex.TransformedColoredTextured(m_position.X + left + m_textRect.Width, m_position.Y + top + m_textRect.Height, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Top / tHeight);
            bottomleft = new CustomVertex.TransformedColoredTextured(m_position.X + left, m_position.Y + bottom + top + m_textRect.Height, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Bottom / tHeight);
            bottomright = new CustomVertex.TransformedColoredTextured(m_position.X + left + m_textRect.Width, m_position.Y + bottom + top + m_textRect.Height,
                0, 1, i.Color.ToArgb(), rect.Right / tWidth, rect.Bottom / tHeight);
            m_normalBoxQuads.Add(new Quad(topleft, topright, bottomleft, bottomright));
            #endregion

            #region Normal Corners
            //topLeftCorner
            i = tlC;
            rect = i.Rectangle;

            topleft = new CustomVertex.TransformedColoredTextured(m_position.X, m_position.Y, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Top / tHeight);
            topright = new CustomVertex.TransformedColoredTextured(m_position.X + left, m_position.Y, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Top / tHeight);
            bottomleft = new CustomVertex.TransformedColoredTextured(m_position.X, m_position.Y + top, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Bottom / tHeight);
            bottomright = new CustomVertex.TransformedColoredTextured(m_position.X + left, m_position.Y + top,
                0, 1, i.Color.ToArgb(), rect.Right / tWidth, rect.Bottom / tHeight);
            m_normalBoxQuads.Add(new Quad(topleft, topright, bottomleft, bottomright));

            //topRightCorner
            i = trC;
            rect = i.Rectangle;

            topleft = new CustomVertex.TransformedColoredTextured(m_position.X + left + m_textRect.Width, m_position.Y, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Top / tHeight);
            topright = new CustomVertex.TransformedColoredTextured(m_position.X + right + left + m_textRect.Width, m_position.Y, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Top / tHeight);
            bottomleft = new CustomVertex.TransformedColoredTextured(m_position.X + left + m_textRect.Width, m_position.Y + top, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Bottom / tHeight);
            bottomright = new CustomVertex.TransformedColoredTextured(m_position.X + right + left + m_textRect.Width, m_position.Y + top,
                0, 1, i.Color.ToArgb(), rect.Right / tWidth, rect.Bottom / tHeight);
            m_normalBoxQuads.Add(new Quad(topleft, topright, bottomleft, bottomright));

            //bottomRightCorner
            i = brC;
            rect = i.Rectangle;

            topleft = new CustomVertex.TransformedColoredTextured(m_position.X + left + m_textRect.Width, m_position.Y + top + m_textRect.Height, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Top / tHeight);
            topright = new CustomVertex.TransformedColoredTextured(m_position.X + right + left + m_textRect.Width, m_position.Y + top + m_textRect.Height, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Top / tHeight);
            bottomleft = new CustomVertex.TransformedColoredTextured(m_position.X + left + m_textRect.Width, m_position.Y + bottom + top + m_textRect.Height, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Bottom / tHeight);
            bottomright = new CustomVertex.TransformedColoredTextured(m_position.X + right + left + m_textRect.Width, m_position.Y + bottom + top + m_textRect.Height,
                0, 1, i.Color.ToArgb(), rect.Right / tWidth, rect.Bottom / tHeight);
            m_normalBoxQuads.Add(new Quad(topleft, topright, bottomleft, bottomright));

            //bottomLeftCorner
            i = blC;
            rect = i.Rectangle;

            topleft = new CustomVertex.TransformedColoredTextured(m_position.X, m_position.Y + top + m_textRect.Height, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Top / tHeight);
            topright = new CustomVertex.TransformedColoredTextured(m_position.X + left, m_position.Y + top + m_textRect.Height, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Top / tHeight);
            bottomleft = new CustomVertex.TransformedColoredTextured(m_position.X, m_position.Y + bottom + top + m_textRect.Height, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Bottom / tHeight);
            bottomright = new CustomVertex.TransformedColoredTextured(m_position.X + left, m_position.Y + bottom + top + m_textRect.Height,
                0, 1, i.Color.ToArgb(), rect.Right / tWidth, rect.Bottom / tHeight);
            m_normalBoxQuads.Add(new Quad(topleft, topright, bottomleft, bottomright));
            #endregion

            #region Normal Background & Cursor
            //WindowBackground
            i = windowBg;
            rect = i.Rectangle;

            topleft = new CustomVertex.TransformedColoredTextured(m_textRect.Left, m_textRect.Top, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Top / tHeight);
            topright = new CustomVertex.TransformedColoredTextured(m_textRect.Right, m_textRect.Top, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Top / tHeight);
            bottomleft = new CustomVertex.TransformedColoredTextured(m_textRect.Left, m_textRect.Bottom, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Bottom / tHeight);
            bottomright = new CustomVertex.TransformedColoredTextured(m_textRect.Right, m_textRect.Bottom, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Bottom / tHeight);
            m_normalBoxQuads.Add(new Quad(topleft, topright, bottomleft, bottomright));

            //Cursor
            i = cursor;
            rect = i.Rectangle;

            topleft = new CustomVertex.TransformedColoredTextured(m_cursorPos.X, m_cursorPos.Y, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Top / tHeight);
            topright = new CustomVertex.TransformedColoredTextured(m_cursorPos.X + cursorW, m_cursorPos.Y, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Top / tHeight);
            bottomleft = new CustomVertex.TransformedColoredTextured(m_cursorPos.X, m_cursorPos.Y + cursorH, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Bottom / tHeight);
            bottomright = new CustomVertex.TransformedColoredTextured(m_cursorPos.X + cursorW, m_cursorPos.Y + cursorH, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Bottom / tHeight);
            m_cursorQuad.Add(new Quad(topleft, topright, bottomleft, bottomright));

            #endregion

            bottomB = style.GetNodeByName("Button").GetNodeByName("DisabledBottomBorder");
            topB = style.GetNodeByName("Button").GetNodeByName("DisabledTopBorder");
            leftB = style.GetNodeByName("Button").GetNodeByName("DisabledLeftBorder");
            rightB = style.GetNodeByName("Button").GetNodeByName("DisabledRightBorder");
            trC = style.GetNodeByName("Button").GetNodeByName("DisabledTopRightCorner");
            tlC = style.GetNodeByName("Button").GetNodeByName("DisabledTopLeftCorner");
            brC = style.GetNodeByName("Button").GetNodeByName("DisabledBottomRightCorner");
            blC = style.GetNodeByName("Button").GetNodeByName("DisabledBottomLeftCorner");
            windowBg = style.GetNodeByName("Button").GetNodeByName("DisabledBackground");

            #region Disabled Borders
            //leftBorder
            i = leftB;
            rect = i.Rectangle;

            topleft = new CustomVertex.TransformedColoredTextured(m_position.X, m_position.Y + top, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Top / tHeight);
            topright = new CustomVertex.TransformedColoredTextured(m_position.X + left, m_position.Y + top, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Top / tHeight);
            bottomleft = new CustomVertex.TransformedColoredTextured(m_position.X, m_position.Y + top + m_textRect.Height, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Bottom / tHeight);
            bottomright = new CustomVertex.TransformedColoredTextured(m_position.X + left, m_position.Y + top + m_textRect.Height, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Bottom / tHeight);
            m_disabledBoxQuads.Add(new Quad(topleft, topright, bottomleft, bottomright));

            //topBorder
            i = topB;
            rect = i.Rectangle;

            topleft = new CustomVertex.TransformedColoredTextured(m_position.X + left, m_position.Y, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Top / tHeight);
            topright = new CustomVertex.TransformedColoredTextured(m_position.X + left + m_textRect.Width, m_position.Y, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Top / tHeight);
            bottomleft = new CustomVertex.TransformedColoredTextured(m_position.X + left, m_position.Y + top, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Bottom / tHeight);
            bottomright = new CustomVertex.TransformedColoredTextured(m_position.X + left + m_textRect.Width, m_position.Y + top,
                0, 1, i.Color.ToArgb(), rect.Right / tWidth, rect.Bottom / tHeight);
            m_disabledBoxQuads.Add(new Quad(topleft, topright, bottomleft, bottomright));

            //rightBorder
            i = rightB;
            rect = i.Rectangle;

            topleft = new CustomVertex.TransformedColoredTextured(m_position.X + m_textRect.Width + left, m_position.Y + top, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Top / tHeight);
            topright = new CustomVertex.TransformedColoredTextured(m_position.X + left + m_textRect.Width + right, m_position.Y + top, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Top / tHeight);
            bottomleft = new CustomVertex.TransformedColoredTextured(m_position.X + m_textRect.Width + left, m_position.Y + top + m_textRect.Height, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Bottom / tHeight);
            bottomright = new CustomVertex.TransformedColoredTextured(m_position.X + left + m_textRect.Width + right, m_position.Y + top + m_textRect.Height, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Bottom / tHeight);
            m_disabledBoxQuads.Add(new Quad(topleft, topright, bottomleft, bottomright));

            //bottomBorder
            i = bottomB;
            rect = i.Rectangle;

            topleft = new CustomVertex.TransformedColoredTextured(m_position.X + left, m_position.Y + top + m_textRect.Height, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Top / tHeight);
            topright = new CustomVertex.TransformedColoredTextured(m_position.X + left + m_textRect.Width, m_position.Y + top + m_textRect.Height, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Top / tHeight);
            bottomleft = new CustomVertex.TransformedColoredTextured(m_position.X + left, m_position.Y + bottom + top + m_textRect.Height, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Bottom / tHeight);
            bottomright = new CustomVertex.TransformedColoredTextured(m_position.X + left + m_textRect.Width, m_position.Y + bottom + top + m_textRect.Height,
                0, 1, i.Color.ToArgb(), rect.Right / tWidth, rect.Bottom / tHeight);
            m_disabledBoxQuads.Add(new Quad(topleft, topright, bottomleft, bottomright));
            #endregion

            #region Disabled Corners
            //topLeftCorner
            i = tlC;
            rect = i.Rectangle;

            topleft = new CustomVertex.TransformedColoredTextured(m_position.X, m_position.Y, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Top / tHeight);
            topright = new CustomVertex.TransformedColoredTextured(m_position.X + left, m_position.Y, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Top / tHeight);
            bottomleft = new CustomVertex.TransformedColoredTextured(m_position.X, m_position.Y + top, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Bottom / tHeight);
            bottomright = new CustomVertex.TransformedColoredTextured(m_position.X + left, m_position.Y + top,
                0, 1, i.Color.ToArgb(), rect.Right / tWidth, rect.Bottom / tHeight);
            m_disabledBoxQuads.Add(new Quad(topleft, topright, bottomleft, bottomright));

            //topRightCorner
            i = trC;
            rect = i.Rectangle;

            topleft = new CustomVertex.TransformedColoredTextured(m_position.X + left + m_textRect.Width, m_position.Y, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Top / tHeight);
            topright = new CustomVertex.TransformedColoredTextured(m_position.X + right + left + m_textRect.Width, m_position.Y, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Top / tHeight);
            bottomleft = new CustomVertex.TransformedColoredTextured(m_position.X + left + m_textRect.Width, m_position.Y + top, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Bottom / tHeight);
            bottomright = new CustomVertex.TransformedColoredTextured(m_position.X + right + left + m_textRect.Width, m_position.Y + top,
                0, 1, i.Color.ToArgb(), rect.Right / tWidth, rect.Bottom / tHeight);
            m_disabledBoxQuads.Add(new Quad(topleft, topright, bottomleft, bottomright));

            //bottomRightCorner
            i = brC;
            rect = i.Rectangle;

            topleft = new CustomVertex.TransformedColoredTextured(m_position.X + left + m_textRect.Width, m_position.Y + top + m_textRect.Height, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Top / tHeight);
            topright = new CustomVertex.TransformedColoredTextured(m_position.X + right + left + m_textRect.Width, m_position.Y + top + m_textRect.Height, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Top / tHeight);
            bottomleft = new CustomVertex.TransformedColoredTextured(m_position.X + left + m_textRect.Width, m_position.Y + bottom + top + m_textRect.Height, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Bottom / tHeight);
            bottomright = new CustomVertex.TransformedColoredTextured(m_position.X + right + left + m_textRect.Width, m_position.Y + bottom + top + m_textRect.Height,
                0, 1, i.Color.ToArgb(), rect.Right / tWidth, rect.Bottom / tHeight);
            m_disabledBoxQuads.Add(new Quad(topleft, topright, bottomleft, bottomright));

            //bottomLeftCorner
            i = blC;
            rect = i.Rectangle;

            topleft = new CustomVertex.TransformedColoredTextured(m_position.X, m_position.Y + top + m_textRect.Height, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Top / tHeight);
            topright = new CustomVertex.TransformedColoredTextured(m_position.X + left, m_position.Y + top + m_textRect.Height, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Top / tHeight);
            bottomleft = new CustomVertex.TransformedColoredTextured(m_position.X, m_position.Y + bottom + top + m_textRect.Height, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Bottom / tHeight);
            bottomright = new CustomVertex.TransformedColoredTextured(m_position.X + left, m_position.Y + bottom + top + m_textRect.Height,
                0, 1, i.Color.ToArgb(), rect.Right / tWidth, rect.Bottom / tHeight);
            m_disabledBoxQuads.Add(new Quad(topleft, topright, bottomleft, bottomright));
            #endregion

            #region Disabled Background
            //WindowBackground
            i = windowBg;
            rect = i.Rectangle;

            topleft = new CustomVertex.TransformedColoredTextured(m_textRect.Left, m_textRect.Top, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Top / tHeight);
            topright = new CustomVertex.TransformedColoredTextured(m_textRect.Right, m_textRect.Top, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Top / tHeight);
            bottomleft = new CustomVertex.TransformedColoredTextured(m_textRect.Left, m_textRect.Bottom, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Bottom / tHeight);
            bottomright = new CustomVertex.TransformedColoredTextured(m_textRect.Right, m_textRect.Bottom, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Bottom / tHeight);
            m_disabledBoxQuads.Add(new Quad(topleft, topright, bottomleft, bottomright));

            #endregion

            foreach (Quad q in m_normalBoxQuads)
            {
                q.X += m_positionDelta.X;
                q.Y += m_positionDelta.Y;
            }

            foreach (Quad q in m_disabledBoxQuads)
            {
                q.X += m_positionDelta.X;
                q.Y += m_positionDelta.Y;
            }
            m_cursorQuad[0].X += m_positionDelta.X;
            m_cursorQuad[0].Y += m_positionDelta.Y;
        }
        protected override void ProcessStyle(GUIStyle style)
        {
            base.ProcessStyle(style);

            ImageNode outline = style.GetNodeByName("Speedometer").GetNodeByName("Outline");
            ImageNode bar = style.GetNodeByName("Speedometer").GetNodeByName("Bar");
            ImageNode marker = style.GetNodeByName("Speedometer").GetNodeByName("Marker");

            this.m_position.X -= outline.Rectangle.Width / 2;
            this.m_position.Y -= outline.Rectangle.Height / 2;

            this.m_size = outline.Rectangle.Size;

            float tWidth = style.ImageInfo.Width;
            float tHeight = style.ImageInfo.Height;

            CustomVertex.TransformedColoredTextured topleft, topright, bottomleft, bottomright;

            //topLeft=new CustomVertex.TransformedColoredTextured(m_position.X,m_position.Y+normal.Rectangle.Height,0,1,normal.Color.ToArgb(),
            ImageNode i = outline;
            RectangleF rect = outline.Rectangle;

            topleft = new CustomVertex.TransformedColoredTextured(m_position.X, m_position.Y, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Top / tHeight);
            topright = new CustomVertex.TransformedColoredTextured(m_position.X + rect.Width, m_position.Y, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Top / tHeight);
            bottomleft = new CustomVertex.TransformedColoredTextured(m_position.X, m_position.Y + rect.Height, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Bottom / tHeight);
            bottomright = new CustomVertex.TransformedColoredTextured(m_position.X + rect.Width, m_position.Y + rect.Height, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Bottom / tHeight);
            outlineQuad = new Quad(topleft, topright, bottomleft, bottomright);

            i = bar;
            rect = bar.Rectangle;
            barQuadWidth = rect.Width;

            float deltax = (outline.Rectangle.Width - bar.Rectangle.Width) / 2;
            float deltay = (outline.Rectangle.Height - bar.Rectangle.Height) / 2;
            barQuadStart = m_position.X + deltax;
            barQuadUWidth = (rect.Width) / tWidth;

            topleft = new CustomVertex.TransformedColoredTextured(m_position.X + deltax, m_position.Y + deltay, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Top / tHeight);
            topright = new CustomVertex.TransformedColoredTextured(m_position.X + rect.Width + deltax, m_position.Y + deltay, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Top / tHeight);
            bottomleft = new CustomVertex.TransformedColoredTextured(m_position.X + deltax, m_position.Y + rect.Height + deltay, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Bottom / tHeight);
            bottomright = new CustomVertex.TransformedColoredTextured(m_position.X + rect.Width + deltax, m_position.Y + rect.Height + deltay, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Bottom / tHeight);
            barQuad = new AdjustableQuad(topleft, topright, bottomleft, bottomright);

            i = marker;
            rect = marker.Rectangle;

            deltax = (outline.Rectangle.Width - bar.Rectangle.Width) / 2 - marker.Rectangle.Width / 2;
            deltay = -marker.Rectangle.Height;

            topleft = new CustomVertex.TransformedColoredTextured(m_position.X + deltax, m_position.Y + deltay, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Top / tHeight);
            topright = new CustomVertex.TransformedColoredTextured(m_position.X + rect.Width + deltax, m_position.Y + deltay, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Top / tHeight);
            bottomleft = new CustomVertex.TransformedColoredTextured(m_position.X + deltax, m_position.Y + rect.Height + deltay, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Bottom / tHeight);
            bottomright = new CustomVertex.TransformedColoredTextured(m_position.X + rect.Width + deltax, m_position.Y + rect.Height + deltay, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Bottom / tHeight);
            markerQuad = new Quad(topleft, topright, bottomleft, bottomright);
        }
Beispiel #5
0
        protected override void ProcessStyle(GUIStyle style)
        {
            base.ProcessStyle(style);
            ImageNode map = style.GetNodeByName("Map").GetNodeByName("Map");
            ImageNode ass = style.GetNodeByName("Map").GetNodeByName("Assassin");
            ImageNode kni = style.GetNodeByName("Map").GetNodeByName("Knight");

            this.m_size = new SizeF(map.Rectangle.Size.Width * 2, map.Rectangle.Size.Height * 2);
            this.m_position.X -= m_size.Width / 2;
            this.m_position.Y -= m_size.Height / 2;

            float tWidth = style.ImageInfo.Width;
            float tHeight = style.ImageInfo.Height;

            CustomVertex.TransformedColoredTextured topleft, topright, bottomleft, bottomright;

            //topLeft=new CustomVertex.TransformedColoredTextured(m_position.X,m_position.Y+normal.Rectangle.Height,0,1,normal.Color.ToArgb(),
            ImageNode i = map;
            RectangleF rect = map.Rectangle;

            topleft = new CustomVertex.TransformedColoredTextured(m_position.X, m_position.Y, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Top / tHeight);
            topright = new CustomVertex.TransformedColoredTextured(m_position.X + m_size.Width, m_position.Y, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Top / tHeight);
            bottomleft = new CustomVertex.TransformedColoredTextured(m_position.X, m_position.Y + m_size.Height, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Bottom / tHeight);
            bottomright = new CustomVertex.TransformedColoredTextured(m_position.X + m_size.Width, m_position.Y + m_size.Height, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Bottom / tHeight);
            mapQuad = new Quad(topleft, topright, bottomleft, bottomright);

            i = ass;
            rect = ass.Rectangle;
            topleft = new CustomVertex.TransformedColoredTextured(m_position.X, m_position.Y, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Top / tHeight);
            topright = new CustomVertex.TransformedColoredTextured(m_position.X + rect.Width, m_position.Y, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Top / tHeight);
            bottomleft = new CustomVertex.TransformedColoredTextured(m_position.X, m_position.Y + rect.Height, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Bottom / tHeight);
            bottomright = new CustomVertex.TransformedColoredTextured(m_position.X + rect.Width, m_position.Y + rect.Height, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Bottom / tHeight);
            assassinQuad = new Quad(topleft, topright, bottomleft, bottomright);

            i = kni;
            rect = kni.Rectangle;

            topleft = new CustomVertex.TransformedColoredTextured(m_position.X, m_position.Y, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Top / tHeight);
            topright = new CustomVertex.TransformedColoredTextured(m_position.X + rect.Width, m_position.Y, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Top / tHeight);
            bottomleft = new CustomVertex.TransformedColoredTextured(m_position.X, m_position.Y + rect.Height, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Bottom / tHeight);
            bottomright = new CustomVertex.TransformedColoredTextured(m_position.X + rect.Width, m_position.Y + rect.Height, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Bottom / tHeight);
            knightQuad = new Quad(topleft, topright, bottomleft, bottomright);
        }
 /// <summary>
 /// Sets current style, which can be obtained by calling GetCurrentStyle().
 /// </summary>
 /// <param name="style">Style object to be set as current</param>
 public void SetCurrentStyle(GUIStyle style)
 {
     for (int i = 0; i < m_styles.Count; i++)
     {
         if (m_styles[i] == style)
         {
             m_current = i;
         }
     }
 }
Beispiel #7
0
        protected override void ProcessStyle(GUIStyle style)
        {
            base.ProcessStyle(style);

            ImageNode bottomB, leftB, rightB, topB, trC, tlC, brC, blC, windowBg, titleBg;
            bottomB = style.GetNodeByName("Window").GetNodeByName("BottomBorder");
            topB = style.GetNodeByName("Window").GetNodeByName("TopBorder");
            leftB = style.GetNodeByName("Window").GetNodeByName("LeftBorder");
            rightB = style.GetNodeByName("Window").GetNodeByName("RightBorder");
            trC = style.GetNodeByName("Window").GetNodeByName("TopRightCorner");
            tlC = style.GetNodeByName("Window").GetNodeByName("TopLeftCorner");
            brC = style.GetNodeByName("Window").GetNodeByName("BottomRightCorner");
            blC = style.GetNodeByName("Window").GetNodeByName("BottomLeftCorner");
            windowBg = style.GetNodeByName("Window").GetNodeByName("Background");
            titleBg = style.GetNodeByName("Window").GetNodeByName("TitleBackground");

            float left, right, top, bottom, title;
            left = leftB.Rectangle.Width;
            right = rightB.Rectangle.Width;
            top = topB.Rectangle.Height;
            bottom = bottomB.Rectangle.Height;
            title = DefaultValues.TitleTextSize;

            m_usableRect = new RectangleF();
            m_usableRect.X = m_position.X + left;
            m_usableRect.Y = m_position.Y + top + title;
            m_usableRect.Width = m_size.Width - left - right;
            m_usableRect.Height = m_size.Height - top - title - bottom;

            m_titleRect = new RectangleF();
            m_titleRect.X = m_position.X + left;
            m_titleRect.Y = m_position.Y + top;
            m_titleRect.Width = m_size.Width - left - right;
            m_titleRect.Height = title;

            float tWidth = (float)style.ImageInfo.Width;
            float tHeight = (float)style.ImageInfo.Height;

            //Positioning Quads
            ImageNode i;
            RectangleF rect;
            CustomVertex.TransformedColoredTextured topleft, topright, bottomleft, bottomright;

            #region Borders
            //leftBorder
            i = leftB;
            rect = i.Rectangle;

            topleft = new CustomVertex.TransformedColoredTextured(m_position.X, m_position.Y + top, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Top / tHeight);
            topright = new CustomVertex.TransformedColoredTextured(m_position.X + left, m_position.Y + top, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Top / tHeight);
            bottomleft = new CustomVertex.TransformedColoredTextured(m_position.X, m_position.Y + top + m_usableRect.Height + m_titleRect.Height, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Bottom / tHeight);
            bottomright = new CustomVertex.TransformedColoredTextured(m_position.X + left, m_position.Y + top + m_usableRect.Height + m_titleRect.Height, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Bottom / tHeight);
            m_windowQuads.Add(new Quad(topleft, topright, bottomleft, bottomright));

            //topBorder
            i = topB;
            rect = i.Rectangle;

            topleft = new CustomVertex.TransformedColoredTextured(m_position.X + left, m_position.Y, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Top / tHeight);
            topright = new CustomVertex.TransformedColoredTextured(m_position.X + left + m_usableRect.Width, m_position.Y, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Top / tHeight);
            bottomleft = new CustomVertex.TransformedColoredTextured(m_position.X + left, m_position.Y + top, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Bottom / tHeight);
            bottomright = new CustomVertex.TransformedColoredTextured(m_position.X + left + m_usableRect.Width, m_position.Y + top,
                0, 1, i.Color.ToArgb(), rect.Right / tWidth, rect.Bottom / tHeight);
            m_windowQuads.Add(new Quad(topleft, topright, bottomleft, bottomright));

            //rightBorder
            i = rightB;
            rect = i.Rectangle;

            topleft = new CustomVertex.TransformedColoredTextured(m_position.X + m_usableRect.Width + left, m_position.Y + top, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Top / tHeight);
            topright = new CustomVertex.TransformedColoredTextured(m_position.X + left + m_usableRect.Width + right, m_position.Y + top, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Top / tHeight);
            bottomleft = new CustomVertex.TransformedColoredTextured(m_position.X + m_usableRect.Width + left, m_position.Y + top + m_usableRect.Height + m_titleRect.Height, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Bottom / tHeight);
            bottomright = new CustomVertex.TransformedColoredTextured(m_position.X + left + m_usableRect.Width + right, m_position.Y + top + m_usableRect.Height + m_titleRect.Height, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Bottom / tHeight);
            m_windowQuads.Add(new Quad(topleft, topright, bottomleft, bottomright));

            //bottomBorder
            i = bottomB;
            rect = i.Rectangle;

            topleft = new CustomVertex.TransformedColoredTextured(m_position.X + left, m_position.Y + top + m_usableRect.Height + m_titleRect.Height, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Top / tHeight);
            topright = new CustomVertex.TransformedColoredTextured(m_position.X + left + m_usableRect.Width, m_position.Y + top + m_usableRect.Height + m_titleRect.Height, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Top / tHeight);
            bottomleft = new CustomVertex.TransformedColoredTextured(m_position.X + left, m_position.Y + bottom + top + m_usableRect.Height + m_titleRect.Height, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Bottom / tHeight);
            bottomright = new CustomVertex.TransformedColoredTextured(m_position.X + left + m_usableRect.Width, m_position.Y + bottom + top + m_usableRect.Height + m_titleRect.Height,
                0, 1, i.Color.ToArgb(), rect.Right / tWidth, rect.Bottom / tHeight);
            m_windowQuads.Add(new Quad(topleft, topright, bottomleft, bottomright));
            #endregion

            #region Corners
            //topLeftCorner
            i = tlC;
            rect = i.Rectangle;

            topleft = new CustomVertex.TransformedColoredTextured(m_position.X, m_position.Y, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Top / tHeight);
            topright = new CustomVertex.TransformedColoredTextured(m_position.X + left, m_position.Y, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Top / tHeight);
            bottomleft = new CustomVertex.TransformedColoredTextured(m_position.X, m_position.Y + top, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Bottom / tHeight);
            bottomright = new CustomVertex.TransformedColoredTextured(m_position.X + left, m_position.Y + top,
                0, 1, i.Color.ToArgb(), rect.Right / tWidth, rect.Bottom / tHeight);
            m_windowQuads.Add(new Quad(topleft, topright, bottomleft, bottomright));

            //topRightCorner
            i = trC;
            rect = i.Rectangle;

            topleft = new CustomVertex.TransformedColoredTextured(m_position.X + left + m_usableRect.Width, m_position.Y, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Top / tHeight);
            topright = new CustomVertex.TransformedColoredTextured(m_position.X + right + left + m_usableRect.Width, m_position.Y, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Top / tHeight);
            bottomleft = new CustomVertex.TransformedColoredTextured(m_position.X + left + m_usableRect.Width, m_position.Y + top, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Bottom / tHeight);
            bottomright = new CustomVertex.TransformedColoredTextured(m_position.X + right + left + m_usableRect.Width, m_position.Y + top,
                0, 1, i.Color.ToArgb(), rect.Right / tWidth, rect.Bottom / tHeight);
            m_windowQuads.Add(new Quad(topleft, topright, bottomleft, bottomright));

            //bottomRightCorner
            i = brC;
            rect = i.Rectangle;

            topleft = new CustomVertex.TransformedColoredTextured(m_position.X + left + m_usableRect.Width, m_position.Y + top + m_usableRect.Height + m_titleRect.Height, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Top / tHeight);
            topright = new CustomVertex.TransformedColoredTextured(m_position.X + right + left + m_usableRect.Width, m_position.Y + top + m_usableRect.Height + m_titleRect.Height, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Top / tHeight);
            bottomleft = new CustomVertex.TransformedColoredTextured(m_position.X + left + m_usableRect.Width, m_position.Y + bottom + top + m_usableRect.Height + m_titleRect.Height, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Bottom / tHeight);
            bottomright = new CustomVertex.TransformedColoredTextured(m_position.X + right + left + m_usableRect.Width, m_position.Y + bottom + top + m_usableRect.Height + m_titleRect.Height,
                0, 1, i.Color.ToArgb(), rect.Right / tWidth, rect.Bottom / tHeight);
            m_windowQuads.Add(new Quad(topleft, topright, bottomleft, bottomright));

            //bottomLeftCorner
            i = blC;
            rect = i.Rectangle;

            topleft = new CustomVertex.TransformedColoredTextured(m_position.X, m_position.Y + top + m_usableRect.Height + m_titleRect.Height, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Top / tHeight);
            topright = new CustomVertex.TransformedColoredTextured(m_position.X + left, m_position.Y + top + m_usableRect.Height + m_titleRect.Height, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Top / tHeight);
            bottomleft = new CustomVertex.TransformedColoredTextured(m_position.X, m_position.Y + bottom + top + m_usableRect.Height + m_titleRect.Height, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Bottom / tHeight);
            bottomright = new CustomVertex.TransformedColoredTextured(m_position.X + left, m_position.Y + bottom + top + m_usableRect.Height + m_titleRect.Height,
                0, 1, i.Color.ToArgb(), rect.Right / tWidth, rect.Bottom / tHeight);
            m_windowQuads.Add(new Quad(topleft, topright, bottomleft, bottomright));
            #endregion

            #region Backgrounds
            //WindowBackground
            i = windowBg;
            rect = i.Rectangle;

            topleft = new CustomVertex.TransformedColoredTextured(m_usableRect.Left, m_usableRect.Top, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Top / tHeight);
            topright = new CustomVertex.TransformedColoredTextured(m_usableRect.Right, m_usableRect.Top, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Top / tHeight);
            bottomleft = new CustomVertex.TransformedColoredTextured(m_usableRect.Left, m_usableRect.Bottom, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Bottom / tHeight);
            bottomright = new CustomVertex.TransformedColoredTextured(m_usableRect.Right, m_usableRect.Bottom, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Bottom / tHeight);
            m_windowQuads.Add(new Quad(topleft, topright, bottomleft, bottomright));

            //TitleBackground
            i = titleBg;
            rect = i.Rectangle;

            topleft = new CustomVertex.TransformedColoredTextured(m_titleRect.Left, m_titleRect.Top, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Top / tHeight);
            topright = new CustomVertex.TransformedColoredTextured(m_titleRect.Right, m_titleRect.Top, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Top / tHeight);
            bottomleft = new CustomVertex.TransformedColoredTextured(m_titleRect.Left, m_titleRect.Bottom, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Bottom / tHeight);
            bottomright = new CustomVertex.TransformedColoredTextured(m_titleRect.Right, m_titleRect.Bottom, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Bottom / tHeight);
            m_windowQuads.Add(new Quad(topleft, topright, bottomleft, bottomright));
            #endregion
        }
Beispiel #8
0
 /// <summary>
 /// Processes a GUIStyle object
 /// </summary>
 /// <param name="style"></param>
 protected virtual void ProcessStyle(GUIStyle style)
 {
     m_styleName = style.Name;
     FontName = style.FontName;
 }
Beispiel #9
0
        protected override void ProcessStyle(GUIStyle style)
        {
            base.ProcessStyle(style);

            ImageNode bottomB, leftB, rightB, topB, trC, tlC, brC, blC, windowBg;
            bottomB = style.GetNodeByName("Button").GetNodeByName("NormalBottomBorder");
            topB = style.GetNodeByName("Button").GetNodeByName("NormalTopBorder");
            leftB = style.GetNodeByName("Button").GetNodeByName("NormalLeftBorder");
            rightB = style.GetNodeByName("Button").GetNodeByName("NormalRightBorder");
            trC = style.GetNodeByName("Button").GetNodeByName("NormalTopRightCorner");
            tlC = style.GetNodeByName("Button").GetNodeByName("NormalTopLeftCorner");
            brC = style.GetNodeByName("Button").GetNodeByName("NormalBottomRightCorner");
            blC = style.GetNodeByName("Button").GetNodeByName("NormalBottomLeftCorner");
            windowBg = style.GetNodeByName("Button").GetNodeByName("NormalBackground");

            float left, right, top, bottom;
            left = leftB.Rectangle.Width;
            right = rightB.Rectangle.Width;
            top = topB.Rectangle.Height;
            bottom = bottomB.Rectangle.Height;

            m_textRect = new RectangleF();
            m_textRect.X = m_position.X + left;
            m_textRect.Y = m_position.Y + top;
            m_textRect.Width = m_size.Width - left - right;
            m_textRect.Height = m_size.Height - top - bottom;

            float tWidth = (float)style.ImageInfo.Width;
            float tHeight = (float)style.ImageInfo.Height;

            //Positioning Quads
            ImageNode i;
            RectangleF rect;
            CustomVertex.TransformedColoredTextured topleft, topright, bottomleft, bottomright;

            #region Normal Borders
            //leftBorder
            i = leftB;
            rect = i.Rectangle;

            topleft = new CustomVertex.TransformedColoredTextured(m_position.X, m_position.Y + top, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Top / tHeight);
            topright = new CustomVertex.TransformedColoredTextured(m_position.X + left, m_position.Y + top, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Top / tHeight);
            bottomleft = new CustomVertex.TransformedColoredTextured(m_position.X, m_position.Y + top + m_textRect.Height, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Bottom / tHeight);
            bottomright = new CustomVertex.TransformedColoredTextured(m_position.X + left, m_position.Y + top + m_textRect.Height, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Bottom / tHeight);
            m_normalButtonQuads.Add(new Quad(topleft, topright, bottomleft, bottomright));

            //topBorder
            i = topB;
            rect = i.Rectangle;

            topleft = new CustomVertex.TransformedColoredTextured(m_position.X + left, m_position.Y, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Top / tHeight);
            topright = new CustomVertex.TransformedColoredTextured(m_position.X + left + m_textRect.Width, m_position.Y, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Top / tHeight);
            bottomleft = new CustomVertex.TransformedColoredTextured(m_position.X + left, m_position.Y + top, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Bottom / tHeight);
            bottomright = new CustomVertex.TransformedColoredTextured(m_position.X + left + m_textRect.Width, m_position.Y + top,
                0, 1, i.Color.ToArgb(), rect.Right / tWidth, rect.Bottom / tHeight);
            m_normalButtonQuads.Add(new Quad(topleft, topright, bottomleft, bottomright));

            //rightBorder
            i = rightB;
            rect = i.Rectangle;

            topleft = new CustomVertex.TransformedColoredTextured(m_position.X + m_textRect.Width + left, m_position.Y + top, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Top / tHeight);
            topright = new CustomVertex.TransformedColoredTextured(m_position.X + left + m_textRect.Width + right, m_position.Y + top, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Top / tHeight);
            bottomleft = new CustomVertex.TransformedColoredTextured(m_position.X + m_textRect.Width + left, m_position.Y + top + m_textRect.Height, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Bottom / tHeight);
            bottomright = new CustomVertex.TransformedColoredTextured(m_position.X + left + m_textRect.Width + right, m_position.Y + top + m_textRect.Height, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Bottom / tHeight);
            m_normalButtonQuads.Add(new Quad(topleft, topright, bottomleft, bottomright));

            //bottomBorder
            i = bottomB;
            rect = i.Rectangle;

            topleft = new CustomVertex.TransformedColoredTextured(m_position.X + left, m_position.Y + top + m_textRect.Height, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Top / tHeight);
            topright = new CustomVertex.TransformedColoredTextured(m_position.X + left + m_textRect.Width, m_position.Y + top + m_textRect.Height, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Top / tHeight);
            bottomleft = new CustomVertex.TransformedColoredTextured(m_position.X + left, m_position.Y + bottom + top + m_textRect.Height, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Bottom / tHeight);
            bottomright = new CustomVertex.TransformedColoredTextured(m_position.X + left + m_textRect.Width, m_position.Y + bottom + top + m_textRect.Height,
                0, 1, i.Color.ToArgb(), rect.Right / tWidth, rect.Bottom / tHeight);
            m_normalButtonQuads.Add(new Quad(topleft, topright, bottomleft, bottomright));
            #endregion

            #region Normal Corners
            //topLeftCorner
            i = tlC;
            rect = i.Rectangle;

            topleft = new CustomVertex.TransformedColoredTextured(m_position.X, m_position.Y, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Top / tHeight);
            topright = new CustomVertex.TransformedColoredTextured(m_position.X + left, m_position.Y, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Top / tHeight);
            bottomleft = new CustomVertex.TransformedColoredTextured(m_position.X, m_position.Y + top, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Bottom / tHeight);
            bottomright = new CustomVertex.TransformedColoredTextured(m_position.X + left, m_position.Y + top,
                0, 1, i.Color.ToArgb(), rect.Right / tWidth, rect.Bottom / tHeight);
            m_normalButtonQuads.Add(new Quad(topleft, topright, bottomleft, bottomright));

            //topRightCorner
            i = trC;
            rect = i.Rectangle;

            topleft = new CustomVertex.TransformedColoredTextured(m_position.X + left + m_textRect.Width, m_position.Y, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Top / tHeight);
            topright = new CustomVertex.TransformedColoredTextured(m_position.X + right + left + m_textRect.Width, m_position.Y, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Top / tHeight);
            bottomleft = new CustomVertex.TransformedColoredTextured(m_position.X + left + m_textRect.Width, m_position.Y + top, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Bottom / tHeight);
            bottomright = new CustomVertex.TransformedColoredTextured(m_position.X + right + left + m_textRect.Width, m_position.Y + top,
                0, 1, i.Color.ToArgb(), rect.Right / tWidth, rect.Bottom / tHeight);
            m_normalButtonQuads.Add(new Quad(topleft, topright, bottomleft, bottomright));

            //bottomRightCorner
            i = brC;
            rect = i.Rectangle;

            topleft = new CustomVertex.TransformedColoredTextured(m_position.X + left + m_textRect.Width, m_position.Y + top + m_textRect.Height, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Top / tHeight);
            topright = new CustomVertex.TransformedColoredTextured(m_position.X + right + left + m_textRect.Width, m_position.Y + top + m_textRect.Height, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Top / tHeight);
            bottomleft = new CustomVertex.TransformedColoredTextured(m_position.X + left + m_textRect.Width, m_position.Y + bottom + top + m_textRect.Height, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Bottom / tHeight);
            bottomright = new CustomVertex.TransformedColoredTextured(m_position.X + right + left + m_textRect.Width, m_position.Y + bottom + top + m_textRect.Height,
                0, 1, i.Color.ToArgb(), rect.Right / tWidth, rect.Bottom / tHeight);
            m_normalButtonQuads.Add(new Quad(topleft, topright, bottomleft, bottomright));

            //bottomLeftCorner
            i = blC;
            rect = i.Rectangle;

            topleft = new CustomVertex.TransformedColoredTextured(m_position.X, m_position.Y + top + m_textRect.Height, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Top / tHeight);
            topright = new CustomVertex.TransformedColoredTextured(m_position.X + left, m_position.Y + top + m_textRect.Height, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Top / tHeight);
            bottomleft = new CustomVertex.TransformedColoredTextured(m_position.X, m_position.Y + bottom + top + m_textRect.Height, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Bottom / tHeight);
            bottomright = new CustomVertex.TransformedColoredTextured(m_position.X + left, m_position.Y + bottom + top + m_textRect.Height,
                0, 1, i.Color.ToArgb(), rect.Right / tWidth, rect.Bottom / tHeight);
            m_normalButtonQuads.Add(new Quad(topleft, topright, bottomleft, bottomright));
            #endregion

            #region Normal Background
            //WindowBackground
            i = windowBg;
            rect = i.Rectangle;

            topleft = new CustomVertex.TransformedColoredTextured(m_textRect.Left, m_textRect.Top, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Top / tHeight);
            topright = new CustomVertex.TransformedColoredTextured(m_textRect.Right, m_textRect.Top, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Top / tHeight);
            bottomleft = new CustomVertex.TransformedColoredTextured(m_textRect.Left, m_textRect.Bottom, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Bottom / tHeight);
            bottomright = new CustomVertex.TransformedColoredTextured(m_textRect.Right, m_textRect.Bottom, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Bottom / tHeight);
            m_normalButtonQuads.Add(new Quad(topleft, topright, bottomleft, bottomright));

            #endregion

            bottomB = style.GetNodeByName("Button").GetNodeByName("OverBottomBorder");
            topB = style.GetNodeByName("Button").GetNodeByName("OverTopBorder");
            leftB = style.GetNodeByName("Button").GetNodeByName("OverLeftBorder");
            rightB = style.GetNodeByName("Button").GetNodeByName("OverRightBorder");
            trC = style.GetNodeByName("Button").GetNodeByName("OverTopRightCorner");
            tlC = style.GetNodeByName("Button").GetNodeByName("OverTopLeftCorner");
            brC = style.GetNodeByName("Button").GetNodeByName("OverBottomRightCorner");
            blC = style.GetNodeByName("Button").GetNodeByName("OverBottomLeftCorner");
            windowBg = style.GetNodeByName("Button").GetNodeByName("OverBackground");

            #region Over Borders
            //leftBorder
            i = leftB;
            rect = i.Rectangle;

            topleft = new CustomVertex.TransformedColoredTextured(m_position.X, m_position.Y + top, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Top / tHeight);
            topright = new CustomVertex.TransformedColoredTextured(m_position.X + left, m_position.Y + top, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Top / tHeight);
            bottomleft = new CustomVertex.TransformedColoredTextured(m_position.X, m_position.Y + top + m_textRect.Height, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Bottom / tHeight);
            bottomright = new CustomVertex.TransformedColoredTextured(m_position.X + left, m_position.Y + top + m_textRect.Height, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Bottom / tHeight);
            m_overButtonQuads.Add(new Quad(topleft, topright, bottomleft, bottomright));

            //topBorder
            i = topB;
            rect = i.Rectangle;

            topleft = new CustomVertex.TransformedColoredTextured(m_position.X + left, m_position.Y, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Top / tHeight);
            topright = new CustomVertex.TransformedColoredTextured(m_position.X + left + m_textRect.Width, m_position.Y, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Top / tHeight);
            bottomleft = new CustomVertex.TransformedColoredTextured(m_position.X + left, m_position.Y + top, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Bottom / tHeight);
            bottomright = new CustomVertex.TransformedColoredTextured(m_position.X + left + m_textRect.Width, m_position.Y + top,
                0, 1, i.Color.ToArgb(), rect.Right / tWidth, rect.Bottom / tHeight);
            m_overButtonQuads.Add(new Quad(topleft, topright, bottomleft, bottomright));

            //rightBorder
            i = rightB;
            rect = i.Rectangle;

            topleft = new CustomVertex.TransformedColoredTextured(m_position.X + m_textRect.Width + left, m_position.Y + top, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Top / tHeight);
            topright = new CustomVertex.TransformedColoredTextured(m_position.X + left + m_textRect.Width + right, m_position.Y + top, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Top / tHeight);
            bottomleft = new CustomVertex.TransformedColoredTextured(m_position.X + m_textRect.Width + left, m_position.Y + top + m_textRect.Height, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Bottom / tHeight);
            bottomright = new CustomVertex.TransformedColoredTextured(m_position.X + left + m_textRect.Width + right, m_position.Y + top + m_textRect.Height, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Bottom / tHeight);
            m_overButtonQuads.Add(new Quad(topleft, topright, bottomleft, bottomright));

            //bottomBorder
            i = bottomB;
            rect = i.Rectangle;

            topleft = new CustomVertex.TransformedColoredTextured(m_position.X + left, m_position.Y + top + m_textRect.Height, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Top / tHeight);
            topright = new CustomVertex.TransformedColoredTextured(m_position.X + left + m_textRect.Width, m_position.Y + top + m_textRect.Height, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Top / tHeight);
            bottomleft = new CustomVertex.TransformedColoredTextured(m_position.X + left, m_position.Y + bottom + top + m_textRect.Height, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Bottom / tHeight);
            bottomright = new CustomVertex.TransformedColoredTextured(m_position.X + left + m_textRect.Width, m_position.Y + bottom + top + m_textRect.Height,
                0, 1, i.Color.ToArgb(), rect.Right / tWidth, rect.Bottom / tHeight);
            m_overButtonQuads.Add(new Quad(topleft, topright, bottomleft, bottomright));
            #endregion

            #region Over Corners
            //topLeftCorner
            i = tlC;
            rect = i.Rectangle;

            topleft = new CustomVertex.TransformedColoredTextured(m_position.X, m_position.Y, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Top / tHeight);
            topright = new CustomVertex.TransformedColoredTextured(m_position.X + left, m_position.Y, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Top / tHeight);
            bottomleft = new CustomVertex.TransformedColoredTextured(m_position.X, m_position.Y + top, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Bottom / tHeight);
            bottomright = new CustomVertex.TransformedColoredTextured(m_position.X + left, m_position.Y + top,
                0, 1, i.Color.ToArgb(), rect.Right / tWidth, rect.Bottom / tHeight);
            m_overButtonQuads.Add(new Quad(topleft, topright, bottomleft, bottomright));

            //topRightCorner
            i = trC;
            rect = i.Rectangle;

            topleft = new CustomVertex.TransformedColoredTextured(m_position.X + left + m_textRect.Width, m_position.Y, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Top / tHeight);
            topright = new CustomVertex.TransformedColoredTextured(m_position.X + right + left + m_textRect.Width, m_position.Y, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Top / tHeight);
            bottomleft = new CustomVertex.TransformedColoredTextured(m_position.X + left + m_textRect.Width, m_position.Y + top, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Bottom / tHeight);
            bottomright = new CustomVertex.TransformedColoredTextured(m_position.X + right + left + m_textRect.Width, m_position.Y + top,
                0, 1, i.Color.ToArgb(), rect.Right / tWidth, rect.Bottom / tHeight);
            m_overButtonQuads.Add(new Quad(topleft, topright, bottomleft, bottomright));

            //bottomRightCorner
            i = brC;
            rect = i.Rectangle;

            topleft = new CustomVertex.TransformedColoredTextured(m_position.X + left + m_textRect.Width, m_position.Y + top + m_textRect.Height, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Top / tHeight);
            topright = new CustomVertex.TransformedColoredTextured(m_position.X + right + left + m_textRect.Width, m_position.Y + top + m_textRect.Height, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Top / tHeight);
            bottomleft = new CustomVertex.TransformedColoredTextured(m_position.X + left + m_textRect.Width, m_position.Y + bottom + top + m_textRect.Height, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Bottom / tHeight);
            bottomright = new CustomVertex.TransformedColoredTextured(m_position.X + right + left + m_textRect.Width, m_position.Y + bottom + top + m_textRect.Height,
                0, 1, i.Color.ToArgb(), rect.Right / tWidth, rect.Bottom / tHeight);
            m_overButtonQuads.Add(new Quad(topleft, topright, bottomleft, bottomright));

            //bottomLeftCorner
            i = blC;
            rect = i.Rectangle;

            topleft = new CustomVertex.TransformedColoredTextured(m_position.X, m_position.Y + top + m_textRect.Height, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Top / tHeight);
            topright = new CustomVertex.TransformedColoredTextured(m_position.X + left, m_position.Y + top + m_textRect.Height, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Top / tHeight);
            bottomleft = new CustomVertex.TransformedColoredTextured(m_position.X, m_position.Y + bottom + top + m_textRect.Height, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Bottom / tHeight);
            bottomright = new CustomVertex.TransformedColoredTextured(m_position.X + left, m_position.Y + bottom + top + m_textRect.Height,
                0, 1, i.Color.ToArgb(), rect.Right / tWidth, rect.Bottom / tHeight);
            m_overButtonQuads.Add(new Quad(topleft, topright, bottomleft, bottomright));
            #endregion

            #region Over Background
            //WindowBackground
            i = windowBg;
            rect = i.Rectangle;

            topleft = new CustomVertex.TransformedColoredTextured(m_textRect.Left, m_textRect.Top, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Top / tHeight);
            topright = new CustomVertex.TransformedColoredTextured(m_textRect.Right, m_textRect.Top, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Top / tHeight);
            bottomleft = new CustomVertex.TransformedColoredTextured(m_textRect.Left, m_textRect.Bottom, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Bottom / tHeight);
            bottomright = new CustomVertex.TransformedColoredTextured(m_textRect.Right, m_textRect.Bottom, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Bottom / tHeight);
            m_overButtonQuads.Add(new Quad(topleft, topright, bottomleft, bottomright));

            #endregion

            bottomB = style.GetNodeByName("Button").GetNodeByName("DownBottomBorder");
            topB = style.GetNodeByName("Button").GetNodeByName("DownTopBorder");
            leftB = style.GetNodeByName("Button").GetNodeByName("DownLeftBorder");
            rightB = style.GetNodeByName("Button").GetNodeByName("DownRightBorder");
            trC = style.GetNodeByName("Button").GetNodeByName("DownTopRightCorner");
            tlC = style.GetNodeByName("Button").GetNodeByName("DownTopLeftCorner");
            brC = style.GetNodeByName("Button").GetNodeByName("DownBottomRightCorner");
            blC = style.GetNodeByName("Button").GetNodeByName("DownBottomLeftCorner");
            windowBg = style.GetNodeByName("Button").GetNodeByName("DownBackground");

            #region Down Borders
            //leftBorder
            i = leftB;
            rect = i.Rectangle;

            topleft = new CustomVertex.TransformedColoredTextured(m_position.X, m_position.Y + top, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Top / tHeight);
            topright = new CustomVertex.TransformedColoredTextured(m_position.X + left, m_position.Y + top, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Top / tHeight);
            bottomleft = new CustomVertex.TransformedColoredTextured(m_position.X, m_position.Y + top + m_textRect.Height, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Bottom / tHeight);
            bottomright = new CustomVertex.TransformedColoredTextured(m_position.X + left, m_position.Y + top + m_textRect.Height, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Bottom / tHeight);
            m_downButtonQuads.Add(new Quad(topleft, topright, bottomleft, bottomright));

            //topBorder
            i = topB;
            rect = i.Rectangle;

            topleft = new CustomVertex.TransformedColoredTextured(m_position.X + left, m_position.Y, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Top / tHeight);
            topright = new CustomVertex.TransformedColoredTextured(m_position.X + left + m_textRect.Width, m_position.Y, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Top / tHeight);
            bottomleft = new CustomVertex.TransformedColoredTextured(m_position.X + left, m_position.Y + top, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Bottom / tHeight);
            bottomright = new CustomVertex.TransformedColoredTextured(m_position.X + left + m_textRect.Width, m_position.Y + top,
                0, 1, i.Color.ToArgb(), rect.Right / tWidth, rect.Bottom / tHeight);
            m_downButtonQuads.Add(new Quad(topleft, topright, bottomleft, bottomright));

            //rightBorder
            i = rightB;
            rect = i.Rectangle;

            topleft = new CustomVertex.TransformedColoredTextured(m_position.X + m_textRect.Width + left, m_position.Y + top, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Top / tHeight);
            topright = new CustomVertex.TransformedColoredTextured(m_position.X + left + m_textRect.Width + right, m_position.Y + top, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Top / tHeight);
            bottomleft = new CustomVertex.TransformedColoredTextured(m_position.X + m_textRect.Width + left, m_position.Y + top + m_textRect.Height, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Bottom / tHeight);
            bottomright = new CustomVertex.TransformedColoredTextured(m_position.X + left + m_textRect.Width + right, m_position.Y + top + m_textRect.Height, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Bottom / tHeight);
            m_downButtonQuads.Add(new Quad(topleft, topright, bottomleft, bottomright));

            //bottomBorder
            i = bottomB;
            rect = i.Rectangle;

            topleft = new CustomVertex.TransformedColoredTextured(m_position.X + left, m_position.Y + top + m_textRect.Height, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Top / tHeight);
            topright = new CustomVertex.TransformedColoredTextured(m_position.X + left + m_textRect.Width, m_position.Y + top + m_textRect.Height, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Top / tHeight);
            bottomleft = new CustomVertex.TransformedColoredTextured(m_position.X + left, m_position.Y + bottom + top + m_textRect.Height, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Bottom / tHeight);
            bottomright = new CustomVertex.TransformedColoredTextured(m_position.X + left + m_textRect.Width, m_position.Y + bottom + top + m_textRect.Height,
                0, 1, i.Color.ToArgb(), rect.Right / tWidth, rect.Bottom / tHeight);
            m_downButtonQuads.Add(new Quad(topleft, topright, bottomleft, bottomright));
            #endregion

            #region Down Corners
            //topLeftCorner
            i = tlC;
            rect = i.Rectangle;

            topleft = new CustomVertex.TransformedColoredTextured(m_position.X, m_position.Y, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Top / tHeight);
            topright = new CustomVertex.TransformedColoredTextured(m_position.X + left, m_position.Y, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Top / tHeight);
            bottomleft = new CustomVertex.TransformedColoredTextured(m_position.X, m_position.Y + top, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Bottom / tHeight);
            bottomright = new CustomVertex.TransformedColoredTextured(m_position.X + left, m_position.Y + top,
                0, 1, i.Color.ToArgb(), rect.Right / tWidth, rect.Bottom / tHeight);
            m_downButtonQuads.Add(new Quad(topleft, topright, bottomleft, bottomright));

            //topRightCorner
            i = trC;
            rect = i.Rectangle;

            topleft = new CustomVertex.TransformedColoredTextured(m_position.X + left + m_textRect.Width, m_position.Y, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Top / tHeight);
            topright = new CustomVertex.TransformedColoredTextured(m_position.X + right + left + m_textRect.Width, m_position.Y, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Top / tHeight);
            bottomleft = new CustomVertex.TransformedColoredTextured(m_position.X + left + m_textRect.Width, m_position.Y + top, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Bottom / tHeight);
            bottomright = new CustomVertex.TransformedColoredTextured(m_position.X + right + left + m_textRect.Width, m_position.Y + top,
                0, 1, i.Color.ToArgb(), rect.Right / tWidth, rect.Bottom / tHeight);
            m_downButtonQuads.Add(new Quad(topleft, topright, bottomleft, bottomright));

            //bottomRightCorner
            i = brC;
            rect = i.Rectangle;

            topleft = new CustomVertex.TransformedColoredTextured(m_position.X + left + m_textRect.Width, m_position.Y + top + m_textRect.Height, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Top / tHeight);
            topright = new CustomVertex.TransformedColoredTextured(m_position.X + right + left + m_textRect.Width, m_position.Y + top + m_textRect.Height, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Top / tHeight);
            bottomleft = new CustomVertex.TransformedColoredTextured(m_position.X + left + m_textRect.Width, m_position.Y + bottom + top + m_textRect.Height, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Bottom / tHeight);
            bottomright = new CustomVertex.TransformedColoredTextured(m_position.X + right + left + m_textRect.Width, m_position.Y + bottom + top + m_textRect.Height,
                0, 1, i.Color.ToArgb(), rect.Right / tWidth, rect.Bottom / tHeight);
            m_downButtonQuads.Add(new Quad(topleft, topright, bottomleft, bottomright));

            //bottomLeftCorner
            i = blC;
            rect = i.Rectangle;

            topleft = new CustomVertex.TransformedColoredTextured(m_position.X, m_position.Y + top + m_textRect.Height, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Top / tHeight);
            topright = new CustomVertex.TransformedColoredTextured(m_position.X + left, m_position.Y + top + m_textRect.Height, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Top / tHeight);
            bottomleft = new CustomVertex.TransformedColoredTextured(m_position.X, m_position.Y + bottom + top + m_textRect.Height, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Bottom / tHeight);
            bottomright = new CustomVertex.TransformedColoredTextured(m_position.X + left, m_position.Y + bottom + top + m_textRect.Height,
                0, 1, i.Color.ToArgb(), rect.Right / tWidth, rect.Bottom / tHeight);
            m_downButtonQuads.Add(new Quad(topleft, topright, bottomleft, bottomright));
            #endregion

            #region Down Background
            //WindowBackground
            i = windowBg;
            rect = i.Rectangle;

            topleft = new CustomVertex.TransformedColoredTextured(m_textRect.Left, m_textRect.Top, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Top / tHeight);
            topright = new CustomVertex.TransformedColoredTextured(m_textRect.Right, m_textRect.Top, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Top / tHeight);
            bottomleft = new CustomVertex.TransformedColoredTextured(m_textRect.Left, m_textRect.Bottom, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Bottom / tHeight);
            bottomright = new CustomVertex.TransformedColoredTextured(m_textRect.Right, m_textRect.Bottom, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Bottom / tHeight);
            m_downButtonQuads.Add(new Quad(topleft, topright, bottomleft, bottomright));

            #endregion

            bottomB = style.GetNodeByName("Button").GetNodeByName("DisabledBottomBorder");
            topB = style.GetNodeByName("Button").GetNodeByName("DisabledTopBorder");
            leftB = style.GetNodeByName("Button").GetNodeByName("DisabledLeftBorder");
            rightB = style.GetNodeByName("Button").GetNodeByName("DisabledRightBorder");
            trC = style.GetNodeByName("Button").GetNodeByName("DisabledTopRightCorner");
            tlC = style.GetNodeByName("Button").GetNodeByName("DisabledTopLeftCorner");
            brC = style.GetNodeByName("Button").GetNodeByName("DisabledBottomRightCorner");
            blC = style.GetNodeByName("Button").GetNodeByName("DisabledBottomLeftCorner");
            windowBg = style.GetNodeByName("Button").GetNodeByName("DisabledBackground");

            #region Disabled Borders
            //leftBorder
            i = leftB;
            rect = i.Rectangle;

            topleft = new CustomVertex.TransformedColoredTextured(m_position.X, m_position.Y + top, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Top / tHeight);
            topright = new CustomVertex.TransformedColoredTextured(m_position.X + left, m_position.Y + top, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Top / tHeight);
            bottomleft = new CustomVertex.TransformedColoredTextured(m_position.X, m_position.Y + top + m_textRect.Height, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Bottom / tHeight);
            bottomright = new CustomVertex.TransformedColoredTextured(m_position.X + left, m_position.Y + top + m_textRect.Height, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Bottom / tHeight);
            m_disabledButtonQuads.Add(new Quad(topleft, topright, bottomleft, bottomright));

            //topBorder
            i = topB;
            rect = i.Rectangle;

            topleft = new CustomVertex.TransformedColoredTextured(m_position.X + left, m_position.Y, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Top / tHeight);
            topright = new CustomVertex.TransformedColoredTextured(m_position.X + left + m_textRect.Width, m_position.Y, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Top / tHeight);
            bottomleft = new CustomVertex.TransformedColoredTextured(m_position.X + left, m_position.Y + top, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Bottom / tHeight);
            bottomright = new CustomVertex.TransformedColoredTextured(m_position.X + left + m_textRect.Width, m_position.Y + top,
                0, 1, i.Color.ToArgb(), rect.Right / tWidth, rect.Bottom / tHeight);
            m_disabledButtonQuads.Add(new Quad(topleft, topright, bottomleft, bottomright));

            //rightBorder
            i = rightB;
            rect = i.Rectangle;

            topleft = new CustomVertex.TransformedColoredTextured(m_position.X + m_textRect.Width + left, m_position.Y + top, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Top / tHeight);
            topright = new CustomVertex.TransformedColoredTextured(m_position.X + left + m_textRect.Width + right, m_position.Y + top, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Top / tHeight);
            bottomleft = new CustomVertex.TransformedColoredTextured(m_position.X + m_textRect.Width + left, m_position.Y + top + m_textRect.Height, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Bottom / tHeight);
            bottomright = new CustomVertex.TransformedColoredTextured(m_position.X + left + m_textRect.Width + right, m_position.Y + top + m_textRect.Height, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Bottom / tHeight);
            m_disabledButtonQuads.Add(new Quad(topleft, topright, bottomleft, bottomright));

            //bottomBorder
            i = bottomB;
            rect = i.Rectangle;

            topleft = new CustomVertex.TransformedColoredTextured(m_position.X + left, m_position.Y + top + m_textRect.Height, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Top / tHeight);
            topright = new CustomVertex.TransformedColoredTextured(m_position.X + left + m_textRect.Width, m_position.Y + top + m_textRect.Height, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Top / tHeight);
            bottomleft = new CustomVertex.TransformedColoredTextured(m_position.X + left, m_position.Y + bottom + top + m_textRect.Height, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Bottom / tHeight);
            bottomright = new CustomVertex.TransformedColoredTextured(m_position.X + left + m_textRect.Width, m_position.Y + bottom + top + m_textRect.Height,
                0, 1, i.Color.ToArgb(), rect.Right / tWidth, rect.Bottom / tHeight);
            m_disabledButtonQuads.Add(new Quad(topleft, topright, bottomleft, bottomright));
            #endregion

            #region Disabled Corners
            //topLeftCorner
            i = tlC;
            rect = i.Rectangle;

            topleft = new CustomVertex.TransformedColoredTextured(m_position.X, m_position.Y, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Top / tHeight);
            topright = new CustomVertex.TransformedColoredTextured(m_position.X + left, m_position.Y, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Top / tHeight);
            bottomleft = new CustomVertex.TransformedColoredTextured(m_position.X, m_position.Y + top, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Bottom / tHeight);
            bottomright = new CustomVertex.TransformedColoredTextured(m_position.X + left, m_position.Y + top,
                0, 1, i.Color.ToArgb(), rect.Right / tWidth, rect.Bottom / tHeight);
            m_disabledButtonQuads.Add(new Quad(topleft, topright, bottomleft, bottomright));

            //topRightCorner
            i = trC;
            rect = i.Rectangle;

            topleft = new CustomVertex.TransformedColoredTextured(m_position.X + left + m_textRect.Width, m_position.Y, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Top / tHeight);
            topright = new CustomVertex.TransformedColoredTextured(m_position.X + right + left + m_textRect.Width, m_position.Y, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Top / tHeight);
            bottomleft = new CustomVertex.TransformedColoredTextured(m_position.X + left + m_textRect.Width, m_position.Y + top, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Bottom / tHeight);
            bottomright = new CustomVertex.TransformedColoredTextured(m_position.X + right + left + m_textRect.Width, m_position.Y + top,
                0, 1, i.Color.ToArgb(), rect.Right / tWidth, rect.Bottom / tHeight);
            m_disabledButtonQuads.Add(new Quad(topleft, topright, bottomleft, bottomright));

            //bottomRightCorner
            i = brC;
            rect = i.Rectangle;

            topleft = new CustomVertex.TransformedColoredTextured(m_position.X + left + m_textRect.Width, m_position.Y + top + m_textRect.Height, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Top / tHeight);
            topright = new CustomVertex.TransformedColoredTextured(m_position.X + right + left + m_textRect.Width, m_position.Y + top + m_textRect.Height, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Top / tHeight);
            bottomleft = new CustomVertex.TransformedColoredTextured(m_position.X + left + m_textRect.Width, m_position.Y + bottom + top + m_textRect.Height, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Bottom / tHeight);
            bottomright = new CustomVertex.TransformedColoredTextured(m_position.X + right + left + m_textRect.Width, m_position.Y + bottom + top + m_textRect.Height,
                0, 1, i.Color.ToArgb(), rect.Right / tWidth, rect.Bottom / tHeight);
            m_disabledButtonQuads.Add(new Quad(topleft, topright, bottomleft, bottomright));

            //bottomLeftCorner
            i = blC;
            rect = i.Rectangle;

            topleft = new CustomVertex.TransformedColoredTextured(m_position.X, m_position.Y + top + m_textRect.Height, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Top / tHeight);
            topright = new CustomVertex.TransformedColoredTextured(m_position.X + left, m_position.Y + top + m_textRect.Height, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Top / tHeight);
            bottomleft = new CustomVertex.TransformedColoredTextured(m_position.X, m_position.Y + bottom + top + m_textRect.Height, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Bottom / tHeight);
            bottomright = new CustomVertex.TransformedColoredTextured(m_position.X + left, m_position.Y + bottom + top + m_textRect.Height,
                0, 1, i.Color.ToArgb(), rect.Right / tWidth, rect.Bottom / tHeight);
            m_disabledButtonQuads.Add(new Quad(topleft, topright, bottomleft, bottomright));
            #endregion

            #region Disabled Background
            //WindowBackground
            i = windowBg;
            rect = i.Rectangle;

            topleft = new CustomVertex.TransformedColoredTextured(m_textRect.Left, m_textRect.Top, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Top / tHeight);
            topright = new CustomVertex.TransformedColoredTextured(m_textRect.Right, m_textRect.Top, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Top / tHeight);
            bottomleft = new CustomVertex.TransformedColoredTextured(m_textRect.Left, m_textRect.Bottom, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Bottom / tHeight);
            bottomright = new CustomVertex.TransformedColoredTextured(m_textRect.Right, m_textRect.Bottom, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Bottom / tHeight);
            m_disabledButtonQuads.Add(new Quad(topleft, topright, bottomleft, bottomright));

            #endregion

            foreach (Quad q in m_normalButtonQuads)
            {
                q.X += m_positionDelta.X;
                q.Y += m_positionDelta.Y;
            }
            foreach (Quad q in m_overButtonQuads)
            {
                q.X += m_positionDelta.X;
                q.Y += m_positionDelta.Y;
            }
            foreach (Quad q in m_downButtonQuads)
            {
                q.X += m_positionDelta.X;
                q.Y += m_positionDelta.Y;
            }
            foreach (Quad q in m_disabledButtonQuads)
            {
                q.X += m_positionDelta.X;
                q.Y += m_positionDelta.Y;
            }
        }
Beispiel #10
0
        protected override void ProcessStyle(GUIStyle style)
        {
            base.ProcessStyle(style);

            ImageNode left, middle, right, marker;
            left = style.GetNodeByName("Slider").GetNodeByName("NormalLeftCap");
            middle = style.GetNodeByName("Slider").GetNodeByName("NormalMiddle");
            right = style.GetNodeByName("Slider").GetNodeByName("NormalRightCap");
            marker = style.GetNodeByName("Slider").GetNodeByName("NormalMarker");

            float tWidth = (float)style.ImageInfo.Width;
            float tHeight = (float)style.ImageInfo.Height;

            //Positioning Quads
            ImageNode i;
            RectangleF rect;
            CustomVertex.TransformedColoredTextured topleft, topright, bottomleft, bottomright;

            #region Normal
            //left
            i = left;
            rect = i.Rectangle;
            m_leftRect = new RectangleF(m_position.X, m_position.Y + m_size.Height / 2 - rect.Height / 2, rect.Width, rect.Height);

            topleft = new CustomVertex.TransformedColoredTextured(m_leftRect.Left, m_leftRect.Top, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Top / tHeight);
            topright = new CustomVertex.TransformedColoredTextured(m_leftRect.Right, m_leftRect.Top, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Top / tHeight);
            bottomleft = new CustomVertex.TransformedColoredTextured(m_leftRect.Left, m_leftRect.Bottom, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Bottom / tHeight);
            bottomright = new CustomVertex.TransformedColoredTextured(m_leftRect.Right, m_leftRect.Bottom, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Bottom / tHeight);
            m_normalSliderQuads.Add(new Quad(topleft, topright, bottomleft, bottomright));

            //right
            i = right;
            rect = i.Rectangle;
            m_rightRect = new RectangleF(m_position.X + m_size.Width - rect.Width, m_position.Y + m_size.Height / 2 - rect.Height / 2, rect.Width, rect.Height);

            topleft = new CustomVertex.TransformedColoredTextured(m_rightRect.Left, m_rightRect.Top, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Top / tHeight);
            topright = new CustomVertex.TransformedColoredTextured(m_rightRect.Right, m_rightRect.Top, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Top / tHeight);
            bottomleft = new CustomVertex.TransformedColoredTextured(m_rightRect.Left, m_rightRect.Bottom, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Bottom / tHeight);
            bottomright = new CustomVertex.TransformedColoredTextured(m_rightRect.Right, m_rightRect.Bottom, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Bottom / tHeight);
            m_normalSliderQuads.Add(new Quad(topleft, topright, bottomleft, bottomright));

            //middle
            i = middle;
            rect = i.Rectangle;
            m_sliderRect = new RectangleF(m_position.X + m_leftRect.Width, m_position.Y + m_size.Height / 2 - rect.Height / 2, m_size.Width - m_leftRect.Width - m_rightRect.Width, rect.Height);

            topleft = new CustomVertex.TransformedColoredTextured(m_sliderRect.Left, m_sliderRect.Top, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Top / tHeight);
            topright = new CustomVertex.TransformedColoredTextured(m_sliderRect.Right, m_sliderRect.Top, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Top / tHeight);
            bottomleft = new CustomVertex.TransformedColoredTextured(m_sliderRect.Left, m_sliderRect.Bottom, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Bottom / tHeight);
            bottomright = new CustomVertex.TransformedColoredTextured(m_sliderRect.Right, m_sliderRect.Bottom, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Bottom / tHeight);
            m_normalSliderQuads.Add(new Quad(topleft, topright, bottomleft, bottomright));

            //marker
            i = marker;
            rect = i.Rectangle;
            m_markerRect = new RectangleF(m_sliderRect.X + m_sliderPosition * m_sliderRect.Width, m_position.Y + m_size.Height / 2 - rect.Height / 2, rect.Width, rect.Height);
            m_sliderMarkerRect = new RectangleF(m_position.X + m_leftRect.Width, m_position.Y + m_size.Height / 2 - rect.Height / 2,
                m_size.Width - m_leftRect.Width - m_rightRect.Width - m_markerRect.Width, rect.Height);

            topleft = new CustomVertex.TransformedColoredTextured(m_markerRect.Left, m_markerRect.Top, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Top / tHeight);
            topright = new CustomVertex.TransformedColoredTextured(m_markerRect.Right, m_markerRect.Top, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Top / tHeight);
            bottomleft = new CustomVertex.TransformedColoredTextured(m_markerRect.Left, m_markerRect.Bottom, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Bottom / tHeight);
            bottomright = new CustomVertex.TransformedColoredTextured(m_markerRect.Right, m_markerRect.Bottom, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Bottom / tHeight);
            m_normalMarkerQuad.Add(new Quad(topleft, topright, bottomleft, bottomright));

            #endregion

            left = style.GetNodeByName("Slider").GetNodeByName("OverLeftCap");
            middle = style.GetNodeByName("Slider").GetNodeByName("OverMiddle");
            right = style.GetNodeByName("Slider").GetNodeByName("OverRightCap");
            marker = style.GetNodeByName("Slider").GetNodeByName("OverMarker");

            #region Over
            //left
            i = left;
            rect = i.Rectangle;

            topleft = new CustomVertex.TransformedColoredTextured(m_leftRect.Left, m_leftRect.Top, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Top / tHeight);
            topright = new CustomVertex.TransformedColoredTextured(m_leftRect.Right, m_leftRect.Top, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Top / tHeight);
            bottomleft = new CustomVertex.TransformedColoredTextured(m_leftRect.Left, m_leftRect.Bottom, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Bottom / tHeight);
            bottomright = new CustomVertex.TransformedColoredTextured(m_leftRect.Right, m_leftRect.Bottom, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Bottom / tHeight);
            m_overSliderQuads.Add(new Quad(topleft, topright, bottomleft, bottomright));

            //right
            i = right;
            rect = i.Rectangle;

            topleft = new CustomVertex.TransformedColoredTextured(m_rightRect.Left, m_rightRect.Top, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Top / tHeight);
            topright = new CustomVertex.TransformedColoredTextured(m_rightRect.Right, m_rightRect.Top, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Top / tHeight);
            bottomleft = new CustomVertex.TransformedColoredTextured(m_rightRect.Left, m_rightRect.Bottom, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Bottom / tHeight);
            bottomright = new CustomVertex.TransformedColoredTextured(m_rightRect.Right, m_rightRect.Bottom, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Bottom / tHeight);
            m_overSliderQuads.Add(new Quad(topleft, topright, bottomleft, bottomright));

            //middle
            i = middle;
            rect = i.Rectangle;

            topleft = new CustomVertex.TransformedColoredTextured(m_sliderRect.Left, m_sliderRect.Top, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Top / tHeight);
            topright = new CustomVertex.TransformedColoredTextured(m_sliderRect.Right, m_sliderRect.Top, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Top / tHeight);
            bottomleft = new CustomVertex.TransformedColoredTextured(m_sliderRect.Left, m_sliderRect.Bottom, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Bottom / tHeight);
            bottomright = new CustomVertex.TransformedColoredTextured(m_sliderRect.Right, m_sliderRect.Bottom, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Bottom / tHeight);
            m_overSliderQuads.Add(new Quad(topleft, topright, bottomleft, bottomright));

            //marker
            i = marker;
            rect = i.Rectangle;

            topleft = new CustomVertex.TransformedColoredTextured(m_markerRect.Left, m_markerRect.Top, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Top / tHeight);
            topright = new CustomVertex.TransformedColoredTextured(m_markerRect.Right, m_markerRect.Top, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Top / tHeight);
            bottomleft = new CustomVertex.TransformedColoredTextured(m_markerRect.Left, m_markerRect.Bottom, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Bottom / tHeight);
            bottomright = new CustomVertex.TransformedColoredTextured(m_markerRect.Right, m_markerRect.Bottom, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Bottom / tHeight);
            m_overMarkerQuad.Add(new Quad(topleft, topright, bottomleft, bottomright));
            #endregion

            left = style.GetNodeByName("Slider").GetNodeByName("DownLeftCap");
            middle = style.GetNodeByName("Slider").GetNodeByName("DownMiddle");
            right = style.GetNodeByName("Slider").GetNodeByName("DownRightCap");
            marker = style.GetNodeByName("Slider").GetNodeByName("DownMarker");

            #region Down
            //left
            i = left;
            rect = i.Rectangle;

            topleft = new CustomVertex.TransformedColoredTextured(m_leftRect.Left, m_leftRect.Top, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Top / tHeight);
            topright = new CustomVertex.TransformedColoredTextured(m_leftRect.Right, m_leftRect.Top, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Top / tHeight);
            bottomleft = new CustomVertex.TransformedColoredTextured(m_leftRect.Left, m_leftRect.Bottom, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Bottom / tHeight);
            bottomright = new CustomVertex.TransformedColoredTextured(m_leftRect.Right, m_leftRect.Bottom, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Bottom / tHeight);
            m_downSliderQuads.Add(new Quad(topleft, topright, bottomleft, bottomright));

            //right
            i = right;
            rect = i.Rectangle;

            topleft = new CustomVertex.TransformedColoredTextured(m_rightRect.Left, m_rightRect.Top, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Top / tHeight);
            topright = new CustomVertex.TransformedColoredTextured(m_rightRect.Right, m_rightRect.Top, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Top / tHeight);
            bottomleft = new CustomVertex.TransformedColoredTextured(m_rightRect.Left, m_rightRect.Bottom, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Bottom / tHeight);
            bottomright = new CustomVertex.TransformedColoredTextured(m_rightRect.Right, m_rightRect.Bottom, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Bottom / tHeight);
            m_downSliderQuads.Add(new Quad(topleft, topright, bottomleft, bottomright));

            //middle
            i = middle;
            rect = i.Rectangle;

            topleft = new CustomVertex.TransformedColoredTextured(m_sliderRect.X, m_sliderRect.Y, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Top / tHeight);
            topright = new CustomVertex.TransformedColoredTextured(m_sliderRect.Right, m_sliderRect.Y, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Top / tHeight);
            bottomleft = new CustomVertex.TransformedColoredTextured(m_sliderRect.Width, m_sliderRect.Bottom, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Bottom / tHeight);
            bottomright = new CustomVertex.TransformedColoredTextured(m_sliderRect.Right, m_sliderRect.Bottom, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Bottom / tHeight);
            m_downSliderQuads.Add(new Quad(topleft, topright, bottomleft, bottomright));

            //marker
            i = marker;
            rect = i.Rectangle;

            topleft = new CustomVertex.TransformedColoredTextured(m_markerRect.X, m_markerRect.Y, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Top / tHeight);
            topright = new CustomVertex.TransformedColoredTextured(m_markerRect.Right, m_markerRect.Y, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Top / tHeight);
            bottomleft = new CustomVertex.TransformedColoredTextured(m_markerRect.Width, m_markerRect.Bottom, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Bottom / tHeight);
            bottomright = new CustomVertex.TransformedColoredTextured(m_markerRect.Right, m_markerRect.Bottom, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Bottom / tHeight);
            m_downMarkerQuad.Add(new Quad(topleft, topright, bottomleft, bottomright));
            #endregion

            left = style.GetNodeByName("Slider").GetNodeByName("DisabledLeftCap");
            middle = style.GetNodeByName("Slider").GetNodeByName("DisabledMiddle");
            right = style.GetNodeByName("Slider").GetNodeByName("DisabledRightCap");
            marker = style.GetNodeByName("Slider").GetNodeByName("DisabledMarker");

            #region Disabled
            //left
            i = left;
            rect = i.Rectangle;

            topleft = new CustomVertex.TransformedColoredTextured(m_leftRect.Left, m_leftRect.Top, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Top / tHeight);
            topright = new CustomVertex.TransformedColoredTextured(m_leftRect.Right, m_leftRect.Top, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Top / tHeight);
            bottomleft = new CustomVertex.TransformedColoredTextured(m_leftRect.Left, m_leftRect.Bottom, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Bottom / tHeight);
            bottomright = new CustomVertex.TransformedColoredTextured(m_leftRect.Right, m_leftRect.Bottom, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Bottom / tHeight);
            m_disabledSliderQuads.Add(new Quad(topleft, topright, bottomleft, bottomright));

            //right
            i = right;
            rect = i.Rectangle;

            topleft = new CustomVertex.TransformedColoredTextured(m_rightRect.X, m_rightRect.Y, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Top / tHeight);
            topright = new CustomVertex.TransformedColoredTextured(m_rightRect.Right, m_rightRect.Y, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Top / tHeight);
            bottomleft = new CustomVertex.TransformedColoredTextured(m_rightRect.Width, m_rightRect.Bottom, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Bottom / tHeight);
            bottomright = new CustomVertex.TransformedColoredTextured(m_rightRect.Right, m_rightRect.Bottom, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Bottom / tHeight);
            m_disabledSliderQuads.Add(new Quad(topleft, topright, bottomleft, bottomright));

            //middle
            i = middle;
            rect = i.Rectangle;

            topleft = new CustomVertex.TransformedColoredTextured(m_sliderRect.X, m_sliderRect.Y, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Top / tHeight);
            topright = new CustomVertex.TransformedColoredTextured(m_sliderRect.Right, m_sliderRect.Y, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Top / tHeight);
            bottomleft = new CustomVertex.TransformedColoredTextured(m_sliderRect.Width, m_sliderRect.Bottom, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Bottom / tHeight);
            bottomright = new CustomVertex.TransformedColoredTextured(m_sliderRect.Right, m_sliderRect.Bottom, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Bottom / tHeight);
            m_disabledSliderQuads.Add(new Quad(topleft, topright, bottomleft, bottomright));

            //marker
            i = marker;
            rect = i.Rectangle;

            topleft = new CustomVertex.TransformedColoredTextured(m_markerRect.X, m_markerRect.Y, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Top / tHeight);
            topright = new CustomVertex.TransformedColoredTextured(m_markerRect.Right, m_markerRect.Y, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Top / tHeight);
            bottomleft = new CustomVertex.TransformedColoredTextured(m_markerRect.Width, m_markerRect.Bottom, 0, 1,
                i.Color.ToArgb(), rect.Left / tWidth, rect.Bottom / tHeight);
            bottomright = new CustomVertex.TransformedColoredTextured(m_markerRect.Right, m_markerRect.Bottom, 0, 1,
                i.Color.ToArgb(), rect.Right / tWidth, rect.Bottom / tHeight);
            m_disabledMarkerQuad.Add(new Quad(topleft, topright, bottomleft, bottomright));
            #endregion

            foreach (Quad q in m_normalSliderQuads)
            {
                q.X += m_positionDelta.X;
                q.Y += m_positionDelta.Y;
            }
            foreach (Quad q in m_overSliderQuads)
            {
                q.X += m_positionDelta.X;
                q.Y += m_positionDelta.Y;
            }
            foreach (Quad q in m_downSliderQuads)
            {
                q.X += m_positionDelta.X;
                q.Y += m_positionDelta.Y;
            }
            foreach (Quad q in m_disabledSliderQuads)
            {
                q.X += m_positionDelta.X;
                q.Y += m_positionDelta.Y;
            }
            foreach (Quad q in m_normalMarkerQuad)
            {
                q.X += m_positionDelta.X;
                q.Y += m_positionDelta.Y;
            }
            foreach (Quad q in m_overMarkerQuad)
            {
                q.X += m_positionDelta.X;
                q.Y += m_positionDelta.Y;
            }
            foreach (Quad q in m_downMarkerQuad)
            {
                q.X += m_positionDelta.X;
                q.Y += m_positionDelta.Y;
            }
            foreach (Quad q in m_disabledMarkerQuad)
            {
                q.X += m_positionDelta.X;
                q.Y += m_positionDelta.Y;
            }
        }
 protected override void ProcessStyle(GUIStyle style)
 {
     base.ProcessStyle(style);
     //m_fo
     m_color = style.GetNodeByName("TextLabel").Defaults.Color;
 }