Beispiel #1
0
        protected override void LoadContent()
        {
            spriteBatch = new SpriteBatch(GraphicsDevice);

            startGameSplash = Content.Load <Texture2D>("start-splash");
            background      = Content.Load <Texture2D>("background");
            gameOverTexture = Content.Load <Texture2D>("game-over");

            howtoTexture   = Content.Load <Texture2D>("howto");
            creditsTexture = Content.Load <Texture2D>("creds");
            logoTexture    = Content.Load <Texture2D>("flappyeric");


            soundEffects.Add(Content.Load <SoundEffect>("shutdown"));

            ericBird = new SpriteClass(GraphicsDevice, "Content/ericgif.gif", ScaleToHighDPI(0.3f));

            pipeTop    = new SpriteClass(GraphicsDevice, "Content/pipedown.png", ScaleToHighDPI(1f));
            pipeBottom = new SpriteClass(GraphicsDevice, "Content/pipeup.png", ScaleToHighDPI(1f));

            pipeTop2    = new SpriteClass(GraphicsDevice, "Content/pipedown.png", ScaleToHighDPI(1f));
            pipeBottom2 = new SpriteClass(GraphicsDevice, "Content/pipeup.png", ScaleToHighDPI(1f));

            scoreFont = Content.Load <SpriteFont>("Score");
            stateFont = Content.Load <SpriteFont>("GameState");
            credsFont = Content.Load <SpriteFont>("Credits");
        }
Beispiel #2
0
 public bool RectangleCollision(SpriteClass otherSprite)
 {
     if (this.x + this.texture.Width * this.scale * HITBOXSCALE / 2 < otherSprite.x - otherSprite.texture.Width * otherSprite.scale / 2)
     {
         return(false);
     }
     if (this.y + this.texture.Height * this.scale * HITBOXSCALE / 2 < otherSprite.y - otherSprite.texture.Height * otherSprite.scale / 2)
     {
         return(false);
     }
     if (this.x - this.texture.Width * this.scale * HITBOXSCALE / 2 > otherSprite.x + otherSprite.texture.Width * otherSprite.scale / 2)
     {
         return(false);
     }
     if (this.y - this.texture.Height * this.scale * HITBOXSCALE / 2 > otherSprite.y + otherSprite.texture.Height * otherSprite.scale / 2)
     {
         return(false);
     }
     return(true);
 }