public Bitmap pixelCensorship(Image image, int[] coordinates)
        {
            Bitmap bitmap = image.BitmapImage;

            double[] coordinatesDouble = new double[coordinates.Length];
            for (int i = 0; i < coordinates.Length; i++)
            {
                coordinatesDouble[i] = Convert.ToDouble(coordinates[i]);
            }
            Scissors scissors      = new Scissors();
            Resizer  resizer       = new Resizer();
            AddImage AI            = new AddImage();
            Bitmap   cropped       = scissors.Crop(bitmap, coordinatesDouble);
            Bitmap   ResizedSmall  = resizer.ResizeImage(cropped, 10, 10);
            Bitmap   ResizedNormal = resizer.ResizeImage(ResizedSmall, cropped.Width, cropped.Height);
            Bitmap   Final         = AI.InsertImage(bitmap, ResizedNormal, coordinates[0], coordinates[1], coordinates[2], coordinates[3]);

            return(Final);
        }
Beispiel #2
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        public Bitmap Mosaic(Image image, List <Image> images, int width = 10, int height = 10)
        {
            Console.WriteLine("Loading images, please wait");
            //Converting loaded image into bitmap
            Resizer  resizer  = new Resizer();
            Bitmap   imageBit = image.BitmapImage;
            Bitmap   bmp      = (Bitmap)imageBit.Clone();
            Scissors scissors = new Scissors();

            bmp = resizer.ResizeImage(bmp, 80 * width, 80 * height);

            int bmpWidth  = bmp.Width / (bmp.Width / width);
            int bmpHeight = bmp.Height / (bmp.Height / height);

            Console.WriteLine("Dividing Image");
            List <int[]> coords             = new List <int[]>();
            Dictionary <Bitmap, int[]> dict = new Dictionary <Bitmap, int[]>();

            for (int i = 0; i < (bmp.Width / width); i++)
            {
                for (int y = 0; y < (bmp.Height / height); y++)
                {
                    Graphics  gr = Graphics.FromImage(bmp);
                    Rectangle r  = new Rectangle(i * bmpWidth,
                                                 y * bmpHeight,
                                                 bmpWidth,
                                                 bmpHeight);
                    double[] coord    = { r.X, r.Y, r.Width, r.Height };
                    int[]    bitCoord = { (i * bmpWidth),
                                          (y * bmpHeight),
                                          (bmpWidth),
                                          (bmpHeight) };
                    dict.Add(scissors.Crop(bmp, coord), bitCoord);
                    coords.Add(bitCoord);
                }
            }
            List <Bitmap> list = new List <Bitmap>();

            foreach (KeyValuePair <Bitmap, int[]> keys in dict)
            {
                list.Add(keys.Key);
            }

            Console.WriteLine("Getting Avg RGBS");
            List <int[]> rgbAVG = avgRGB(list);


            List <Bitmap> imagesList = new List <Bitmap>();

            foreach (Image imageInsert in images)
            {
                imagesList.Add(imageInsert.BitmapImage);
            }
            Bitmap      baseImage = new Bitmap(bmp.Width, bmp.Height);
            int         AvgCont   = 0;
            int         max       = list.Count;
            ColorFilter CF        = new ColorFilter();

            while (true)
            {
                double porcentage = ((double)AvgCont / (double)max);
                BarraCarga("Creando Mosaico", porcentage);
                if (AvgCont < max)
                {
                    Color color = Color.FromArgb(rgbAVG[AvgCont][0], rgbAVG[AvgCont][1], rgbAVG[AvgCont][2]);
                    baseImage = InsertImage(baseImage, CF.ApplyFilter(Random(images), color)
                                            , coords[AvgCont][0], coords[AvgCont][1], coords[AvgCont][2], coords[AvgCont][3]);
                }
                else
                {
                    return(baseImage);
                }
                AvgCont++;
                GC.Collect();
            }
        }