public void setPlayerMechConfiguration(MechConfiguration mechConfiguration)
 {
     this.playerConfiguration = mechConfiguration;
 }
Beispiel #2
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        void Start()
        {
            // TODO Load mech configuratoin from previous save
            mechConfiguration = new MechConfiguration ();
            mechConfiguration.setLeftWeapon (WeaponFactory.getWeaponConfiguration(PrebuiltWeaponType.Chaingun));
            mechConfiguration.setRightWeapon (WeaponFactory.getWeaponConfiguration(PrebuiltWeaponType.MissileLauncher));
            updateMechConfigPanel ();

            // Hide any panels that might currentely be rendered
            if (panelsToHideOnStart != null) {
                for(int i = 0; i < panelsToHideOnStart.Length; i ++){
                    panelsToHideOnStart[i].SetActive(false);
                }
            }

            // Show any panels that might not be currentely rendered
            if (panelsToDisplayOnStart != null) {
                for(int i = 0; i < panelsToDisplayOnStart.Length; i ++){
                    panelsToDisplayOnStart[i].SetActive(true);
                }
            }
        }