Beispiel #1
0
 public void AddUnit(Unit u)
 {
     if (!mUnitList.Contains(u))
     {
         mUnitDic[u.Id] = u;
         mUnitList.Add(u);
         this.AddUnitWithInputIndex(u);
         u.SetRollBackDriver(this.GetComponent <RollbackDriver>());
     }
     else
     {
         Log.Warning("重复添加UnitTo World");
     }
 }