Beispiel #1
0
        public static Body CreateBalloon(Vector3 target, Vector3 position, ComponentManager componentManager, ContentManager content, GraphicsDevice graphics, ShipmentOrder order, Faction master)
        {
            Body balloon = new Body("Balloon", componentManager.RootComponent,
                                    Matrix.CreateTranslation(position), new Vector3(0.5f, 1, 0.5f), new Vector3(0, -2, 0));

            SpriteSheet  tex    = new SpriteSheet(ContentPaths.Entities.Balloon.Sprites.balloon);
            List <Point> points = new List <Point>
            {
                new Point(0, 0)
            };
            Animation balloonAnimation = new Animation(graphics, new SpriteSheet(ContentPaths.Entities.Balloon.Sprites.balloon), "balloon", points, false, Color.White, 0.001f, false);
            Sprite    sprite           = new Sprite(componentManager, "sprite", balloon, Matrix.Identity, tex, false)
            {
                OrientationType = Sprite.OrientMode.Spherical
            };

            sprite.AddAnimation(balloonAnimation);

            Matrix    shadowTransform = Matrix.CreateRotationX((float)Math.PI * 0.5f);
            Shadow    shadow          = new Shadow(componentManager, "shadow", balloon, shadowTransform, new SpriteSheet(ContentPaths.Effects.shadowcircle));
            BalloonAI balloonAI       = new BalloonAI(balloon, target, order, master);

            MinimapIcon minimapIcon = new MinimapIcon(balloon, new ImageFrame(TextureManager.GetTexture(ContentPaths.GUI.map_icons), 16, 2, 0));

            return(balloon);
        }
Beispiel #2
0
 public static void RemoveMinimapIcon(MinimapIcon icon)
 {
     lock (minimapIcons)
     {
         if (minimapIcons.Contains(icon))
         {
             minimapIcons.Remove(icon);
         }
     }
 }
Beispiel #3
0
 public static void AddMinimapIcon(MinimapIcon newIcon)
 {
     lock (minimapIcons)
     {
         if (minimapIcons.Contains(newIcon))
         {
             return;
         }
         minimapIcons.Add(newIcon);
     }
 }
Beispiel #4
0
        private static void RemoveMinimapIcon(GameComponent icon)
        {
            System.Diagnostics.Debug.Assert(icon is MinimapIcon);
            MinimapIcon mapIcon = icon as MinimapIcon;

            lock (minimapIcons)
            {
                if (minimapIcons.Contains(mapIcon))
                {
                    minimapIcons.Remove(mapIcon);
                }
            }
        }
Beispiel #5
0
        private static void AddMinimapIcon(GameComponent newIcon)
        {
            System.Diagnostics.Debug.Assert(newIcon is MinimapIcon);

            MinimapIcon mapIcon = newIcon as MinimapIcon;

            lock (minimapIcons)
            {
                if (minimapIcons.Contains(mapIcon))
                {
                    return;
                }
                minimapIcons.Add(mapIcon);
            }
        }
Beispiel #6
0
        public void Initialize(EmployeeClass dwarfClass)
        {
            Physics.Orientation = Physics.OrientMode.RotateY;
            CreateSprite(Stats.CurrentClass, Manager);
            Sprite.LightsWithVoxels = false;

            Physics.AddChild(new EnemySensor(Manager, "EnemySensor", Matrix.Identity, new Vector3(20, 5, 20), Vector3.Zero));

            Physics.AddChild(new CreatureAI(Manager, "Fairy AI", Sensors, PlanService));

            Attacks = new List <Attack>()
            {
                new Attack(Stats.CurrentClass.Attacks[0])
            };

            Physics.AddChild(new Inventory(Manager, "Inventory", Physics.BoundingBox.Extents(), Physics.LocalBoundingBoxOffset));

            Physics.AddChild(Shadow.Create(0.75f, Manager));

            Physics.Tags.Add("Dwarf");

            Physics.AddChild(new ParticleTrigger("star_particle", Manager, "Death Gibs", Matrix.Identity, Vector3.One, Vector3.Zero)
            {
                TriggerOnDeath = true,
                TriggerAmount  = 5,
                SoundToPlay    = ContentPaths.Audio.wurp,
            });

            NoiseMaker.Noises["Hurt"] = new List <string>
            {
                ContentPaths.Audio.tinkle
            };


            NoiseMaker.Noises["Chew"] = new List <string>
            {
                ContentPaths.Audio.tinkle
            };

            NoiseMaker.Noises["Jump"] = new List <string>
            {
                ContentPaths.Audio.tinkle
            };

            MinimapIcon minimapIcon = Physics.AddChild(new MinimapIcon(Manager, new NamedImageFrame(ContentPaths.GUI.map_icons, 16, 0, 0))) as MinimapIcon;

            //new LightEmitter("Light Emitter", Sprite, Matrix.Identity, Vector3.One, Vector3.One, 255, 150);
            Stats.FullName = TextGenerator.GenerateRandom("$firstname");
            //Stats.LastName = "The Fairy";

            Stats.CanSleep            = false;
            Stats.CanEat              = false;
            AI.Movement.CanClimbWalls = true;
            AI.Movement.CanFly        = true;
            AI.Movement.SetCost(MoveType.Fly, 1.0f);
            AI.Movement.SetSpeed(MoveType.Fly, 1.0f);
            AI.Movement.SetCost(MoveType.ClimbWalls, 1.0f);
            AI.Movement.SetSpeed(MoveType.ClimbWalls, 1.0f);
            AI.Movement.SetCan(MoveType.Dig, true);
            Species = "Fairy";
        }
Beispiel #7
0
        public void Initialize(EmployeeClass dwarfClass)
        {
            Physics.Orientation = Physics.OrientMode.RotateY;
            Sprite = new CharacterSprite(Graphics, Manager, "Dwarf Sprite", Physics, Matrix.CreateTranslation(new Vector3(0, 0.15f, 0)));
            foreach (Animation animation in dwarfClass.Animations)
            {
                Sprite.AddAnimation(animation.Clone());
            }
            Sprite.SpriteSheet      = Sprite.Animations.First().Value.SpriteSheet;
            Sprite.CurrentAnimation = Sprite.Animations.First().Value;
            Sprite.CurrentAnimation.NextFrame();
            Hands = new Grabber("hands", Physics, Matrix.Identity, new Vector3(0.1f, 0.1f, 0.1f), Vector3.Zero);

            Sensors = new EnemySensor(Manager, "EnemySensor", Physics, Matrix.Identity, new Vector3(20, 5, 20), Vector3.Zero);

            AI = new CreatureAI(this, "Dwarf AI", Sensors, PlanService);

            Attacks = new List <Attack>()
            {
                new Attack(Stats.CurrentClass.Attacks[0])
            };

            Inventory = new Inventory("Inventory", Physics)
            {
                Resources = new ResourceContainer
                {
                    MaxResources = 128
                }
            };

            Matrix shadowTransform = Matrix.CreateRotationX((float)Math.PI * 0.5f);

            shadowTransform.Translation = new Vector3(0.0f, -0.5f, 0.0f);

            Shadow = new Shadow(Manager, "Shadow", Physics, shadowTransform,
                                new SpriteSheet(ContentPaths.Effects.shadowcircle))
            {
                GlobalScale = 1.25f
            };
            List <Point> shP = new List <Point>
            {
                new Point(0, 0)
            };
            Animation shadowAnimation = new Animation(Graphics, new SpriteSheet(ContentPaths.Effects.shadowcircle), "sh", 32, 32, shP, false, Color.Black, 1, 0.7f, 0.7f, false);

            Shadow.AddAnimation(shadowAnimation);
            shadowAnimation.Play();
            Shadow.SetCurrentAnimation("sh");
            Physics.Tags.Add("Dwarf");

            DeathParticleTrigger = new ParticleTrigger("blood_particle", Manager, "Death Gibs", Physics, Matrix.Identity, Vector3.One, Vector3.Zero)
            {
                TriggerOnDeath  = true,
                TriggerAmount   = 1,
                BoxTriggerTimes = 10,
                SoundToPlay     = ContentPaths.Entities.Dwarf.Audio.dwarfhurt1,
            };
            Flames = new Flammable(Manager, "Flames", Physics, this);

            NoiseMaker.Noises["Hurt"] = new List <string>
            {
                ContentPaths.Entities.Dwarf.Audio.dwarfhurt1,
                ContentPaths.Entities.Dwarf.Audio.dwarfhurt2,
                ContentPaths.Entities.Dwarf.Audio.dwarfhurt3,
                ContentPaths.Entities.Dwarf.Audio.dwarfhurt4,
            };

            NoiseMaker.Noises["Ok"] = new List <string>()
            {
                ContentPaths.Audio.ok0,
                ContentPaths.Audio.ok1,
                ContentPaths.Audio.ok2
            };


            NoiseMaker.Noises["Chew"] = new List <string>
            {
                ContentPaths.Audio.chew
            };

            NoiseMaker.Noises["Jump"] = new List <string>
            {
                ContentPaths.Audio.jump
            };

            MinimapIcon minimapIcon = new MinimapIcon(Physics, new ImageFrame(TextureManager.GetTexture(ContentPaths.GUI.map_icons), 16, 0, 0));

            Stats.FullName            = TextGenerator.GenerateRandom("$firstname", " ", "$lastname");
            Stats.Size                = 5;
            Stats.CanSleep            = true;
            Stats.CanEat              = true;
            AI.Movement.CanClimbWalls = true;
            AI.Movement.SetCost(MoveType.ClimbWalls, 50.0f);
            AI.Movement.SetSpeed(MoveType.ClimbWalls, 0.15f);
            AI.TriggersMourning = true;
        }
Beispiel #8
0
        public void Initialize()
        {
            Physics.Orientation = Physics.OrientMode.RotateY;
            Sprite = new CharacterSprite(Graphics, Manager, "Goblin Sprite", Physics, Matrix.CreateTranslation(new Vector3(0, 0.1f, 0)));
            foreach (Animation animation in Stats.CurrentClass.Animations)
            {
                Sprite.AddAnimation(animation.Clone());
            }

            HasMeat  = false;
            HasBones = false;

            Hands = new Grabber("hands", Physics, Matrix.Identity, new Vector3(0.1f, 0.1f, 0.1f), Vector3.Zero);

            Sensors = new EnemySensor(Manager, "EnemySensor", Physics, Matrix.Identity, new Vector3(20, 5, 20), Vector3.Zero);

            AI = new CreatureAI(this, "Goblin AI", Sensors, PlanService);

            Attacks = new List <Attack>()
            {
                new Attack(Stats.CurrentClass.Attacks[0])
            };

            Inventory = new Inventory("Inventory", Physics)
            {
                Resources = new ResourceContainer
                {
                    MaxResources = 16
                }
            };

            Matrix shadowTransform = Matrix.CreateRotationX((float)Math.PI * 0.5f);

            shadowTransform.Translation = new Vector3(0.0f, -0.5f, 0.0f);

            SpriteSheet shadowTexture = new SpriteSheet(ContentPaths.Effects.shadowcircle);

            Shadow = new Shadow(Manager, "Shadow", Physics, shadowTransform, shadowTexture);
            List <Point> shP = new List <Point>
            {
                new Point(0, 0)
            };
            Animation shadowAnimation = new Animation(Graphics, new SpriteSheet(ContentPaths.Effects.shadowcircle), "sh", 32, 32, shP, false, Color.Black, 1, 0.7f, 0.7f, false);

            Shadow.AddAnimation(shadowAnimation);
            shadowAnimation.Play();
            Shadow.SetCurrentAnimation("sh");
            Physics.Tags.Add("Goblin");

            DeathParticleTrigger = new ParticleTrigger("blood_particle", Manager, "Death Gibs", Physics, Matrix.Identity, Vector3.One, Vector3.Zero)
            {
                TriggerOnDeath = true,
                TriggerAmount  = 3,
                SoundToPlay    = ContentPaths.Entities.Goblin.Audio.goblinhurt1
            };
            Flames = new Flammable(Manager, "Flames", Physics, this);


            NoiseMaker.Noises["Hurt"] = new List <string>
            {
                ContentPaths.Entities.Goblin.Audio.goblinhurt1,
                ContentPaths.Entities.Goblin.Audio.goblinhurt2,
                ContentPaths.Entities.Goblin.Audio.goblinhurt3,
                ContentPaths.Entities.Goblin.Audio.goblinhurt4,
            };


            MinimapIcon minimapIcon = new MinimapIcon(Physics, new ImageFrame(TextureManager.GetTexture(ContentPaths.GUI.map_icons), 16, 3, 0));



            NoiseMaker.Noises["Chew"] = new List <string>
            {
                ContentPaths.Audio.chew
            };

            NoiseMaker.Noises["Jump"] = new List <string>
            {
                ContentPaths.Audio.jump
            };

            Stats.FullName = TextGenerator.GenerateRandom("$goblinname");
            //Stats.LastName = TextGenerator.GenerateRandom("$goblinfamily");
            Stats.Size = 4;
        }
Beispiel #9
0
        public void Initialize()
        {
            Physics.Orientation = Physics.OrientMode.RotateY;
            Sprite = new CharacterSprite(Graphics, Manager, "Elf Sprite", Physics, Matrix.CreateTranslation(new Vector3(0, 0.35f, 0)));
            foreach (Animation animation in Stats.CurrentClass.Animations)
            {
                Sprite.AddAnimation(animation.Clone());
            }

            Hands = new Grabber("hands", Physics, Matrix.Identity, new Vector3(0.1f, 0.1f, 0.1f), Vector3.Zero);

            Sensors = new EnemySensor(Manager, "EnemySensor", Physics, Matrix.Identity, new Vector3(20, 5, 20), Vector3.Zero);

            AI = new CreatureAI(this, "Elf AI", Sensors, PlanService);

            Attacks = new List<Attack>() { new Attack(Stats.CurrentClass.Attacks[0]) };

            Inventory = new Inventory("Inventory", Physics)
            {
                Resources = new ResourceContainer
                {
                    MaxResources = 16
                }
            };

            Matrix shadowTransform = Matrix.CreateRotationX((float)Math.PI * 0.5f);
            shadowTransform.Translation = new Vector3(0.0f, -0.5f, 0.0f);

            SpriteSheet shadowTexture = new SpriteSheet(ContentPaths.Effects.shadowcircle);

            Shadow = new Shadow(Manager, "Shadow", Physics, shadowTransform, shadowTexture);
            List<Point> shP = new List<Point>
            {
                new Point(0, 0)
            };
            Animation shadowAnimation = new Animation(Graphics, new SpriteSheet(ContentPaths.Effects.shadowcircle), "sh", 32, 32, shP, false, Color.Black, 1, 0.7f, 0.7f, false);
            Shadow.AddAnimation(shadowAnimation);
            shadowAnimation.Play();
            Shadow.SetCurrentAnimation("sh");
            Physics.Tags.Add("Goblin");

            DeathParticleTrigger = new ParticleTrigger("blood_particle", Manager, "Death Gibs", Physics, Matrix.Identity, Vector3.One, Vector3.Zero)
            {
                TriggerOnDeath = true,
                TriggerAmount = 5,
                SoundToPlay = ContentPaths.Entities.Goblin.Audio.goblinhurt1
            };
            Flames = new Flammable(Manager, "Flames", Physics, this);

            NoiseMaker.Noises["Hurt"] = new List<string>
            {
                ContentPaths.Entities.Goblin.Audio.goblinhurt1,
                ContentPaths.Entities.Goblin.Audio.goblinhurt2,
                ContentPaths.Entities.Goblin.Audio.goblinhurt3,
                ContentPaths.Entities.Goblin.Audio.goblinhurt4,
            };

            MinimapIcon minimapIcon = new MinimapIcon(Physics, new ImageFrame(TextureManager.GetTexture(ContentPaths.GUI.map_icons), 16, 3, 0));

            NoiseMaker.Noises["Chew"] = new List<string>
            {
                ContentPaths.Audio.chew
            };

            NoiseMaker.Noises["Jump"] = new List<string>
            {
                ContentPaths.Audio.jump
            };

            Stats.FullName = TextGenerator.GenerateRandom("$elfname");
            //Stats.LastName = TextGenerator.GenerateRandom("$elffamily");
            Stats.Size = 4;
        }
Beispiel #10
0
        public void Initialize(EmployeeClass dwarfClass)
        {
            Stats.Gender        = Mating.RandomGender();
            Physics.Orientation = Physics.OrientMode.RotateY;
            CreateDwarfSprite(dwarfClass, Manager);

            Physics.AddChild(new EnemySensor(Manager, "EnemySensor", Matrix.Identity, new Vector3(20, 5, 20), Vector3.Zero));

            Physics.AddChild(new CreatureAI(Manager, "Dwarf AI", Sensors, PlanService));

            Attacks = new List <Attack>()
            {
                new Attack(Stats.CurrentClass.Attacks[0])
            };

            Physics.AddChild(new Inventory(Manager, "Inventory", Physics.BoundingBox.Extents(), Physics.LocalBoundingBoxOffset));


            Physics.Tags.Add("Dwarf");

            Physics.AddChild(new ParticleTrigger("blood_particle", Manager, "Death Gibs", Matrix.Identity, Vector3.One, Vector3.Zero)
            {
                TriggerOnDeath  = true,
                TriggerAmount   = 1,
                BoxTriggerTimes = 10,
                SoundToPlay     = ContentPaths.Entities.Dwarf.Audio.dwarfhurt1,
            });

            Physics.AddChild(new Flammable(Manager, "Flames"));

            Physics.AddChild(Shadow.Create(0.75f, Manager));

            NoiseMaker.Noises["Hurt"] = new List <string>
            {
                ContentPaths.Audio.Oscar.sfx_ic_dwarf_hurt_1,
                ContentPaths.Audio.Oscar.sfx_ic_dwarf_hurt_2,
            };

            NoiseMaker.Noises["Ok"] = new List <string>()
            {
                ContentPaths.Audio.Oscar.sfx_ic_dwarf_ok_1,
                ContentPaths.Audio.Oscar.sfx_ic_dwarf_ok_2,
                ContentPaths.Audio.Oscar.sfx_ic_dwarf_ok_3
            };

            NoiseMaker.Noises["Die"] = new List <string>()
            {
                ContentPaths.Audio.Oscar.sfx_ic_dwarf_death
            };

            NoiseMaker.Noises["Pleased"] = new List <string>()
            {
                ContentPaths.Audio.Oscar.sfx_ic_dwarf_pleased
            };

            NoiseMaker.Noises["Tantrum"] = new List <string>()
            {
                ContentPaths.Audio.Oscar.sfx_ic_dwarf_tantrum_1,
                ContentPaths.Audio.Oscar.sfx_ic_dwarf_tantrum_2,
                ContentPaths.Audio.Oscar.sfx_ic_dwarf_tantrum_3,
            };
            NoiseMaker.Noises["Jump"] = new List <string>()
            {
                ContentPaths.Audio.Oscar.sfx_ic_dwarf_jump
            };

            NoiseMaker.Noises["Climb"] = new List <string>()
            {
                ContentPaths.Audio.Oscar.sfx_ic_dwarf_climb_1,
                ContentPaths.Audio.Oscar.sfx_ic_dwarf_climb_2,
                ContentPaths.Audio.Oscar.sfx_ic_dwarf_climb_3
            };

            MinimapIcon minimapIcon = Physics.AddChild(new MinimapIcon(Manager, new NamedImageFrame(ContentPaths.GUI.map_icons, 16, 0, 0))) as MinimapIcon;

            Stats.FullName            = TextGenerator.GenerateRandom("$firstname", " ", "$lastname");
            Stats.Size                = 5;
            Stats.CanSleep            = true;
            Stats.CanEat              = true;
            Stats.CanGetBored         = true;
            AI.Movement.CanClimbWalls = true; // Why isn't this a flag like the below?
            AI.Movement.SetCan(MoveType.Teleport, true);
            AI.Movement.SetCost(MoveType.Teleport, 1.0f);
            AI.Movement.SetSpeed(MoveType.Teleport, 10.0f);
            AI.Movement.SetCost(MoveType.ClimbWalls, 50.0f);
            AI.Movement.SetSpeed(MoveType.ClimbWalls, 0.15f);
            AI.Movement.SetCan(MoveType.EnterVehicle, true);
            AI.Movement.SetCan(MoveType.ExitVehicle, true);
            AI.Movement.SetCan(MoveType.RideVehicle, true);
            AI.Movement.SetCost(MoveType.EnterVehicle, 1.0f);
            AI.Movement.SetCost(MoveType.ExitVehicle, 1.0f);
            AI.Movement.SetCost(MoveType.RideVehicle, 0.01f);
            AI.Movement.SetSpeed(MoveType.RideVehicle, 3.0f);
            AI.Movement.SetSpeed(MoveType.EnterVehicle, 1.0f);
            AI.Movement.SetSpeed(MoveType.ExitVehicle, 1.0f);
            if (AI.Stats.IsTaskAllowed(Task.TaskCategory.Dig))
            {
                AI.Movement.SetCan(MoveType.Dig, true);
            }
            AI.TriggersMourning = true;
            AI.Biography        = Applicant.GenerateBiography(AI.Stats.FullName, Stats.Gender);
            Species             = "Dwarf";
            Status.Money        = (decimal)MathFunctions.Rand(0, 150);

            Physics.AddChild(new VoxelRevealer(Manager, Physics, 5)).SetFlag(Flag.ShouldSerialize, false);

            Physics.AddChild(new DwarfThoughts(Manager, "Thoughts"));
        }
Beispiel #11
0
        public void Initialize(EmployeeClass dwarfClass)
        {
            Physics.Orientation = Physics.OrientMode.RotateY;
            Sprite = new CharacterSprite(Graphics, Manager, "Fairy Sprite", Physics, Matrix.CreateTranslation(new Vector3(0, 0.5f, 0)));
            foreach (Animation animation in dwarfClass.Animations)
            {
                Sprite.AddAnimation(animation.Clone());
            }
            Sprite.LightsWithVoxels = false;

            Hands = new Grabber("hands", Physics, Matrix.Identity, new Vector3(0.1f, 0.1f, 0.1f), Vector3.Zero);

            Sensors = new EnemySensor(Manager, "EnemySensor", Physics, Matrix.Identity, new Vector3(20, 5, 20), Vector3.Zero);

            AI = new CreatureAI(this, "Fairy AI", Sensors, PlanService);

            Attacks = new List <Attack>()
            {
                new Attack(Stats.CurrentClass.Attacks[0])
            };


            Inventory = new Inventory("Inventory", Physics)
            {
                Resources = new ResourceContainer
                {
                    MaxResources = 128
                }
            };

            Matrix shadowTransform = Matrix.CreateRotationX((float)Math.PI * 0.5f);

            shadowTransform.Translation = new Vector3(0.0f, -0.5f, 0.0f);

            Shadow = new Shadow(Manager, "Shadow", Physics, shadowTransform, new SpriteSheet(ContentPaths.Effects.shadowcircle));
            List <Point> shP = new List <Point>
            {
                new Point(0, 0)
            };
            Animation shadowAnimation = new Animation(Graphics, new SpriteSheet(ContentPaths.Effects.shadowcircle), "sh", 32, 32, shP, false, Color.Black, 1, 0.7f, 0.7f, false);

            Shadow.AddAnimation(shadowAnimation);
            shadowAnimation.Play();
            Shadow.SetCurrentAnimation("sh");
            Physics.Tags.Add("Dwarf");



            DeathParticleTrigger = new ParticleTrigger("star_particle", Manager, "Death Gibs", Physics, Matrix.Identity, Vector3.One, Vector3.Zero)
            {
                TriggerOnDeath = true,
                TriggerAmount  = 5,
                SoundToPlay    = ContentPaths.Audio.wurp,
            };

            NoiseMaker.Noises["Hurt"] = new List <string>
            {
                ContentPaths.Audio.tinkle
            };


            NoiseMaker.Noises["Chew"] = new List <string>
            {
                ContentPaths.Audio.tinkle
            };

            NoiseMaker.Noises["Jump"] = new List <string>
            {
                ContentPaths.Audio.tinkle
            };

            MinimapIcon minimapIcon = new MinimapIcon(Physics, new ImageFrame(TextureManager.GetTexture(ContentPaths.GUI.map_icons), 16, 0, 0));

            //new LightEmitter("Light Emitter", Sprite, Matrix.Identity, Vector3.One, Vector3.One, 255, 150);
            new Bobber(0.25f, 3.0f, MathFunctions.Rand(), Sprite);

            Stats.FullName = TextGenerator.GenerateRandom("$firstname");
            //Stats.LastName = "The Fairy";

            Stats.CanSleep = false;
            Stats.CanEat   = false;
        }
Beispiel #12
0
        public void Initialize()
        {
            Physics.Orientation = Physics.OrientMode.RotateY;
            CreateSprite(Stats.CurrentClass, Manager);

            Physics.AddChild(new EnemySensor(Manager, "EnemySensor", Matrix.Identity, new Vector3(20, 5, 20), Vector3.Zero));

            Physics.AddChild(new PacingCreatureAI(Manager, "Demon AI", Sensors, PlanService)
            {
                Movement = { CanFly = true, CanSwim = false, CanDig = true }
            });

            Attacks = new List <Attack>()
            {
                new Attack(Stats.CurrentClass.Attacks[0])
            };

            Physics.AddChild(new Inventory(Manager, "Inventory", Physics.BoundingBox.Extents(), Physics.LocalBoundingBoxOffset));

            Physics.AddChild(Shadow.Create(0.75f, Manager));

            Physics.Tags.Add("Demon");

            Physics.AddChild(new ParticleTrigger("blood_particle", Manager, "Death Gibs", Matrix.Identity, Vector3.One, Vector3.Zero)
            {
                TriggerOnDeath = true,
                TriggerAmount  = 5,
                SoundToPlay    = ContentPaths.Audio.Oscar.sfx_ic_demon_death
            });

            NoiseMaker.Noises["Hurt"] = new List <string>
            {
                ContentPaths.Audio.Oscar.sfx_ic_demon_hurt_1,
                ContentPaths.Audio.Oscar.sfx_ic_demon_hurt_2,
            };


            MinimapIcon minimapIcon = Physics.AddChild(new MinimapIcon(Manager, new NamedImageFrame(ContentPaths.GUI.map_icons, 16, 3, 1))) as MinimapIcon;



            NoiseMaker.Noises["Chew"] = new List <string>
            {
                ContentPaths.Audio.chew
            };

            NoiseMaker.Noises["Jump"] = new List <string>
            {
                ContentPaths.Audio.Oscar.sfx_ic_demon_angered,
            };

            NoiseMaker.Noises["Flap"] = new List <string>
            {
                ContentPaths.Audio.Oscar.sfx_ic_demon_flap_wings_1,
                ContentPaths.Audio.Oscar.sfx_ic_demon_flap_wings_2,
                ContentPaths.Audio.Oscar.sfx_ic_demon_flap_wings_3,
            };


            NoiseMaker.Noises["Chirp"] = new List <string>
            {
                ContentPaths.Audio.Oscar.sfx_ic_demon_mumble_1,
                ContentPaths.Audio.Oscar.sfx_ic_demon_mumble_2,
                ContentPaths.Audio.Oscar.sfx_ic_demon_mumble_3,
                ContentPaths.Audio.Oscar.sfx_ic_demon_mumble_4,
                ContentPaths.Audio.Oscar.sfx_ic_demon_mumble_5,
                ContentPaths.Audio.Oscar.sfx_ic_demon_mumble_6,
                ContentPaths.Audio.Oscar.sfx_ic_demon_pleased,
            };

            Stats.FullName = TextGenerator.GenerateRandom("$goblinname");
            //Stats.LastName = TextGenerator.GenerateRandom("$elffamily");
            Stats.Size = 4;
            Species    = "Demon";
        }
Beispiel #13
0
        public void Initialize()
        {
            HasMeat             = false;
            HasBones            = false;
            Physics.Orientation = Physics.OrientMode.RotateY;
            Sprite = new CharacterSprite(Graphics, Manager, "MudGolem Sprite", Physics, Matrix.CreateTranslation(new Vector3(0, 0.35f, 0)));
            foreach (Animation animation in Stats.CurrentClass.Animations)
            {
                Sprite.AddAnimation(animation.Clone());
            }

            Hands = new Grabber("hands", Physics, Matrix.Identity, new Vector3(0.1f, 0.1f, 0.1f), Vector3.Zero);

            Sensors = new EnemySensor(Manager, "EnemySensor", Physics, Matrix.Identity, new Vector3(20, 5, 20), Vector3.Zero);

            AI = new MudGolemAI(this, Sensors, Manager.World.PlanService)
            {
                Movement = { IsSessile = true, CanFly = false, CanSwim = false, CanWalk = false, CanClimb = false, CanClimbWalls = false }
            };

            Attacks = new List <Attack>()
            {
                new Attack(Stats.CurrentClass.Attacks[0])
            };

            Inventory = new Inventory("Inventory", Physics)
            {
                Resources = new ResourceContainer
                {
                    MaxResources = 16
                }
            };

            var gems = ResourceLibrary.GetResourcesByTag(Resource.ResourceTags.Gem);

            for (int i = 0; i < 16; i++)
            {
                int num = MathFunctions.RandInt(1, 32 - i);
                Inventory.Resources.AddResource(new ResourceAmount(Datastructures.SelectRandom(gems), num));
                i += num - 1;
            }

            Matrix shadowTransform = Matrix.CreateRotationX((float)Math.PI * 0.5f);

            shadowTransform.Translation = new Vector3(0.0f, -0.5f, 0.0f);


            Physics.Tags.Add("MudGolem");
            Physics.Mass         = 100;
            DeathParticleTrigger = new ParticleTrigger("dirt_particle", Manager, "Death Gibs", Physics, Matrix.Identity, Vector3.One, Vector3.Zero)
            {
                TriggerOnDeath = true,
                TriggerAmount  = 5,
                SoundToPlay    = ContentPaths.Audio.gravel
            };

            NoiseMaker.Noises["Hurt"] = new List <string>
            {
                ContentPaths.Audio.demon0,
                ContentPaths.Audio.gravel,
            };


            MinimapIcon minimapIcon = new MinimapIcon(Physics, new NamedImageFrame(ContentPaths.GUI.map_icons, 16, 3, 0));


            NoiseMaker.Noises["Chew"] = new List <string>
            {
                ContentPaths.Audio.chew
            };

            Stats.FullName = TextGenerator.GenerateRandom("$goblinname");
            //Stats.LastName = TextGenerator.GenerateRandom("$elffamily");
            Stats.Size = 4;
            Resistances[DamageType.Fire] = 5;
            Resistances[DamageType.Acid] = 5;
            Resistances[DamageType.Cold] = 5;
        }
Beispiel #14
0
        public void Initialize(EmployeeClass dwarfClass)
        {
            Physics.Orientation = Physics.OrientMode.RotateY;
            Sprite = new CharacterSprite(Graphics, Manager, "Dwarf Sprite", Physics, Matrix.CreateTranslation(new Vector3(0, 0.15f, 0)));
            foreach (Animation animation in dwarfClass.Animations)
            {
                Sprite.AddAnimation(animation.Clone());
            }
            Sprite.SpriteSheet = Sprite.Animations.First().Value.SpriteSheet;
            Sprite.CurrentAnimation = Sprite.Animations.First().Value;
            Sprite.CurrentAnimation.NextFrame();
            Hands = new Grabber("hands", Physics, Matrix.Identity, new Vector3(0.1f, 0.1f, 0.1f), Vector3.Zero);

            Sensors = new EnemySensor(Manager, "EnemySensor", Physics, Matrix.Identity, new Vector3(20, 5, 20), Vector3.Zero);

            AI = new CreatureAI(this, "Dwarf AI", Sensors, PlanService);

            Attacks = new List<Attack>() { new Attack(Stats.CurrentClass.Attacks[0]) };

            Inventory = new Inventory("Inventory", Physics)
            {
                Resources = new ResourceContainer
                {
                    MaxResources = 128
                }
            };

            Matrix shadowTransform = Matrix.CreateRotationX((float) Math.PI * 0.5f);
            shadowTransform.Translation = new Vector3(0.0f, -0.5f, 0.0f);

            Shadow = new Shadow(Manager, "Shadow", Physics, shadowTransform,
                new SpriteSheet(ContentPaths.Effects.shadowcircle))
            {
                GlobalScale = 1.25f
            };
            List<Point> shP = new List<Point>
            {
                new Point(0, 0)
            };
            Animation shadowAnimation = new Animation(Graphics, new SpriteSheet(ContentPaths.Effects.shadowcircle), "sh", 32, 32, shP, false, Color.Black, 1, 0.7f, 0.7f, false);
            Shadow.AddAnimation(shadowAnimation);
            shadowAnimation.Play();
            Shadow.SetCurrentAnimation("sh");
            Physics.Tags.Add("Dwarf");

            DeathParticleTrigger = new ParticleTrigger("blood_particle", Manager, "Death Gibs", Physics, Matrix.Identity, Vector3.One, Vector3.Zero)
            {
                TriggerOnDeath = true,
                TriggerAmount = 1,
                BoxTriggerTimes = 10,
                SoundToPlay = ContentPaths.Entities.Dwarf.Audio.dwarfhurt1,
            };
            Flames = new Flammable(Manager, "Flames", Physics, this);

            NoiseMaker.Noises["Hurt"] = new List<string>
            {
                ContentPaths.Entities.Dwarf.Audio.dwarfhurt1,
                ContentPaths.Entities.Dwarf.Audio.dwarfhurt2,
                ContentPaths.Entities.Dwarf.Audio.dwarfhurt3,
                ContentPaths.Entities.Dwarf.Audio.dwarfhurt4,
            };

            NoiseMaker.Noises["Chew"] = new List<string>
            {
                ContentPaths.Audio.chew
            };

            NoiseMaker.Noises["Jump"] = new List<string>
            {
                ContentPaths.Audio.jump
            };

            MinimapIcon minimapIcon = new MinimapIcon(Physics, new ImageFrame(TextureManager.GetTexture(ContentPaths.GUI.map_icons), 16, 0, 0));

            Stats.FullName = TextGenerator.GenerateRandom("$firstname", " ", "$lastname");
            Stats.Size = 5;
            Stats.CanSleep = true;
            Stats.CanEat = true;
            AI.TriggersMourning = true;
        }
Beispiel #15
0
        public Creature(Vector3 pos, CreatureDef def, string creatureClass, int creatureLevel, string faction)
            : this(new CreatureStats(EmployeeClass.Classes[creatureClass], creatureLevel), 
                faction, 
                PlayState.PlanService, 
                PlayState.ComponentManager.Factions.Factions[faction], 
                new Physics(def.Name, PlayState.ComponentManager.RootComponent, Matrix.CreateTranslation(pos), def.Size, new Vector3(0, -def.Size.Y * 0.5f, 0), def.Mass, 1.0f, 0.999f, 0.999f, Vector3.UnitY * -10, Physics.OrientMode.RotateY),
                PlayState.ChunkManager,
                GameState.Game.GraphicsDevice, 
                GameState.Game.Content,
                def.Name)
        {
            EmployeeClass employeeClass = EmployeeClass.Classes[creatureClass];
            Physics.Orientation = Physics.OrientMode.RotateY;
            Sprite = new CharacterSprite(Graphics, Manager, "Sprite", Physics, Matrix.CreateTranslation(def.SpriteOffset));

            foreach (Animation animation in employeeClass.Animations)
            {
                Sprite.AddAnimation(animation.Clone());
            }

            Hands = new Grabber("hands", Physics, Matrix.Identity, new Vector3(0.1f, 0.1f, 0.1f), Vector3.Zero);

            Sensors = new EnemySensor(Manager, "EnemySensor", Physics, Matrix.Identity, def.SenseRange, Vector3.Zero);

            AI = new CreatureAI(this, "AI", Sensors, PlanService);

            Attacks = new List<Attack>();

            foreach (Attack attack in employeeClass.Attacks)
            {
                Attacks.Add(new Attack(attack));
            }

            Inventory = new Inventory("Inventory", Physics)
            {
                Resources = new ResourceContainer
                {
                    MaxResources = def.InventorySize
                }
            };

            if (def.HasShadow)
            {
                Matrix shadowTransform = Matrix.CreateRotationX((float) Math.PI*0.5f);
                shadowTransform.Translation = new Vector3(0.0f, -0.5f, 0.0f);

                Shadow = new Shadow(Manager, "Shadow", Physics, shadowTransform,
                    new SpriteSheet(ContentPaths.Effects.shadowcircle))
                {
                    GlobalScale = def.ShadowScale
                };
                List<Point> shP = new List<Point>
                {
                    new Point(0, 0)
                };
                Animation shadowAnimation = new Animation(Graphics, new SpriteSheet(ContentPaths.Effects.shadowcircle),
                    "sh", 32, 32, shP, false, Color.Black, 1, 0.7f, 0.7f, false);
                Shadow.AddAnimation(shadowAnimation);
                shadowAnimation.Play();
                Shadow.SetCurrentAnimation("sh");
            }
            Physics.Tags.AddRange(def.Tags);

            DeathParticleTrigger = new ParticleTrigger(def.BloodParticle, Manager, "Death Gibs", Physics, Matrix.Identity, Vector3.One, Vector3.Zero)
            {
                TriggerOnDeath = true,
                TriggerAmount = 1,
                BoxTriggerTimes = 10,
                SoundToPlay = ContentPaths.Entities.Dwarf.Audio.dwarfhurt1,
            };

            if (def.IsFlammable)
            {
                Flames = new Flammable(Manager, "Flames", Physics, this);
            }

            NoiseMaker.Noises["Hurt"] = def.HurtSounds;
            NoiseMaker.Noises["Chew"] = new List<string>() {def.ChewSound};
            NoiseMaker.Noises["Jump"] = new List<string>() {def.JumpSound};

            MinimapIcon minimapIcon = new MinimapIcon(Physics, def.MinimapIcon);
            Stats.FullName = TextGenerator.GenerateRandom(PlayState.ComponentManager.Factions.Races[def.Race].NameTemplates);
            Stats.CanSleep = def.CanSleep;
            Stats.CanEat = def.CanEat;
            AI.TriggersMourning = def.TriggersMourning;
        }
Beispiel #16
0
        public Creature(Vector3 pos, CreatureDef def, string creatureClass, int creatureLevel, string faction) :
            this(new CreatureStats(EmployeeClass.Classes[creatureClass], creatureLevel),
                 faction,
                 PlayState.PlanService,
                 PlayState.ComponentManager.Factions.Factions[faction],
                 new Physics(def.Name, PlayState.ComponentManager.RootComponent, Matrix.CreateTranslation(pos), def.Size, new Vector3(0, -def.Size.Y * 0.5f, 0), def.Mass, 1.0f, 0.999f, 0.999f, Vector3.UnitY * -10, Physics.OrientMode.RotateY),
                 PlayState.ChunkManager,
                 GameState.Game.GraphicsDevice,
                 GameState.Game.Content,
                 def.Name)
        {
            HasMeat  = true;
            HasBones = true;
            EmployeeClass employeeClass = EmployeeClass.Classes[creatureClass];

            Physics.Orientation = Physics.OrientMode.RotateY;
            Sprite = new CharacterSprite(Graphics, Manager, "Sprite", Physics, Matrix.CreateTranslation(def.SpriteOffset));

            foreach (Animation animation in employeeClass.Animations)
            {
                Sprite.AddAnimation(animation.Clone());
            }

            Hands = new Grabber("hands", Physics, Matrix.Identity, new Vector3(0.1f, 0.1f, 0.1f), Vector3.Zero);

            Sensors = new EnemySensor(Manager, "EnemySensor", Physics, Matrix.Identity, def.SenseRange, Vector3.Zero);

            AI = new CreatureAI(this, "AI", Sensors, PlanService);

            Attacks = new List <Attack>();

            foreach (Attack attack in employeeClass.Attacks)
            {
                Attacks.Add(new Attack(attack));
            }


            Inventory = new Inventory("Inventory", Physics)
            {
                Resources = new ResourceContainer
                {
                    MaxResources = def.InventorySize
                }
            };

            if (def.HasShadow)
            {
                Matrix shadowTransform = Matrix.CreateRotationX((float)Math.PI * 0.5f);
                shadowTransform.Translation = new Vector3(0.0f, -0.5f, 0.0f);

                Shadow = new Shadow(Manager, "Shadow", Physics, shadowTransform,
                                    new SpriteSheet(ContentPaths.Effects.shadowcircle))
                {
                    GlobalScale = def.ShadowScale
                };
                List <Point> shP = new List <Point>
                {
                    new Point(0, 0)
                };
                Animation shadowAnimation = new Animation(Graphics, new SpriteSheet(ContentPaths.Effects.shadowcircle),
                                                          "sh", 32, 32, shP, false, Color.Black, 1, 0.7f, 0.7f, false);
                Shadow.AddAnimation(shadowAnimation);
                shadowAnimation.Play();
                Shadow.SetCurrentAnimation("sh");
            }
            Physics.Tags.AddRange(def.Tags);

            DeathParticleTrigger = new ParticleTrigger(def.BloodParticle, Manager, "Death Gibs", Physics, Matrix.Identity, Vector3.One, Vector3.Zero)
            {
                TriggerOnDeath  = true,
                TriggerAmount   = 1,
                BoxTriggerTimes = 10,
                SoundToPlay     = ContentPaths.Entities.Dwarf.Audio.dwarfhurt1,
            };

            if (def.IsFlammable)
            {
                Flames = new Flammable(Manager, "Flames", Physics, this);
            }

            NoiseMaker.Noises["Hurt"] = def.HurtSounds;
            NoiseMaker.Noises["Chew"] = new List <string>()
            {
                def.ChewSound
            };
            NoiseMaker.Noises["Jump"] = new List <string>()
            {
                def.JumpSound
            };

            MinimapIcon minimapIcon = new MinimapIcon(Physics, def.MinimapIcon);

            Stats.FullName      = TextGenerator.GenerateRandom(PlayState.ComponentManager.Factions.Races[def.Race].NameTemplates);
            Stats.CanSleep      = def.CanSleep;
            Stats.CanEat        = def.CanEat;
            AI.TriggersMourning = def.TriggersMourning;
        }
Beispiel #17
0
        public void Initialize(EmployeeClass dwarfClass)
        {
            Gender = Mating.RandomGender();
            Physics.Orientation = Physics.OrientMode.RotateY;
            CreateSprite(dwarfClass, Manager);

            Hands = Physics.AddChild(new Grabber("hands", Manager, Matrix.Identity, new Vector3(0.1f, 0.1f, 0.1f), Vector3.Zero)) as Grabber;

            Sensors = Physics.AddChild(new EnemySensor(Manager, "EnemySensor", Matrix.Identity, new Vector3(20, 5, 20), Vector3.Zero)) as EnemySensor;

            AI = Physics.AddChild(new CreatureAI(Manager, "Dwarf AI", Sensors, PlanService)) as CreatureAI;

            Attacks = new List <Attack>()
            {
                new Attack(Stats.CurrentClass.Attacks[0])
            };

            Inventory = Physics.AddChild(new Inventory(Manager, "Inventory", Physics.BoundingBox.Extents(), Physics.BoundingBoxPos)) as Inventory;


            Physics.Tags.Add("Dwarf");

            Physics.AddChild(new ParticleTrigger("blood_particle", Manager, "Death Gibs", Matrix.Identity, Vector3.One, Vector3.Zero)
            {
                TriggerOnDeath  = true,
                TriggerAmount   = 1,
                BoxTriggerTimes = 10,
                SoundToPlay     = ContentPaths.Entities.Dwarf.Audio.dwarfhurt1,
            });

            Physics.AddChild(new Flammable(Manager, "Flames"));

            Physics.AddChild(Shadow.Create(0.75f, Manager));

            NoiseMaker.Noises["Hurt"] = new List <string>
            {
                ContentPaths.Audio.Oscar.sfx_ic_dwarf_hurt_1,
                ContentPaths.Audio.Oscar.sfx_ic_dwarf_hurt_2,
            };

            NoiseMaker.Noises["Ok"] = new List <string>()
            {
                ContentPaths.Audio.Oscar.sfx_ic_dwarf_ok_1,
                ContentPaths.Audio.Oscar.sfx_ic_dwarf_ok_2,
                ContentPaths.Audio.Oscar.sfx_ic_dwarf_ok_3
            };

            NoiseMaker.Noises["Die"] = new List <string>()
            {
                ContentPaths.Audio.Oscar.sfx_ic_dwarf_death
            };

            NoiseMaker.Noises["Pleased"] = new List <string>()
            {
                ContentPaths.Audio.Oscar.sfx_ic_dwarf_pleased
            };

            NoiseMaker.Noises["Tantrum"] = new List <string>()
            {
                ContentPaths.Audio.Oscar.sfx_ic_dwarf_tantrum_1,
                ContentPaths.Audio.Oscar.sfx_ic_dwarf_tantrum_2,
                ContentPaths.Audio.Oscar.sfx_ic_dwarf_tantrum_3,
            };
            NoiseMaker.Noises["Jump"] = new List <string>()
            {
                ContentPaths.Audio.Oscar.sfx_ic_dwarf_jump
            };

            NoiseMaker.Noises["Climb"] = new List <string>()
            {
                ContentPaths.Audio.Oscar.sfx_ic_dwarf_climb_1,
                ContentPaths.Audio.Oscar.sfx_ic_dwarf_climb_2,
                ContentPaths.Audio.Oscar.sfx_ic_dwarf_climb_3
            };

            MinimapIcon minimapIcon = Physics.AddChild(new MinimapIcon(Manager, new NamedImageFrame(ContentPaths.GUI.map_icons, 16, 0, 0))) as MinimapIcon;

            Stats.FullName            = TextGenerator.GenerateRandom("$firstname", " ", "$lastname");
            Stats.Size                = 5;
            Stats.CanSleep            = true;
            Stats.CanEat              = true;
            AI.Movement.CanClimbWalls = true;
            AI.Movement.SetCost(MoveType.ClimbWalls, 50.0f);
            AI.Movement.SetSpeed(MoveType.ClimbWalls, 0.15f);
            AI.TriggersMourning = true;
            AI.Biography        = Applicant.GenerateBiography(AI.Stats.FullName, Gender);
            Species             = "Dwarf";
        }
Beispiel #18
0
        public void Initialize(EmployeeClass dwarfClass)
        {
            Physics.Orientation = Physics.OrientMode.RotateY;
            Sprite = new CharacterSprite(Graphics, Manager, "Fairy Sprite", Physics, Matrix.CreateTranslation(new Vector3(0, 0.5f, 0)));
            foreach (Animation animation in dwarfClass.Animations)
            {
                Sprite.AddAnimation(animation.Clone());
            }
            Sprite.LightsWithVoxels = false;

            Hands = new Grabber("hands", Physics, Matrix.Identity, new Vector3(0.1f, 0.1f, 0.1f), Vector3.Zero);

            Sensors = new EnemySensor(Manager, "EnemySensor", Physics, Matrix.Identity, new Vector3(20, 5, 20), Vector3.Zero);

            AI = new CreatureAI(this, "Fairy AI", Sensors, PlanService);

            Attacks = new List<Attack>() { new Attack(Stats.CurrentClass.Attacks[0]) };

            Inventory = new Inventory("Inventory", Physics)
            {
                Resources = new ResourceContainer
                {
                    MaxResources = 128
                }
            };

            Matrix shadowTransform = Matrix.CreateRotationX((float)Math.PI * 0.5f);
            shadowTransform.Translation = new Vector3(0.0f, -0.5f, 0.0f);

            Shadow = new Shadow(Manager, "Shadow", Physics, shadowTransform, new SpriteSheet(ContentPaths.Effects.shadowcircle));
            List<Point> shP = new List<Point>
            {
                new Point(0, 0)
            };
            Animation shadowAnimation = new Animation(Graphics, new SpriteSheet(ContentPaths.Effects.shadowcircle), "sh", 32, 32, shP, false, Color.Black, 1, 0.7f, 0.7f, false);
            Shadow.AddAnimation(shadowAnimation);
            shadowAnimation.Play();
            Shadow.SetCurrentAnimation("sh");
            Physics.Tags.Add("Dwarf");

            DeathParticleTrigger = new ParticleTrigger("star_particle", Manager, "Death Gibs", Physics, Matrix.Identity, Vector3.One, Vector3.Zero)
            {
                TriggerOnDeath = true,
                TriggerAmount = 5,
                SoundToPlay = ContentPaths.Audio.wurp,
            };

            NoiseMaker.Noises["Hurt"] = new List<string>
            {
                ContentPaths.Audio.tinkle
            };

            NoiseMaker.Noises["Chew"] = new List<string>
            {
                ContentPaths.Audio.tinkle
            };

            NoiseMaker.Noises["Jump"] = new List<string>
            {
                ContentPaths.Audio.tinkle
            };

            MinimapIcon minimapIcon = new MinimapIcon(Physics, new ImageFrame(TextureManager.GetTexture(ContentPaths.GUI.map_icons), 16, 0, 0));

            //new LightEmitter("Light Emitter", Sprite, Matrix.Identity, Vector3.One, Vector3.One, 255, 150);
            new Bobber(0.25f, 3.0f, MathFunctions.Rand(), Sprite);

            Stats.FullName = TextGenerator.GenerateRandom("$firstname");
            //Stats.LastName = "The Fairy";

            Stats.CanSleep = false;
            Stats.CanEat = false;
        }