public void CreateStatics(ContentManager content) { FixedInstanceArray pinetree = new FixedInstanceArray("pine", PrimitiveLibrary.BatchBillboardPrimitives["pine"], TextureManager.GetTexture(ContentPaths.Entities.Plants.pine), (int)(50 * GameSettings.Default.NumMotes), BlendState.AlphaBlend) { ShouldRebuild = true }; AddInstances("pine", pinetree); FixedInstanceArray palmTree = new FixedInstanceArray("palm", PrimitiveLibrary.BatchBillboardPrimitives["palm"], TextureManager.GetTexture(ContentPaths.Entities.Plants.palm), (int)(50 * GameSettings.Default.NumMotes), BlendState.AlphaBlend) { ShouldRebuild = true }; AddInstances("palm", palmTree); FixedInstanceArray snowPine = new FixedInstanceArray("snowpine", PrimitiveLibrary.BatchBillboardPrimitives["snowpine"], TextureManager.GetTexture(ContentPaths.Entities.Plants.snowpine), (int)(50 * GameSettings.Default.NumMotes), BlendState.AlphaBlend) { ShouldRebuild = true }; AddInstances("snowpine", snowPine); CreateBillboard("berrybush", content, (int)(300 * GameSettings.Default.NumMotes)); CreateBillboard("grass", content, (int)(300 * GameSettings.Default.NumMotes)); CreateBillboard("frostgrass", content, (int)(300 * GameSettings.Default.NumMotes)); CreateBillboard("flower", content, (int)(300 * GameSettings.Default.NumMotes)); CreateBillboard("deadbush", content, (int)(300 * GameSettings.Default.NumMotes)); CreateBillboard("vine", content, (int)(300 * GameSettings.Default.NumMotes)); CreateBillboard("gnarled", content, (int)(300 * GameSettings.Default.NumMotes)); CreateBillboard("mushroom", content, (int)(300 * GameSettings.Default.NumMotes)); }
protected void OnDeserialized(System.Runtime.Serialization.StreamingContext context) { if (Data.Animation.Primitives.Count == 0) { Data.Animation.CreatePrimitives(GameState.Game.GraphicsDevice); } Sprites = new FixedInstanceArray(Name, Data.Animation.Primitives[0], Data.Texture, Data.MaxParticles, Data.Blend); Data.Animation.Play(); }
private void CreateBillboard(string name, ContentManager content, int count) { FixedInstanceArray arr = new FixedInstanceArray(name, PrimitiveLibrary.BatchBillboardPrimitives[name], PrimitiveLibrary.BatchBillboardPrimitives[name].Texture, count, BlendState.AlphaBlend) { ShouldRebuild = true }; AddInstances(name, arr); }
public void RemoveInstances(string name, List <InstanceData> instances) { if (!Instances.ContainsKey(name)) { return; } else { FixedInstanceArray data = Instances[name]; for (int i = 0; i < instances.Count; i++) { data.Remove(instances[i]); } } }
public ParticleEmitter(ComponentManager manager, string name, GameComponent parent, Matrix localTransform, EmitterData emitterData) : base(name, parent, localTransform, Vector3.Zero, Vector3.Zero, false) { Particles = new List <Particle>(); if (emitterData == null) { return; } Data = emitterData; maxParticles = Data.MaxParticles; Sprites = new FixedInstanceArray(name, Data.Animation.Primitives[0], emitterData.Texture, Data.MaxParticles, Data.Blend); Data.Animation.Play(); TriggerTimer = new Timer(Data.EmissionFrequency, Data.ReleaseOnce); }
public void AddInstances(string name, FixedInstanceArray instances) { Instances[name] = instances; }
protected void OnDeserialized(System.Runtime.Serialization.StreamingContext context) { if (Data.Animation.Primitives.Count == 0) { Data.Animation.CreatePrimitives(GameState.Game.GraphicsDevice); } Sprites = new FixedInstanceArray(Name, Data.Animation.Primitives[0], Data.Texture, Data.MaxParticles, Data.Blend); Data.Animation.Play(); }
public ParticleEmitter(ComponentManager manager, string name, GameComponent parent, Matrix localTransform, EmitterData emitterData) : base(name, parent, localTransform, Vector3.Zero, Vector3.Zero, false) { Particles = new List<Particle>(); if(emitterData == null) { return; } Data = emitterData; maxParticles = Data.MaxParticles; Sprites = new FixedInstanceArray(name, Data.Animation.Primitives[0], emitterData.Texture, Data.MaxParticles, Data.Blend); Data.Animation.Play(); TriggerTimer = new Timer(Data.EmissionFrequency, Data.ReleaseOnce); }
public void CreateStatics(ContentManager content) { FixedInstanceArray pinetree = new FixedInstanceArray("pine", PrimitiveLibrary.BatchBillboardPrimitives["pine"], TextureManager.GetTexture(ContentPaths.Entities.Plants.pine), (int)(50 * GameSettings.Default.NumMotes), BlendState.AlphaBlend) { ShouldRebuild = true }; AddInstances("pine", pinetree); FixedInstanceArray palmTree = new FixedInstanceArray("palm", PrimitiveLibrary.BatchBillboardPrimitives["palm"], TextureManager.GetTexture(ContentPaths.Entities.Plants.palm), (int)(50 * GameSettings.Default.NumMotes), BlendState.AlphaBlend) { ShouldRebuild = true }; AddInstances("palm", palmTree); FixedInstanceArray snowPine = new FixedInstanceArray("snowpine", PrimitiveLibrary.BatchBillboardPrimitives["snowpine"], TextureManager.GetTexture(ContentPaths.Entities.Plants.snowpine), (int)(50 * GameSettings.Default.NumMotes), BlendState.AlphaBlend) { ShouldRebuild = true }; AddInstances("snowpine", snowPine); CreateBillboard("berrybush", content, (int)(300 * GameSettings.Default.NumMotes)); CreateBillboard("grass", content, (int) (300 * GameSettings.Default.NumMotes)); CreateBillboard("frostgrass", content, (int) (300 * GameSettings.Default.NumMotes)); CreateBillboard("flower", content, (int) (300 * GameSettings.Default.NumMotes)); CreateBillboard("deadbush", content, (int) (300 * GameSettings.Default.NumMotes)); CreateBillboard("vine", content, (int) (300 * GameSettings.Default.NumMotes)); CreateBillboard("gnarled", content, (int) (300 * GameSettings.Default.NumMotes)); CreateBillboard("mushroom", content, (int)(300 * GameSettings.Default.NumMotes)); }
public void AddInstances(string name, FixedInstanceArray instances) { Instances[name] = instances; }
private void CreateBillboard(string name, ContentManager content, int count) { FixedInstanceArray arr = new FixedInstanceArray(name, PrimitiveLibrary.BatchBillboardPrimitives[name], PrimitiveLibrary.BatchBillboardPrimitives[name].Texture, count, BlendState.AlphaBlend) { ShouldRebuild = true }; AddInstances(name, arr); }