Beispiel #1
0
        /// <summary>
        /// Trong lúc client yêu câu kết nối
        /// </summary>
        /// <param name="ar"></param>
        private void OnConnectRequest(IAsyncResult ar)
        {
            Socket listener = (Socket)ar.AsyncState;
            Socket handler = listener.EndAccept(ar);
            if (!_online)
            {
                handler.Shutdown(SocketShutdown.Both);
                handler.Close();
                listener.Shutdown(SocketShutdown.Both);
                listener.Close();

            }
            else
                try
                {
                    if (_PlayerList.Count < _iPlayers)
                    {
                        int readBytes = handler.Receive(buffer);
                        if (readBytes > 0)
                        {
                            //Remove all null-byte chars in buffer
                            string Msg = _ENCODE.GetString(buffer).Trim('\0');
                            cmdMsg cmd = (cmdMsg)Enum.Parse(typeof(cmdMsg), Msg.Substring(0, 4));
                            if (cmd == cmdMsg.HELO)
                            {
                                PlayerID id = new PlayerID(Msg.Remove(0, 4), _PlayerList.Count);
                                NewConnection(handler, id);
                            }
                        }
                        listener.BeginAccept(new AsyncCallback(OnConnectRequest), listener);
                    }
                    else
                    {

                        handler.Send(_ENCODE.GetBytes("REJ\nServer's full"));
                        //handler.Shutdown(SocketShutdown.Both);
                        //handler.Close(5);

                    }
                }
                catch (SocketException socketException)
                {
                    if (socketException.ErrorCode == 10054 || ((socketException.ErrorCode != 10004) && (socketException.ErrorCode != 10053)))
                    {
                        handler.Close();

                    }
                }
        }
Beispiel #2
0
 /// <summary>
 /// hàm khởi tạo pClietn từ socket đang muốn kết nối vào và ID của client
 /// </summary>
 /// <param name="client"></param>
 /// <param name="id"></param>
 public pClient(Socket client,PlayerID id)
 {
     sock = client;
     _playerID = id;
     _status = "Connected";
 }
Beispiel #3
0
        /// <summary>
        /// tạo kết nối mới cho client dc chấp nhận 
        /// </summary>
        /// <param name="clientSock"></param>
        /// <param name="id"></param>
        private void NewConnection(Socket clientSock, PlayerID id)
        {
            pClient client = new pClient(clientSock, id);

            _PlayerList.Add(client);
            ListViewItem item = new ListViewItem();
            ListViewItem.ListViewSubItemCollection subitems = new ListViewItem.ListViewSubItemCollection(item);
            item.Tag = client;

            GUI.EditListView(item, subitems);

            byte[] Helo = _ENCODE.GetBytes("HELO\n" + GUI.timeOutSecond.ToString() + "\n" + GUI._ContainerList.Capacity.ToString() + "\n" + "Connected at: " + DateTime.Now.ToLongTimeString());
            client.sock.Send(Helo);
            client.SetupForRecv(this);
        }