Beispiel #1
0
        public void Update(List<Unite> unites)
        {
            if (!champion.Mort)
            {
                Interface.mouse = Mouse.GetState();
                Interface.key = Keyboard.GetState();
                // Pour cibler un point pour un sort
                if (Interface.mouse.LeftButton == ButtonState.Pressed && Interface.Oldmouse.LeftButton == ButtonState.Released && InWaitingPoint)
                {
                    champion.pointCible = new Vector2((int)((camera.Position.X + Interface.mouse.X) / 32), (int)((camera.Position.Y + Interface.mouse.Y) / 32));
                    InWaitingPoint = false;
                    Interface.DrawSelectPoint = false;
                    champion.Cast(spell, champion.pointCible, SelectedUnit);
                }
                // Pour cibler une unité pour un sort
                if (Interface.mouse.LeftButton == ButtonState.Pressed && Interface.Oldmouse.LeftButton == ButtonState.Released && InWaitingUnit)
                {
                    Vector2 point = new Vector2((int)((camera.Position.X + Interface.mouse.X) / 32), (int)((camera.Position.Y + Interface.mouse.Y) / 32));

                    foreach (Unite u in Map.unites)
                        if (u != champion && !u.isApnj && Outil.DistancePoints(point, u.PositionTile) <= 46)
                            SelectedUnit = u;

                    if (SelectedUnit != null)
                    {
                        champion.Cast(spell, champion.pointCible, SelectedUnit);
                    }

                    InWaitingUnit = false;
                    Interface.DrawSelectUnit = false;
                }

                // Pour se déplacer
                if (Interface.mouse.RightButton == ButtonState.Pressed && !DonnerOrdreAttaquer() && (SourisHoverInventory() && !Interface.DrawSac || !SourisHoverInventory()) && (SourisHoverEquipement() && !Interface.DrawEquipement || !SourisHoverEquipement()))
                    DonnerOrdreDeplacer();

                if (!Interface.isWriting) // Si on écrit pas on peut utiliser les raccourcis clavier
                {
                    // Pour attaquer un point
                    if (Interface.key.IsKeyDown(Keys.A))
                        DonnerOrdreAttaquerPoint();
                    // Pour arreter les déplacements
                    if (Interface.key.IsKeyDown(Keys.S))
                        DonnerOrdreStop();
                    // Pour se teleporter!
                    if (Interface.key.IsKeyDown(Keys.T) && Interface.Oldkey.IsKeyUp(Keys.T) && CrystalGateGame.isTest)
                    {
                        if (SceneHandler.level == "level1")
                        {
                            FondSonore.PlayBoss();
                            SceneHandler.ResetGameplay("level4");
                        }
                        else
                            SceneHandler.ResetGameplay("level1");
                    }

                    // Pour afficher/cacher le sac
                    if (Interface.key.IsKeyDown(Keys.B) && Interface.Oldkey.IsKeyUp(Keys.B) || Interface.key.IsKeyDown(Keys.I) && Interface.Oldkey.IsKeyUp(Keys.I))
                        Interface.DrawSac = !Interface.DrawSac;
                    // Pour afficher/cacher le sac
                    if (Interface.key.IsKeyDown(Keys.C) && Interface.Oldkey.IsKeyUp(Keys.C))
                        Interface.DrawEquipement = !Interface.DrawEquipement;
                }

                // Pour lancer un sort
                if (Interface.key.IsKeyDown(Keys.D1) && Interface.Oldkey.IsKeyUp(Keys.D1) && champion.spells.Count > 0 || Interface.SourisClickSpellCheck(0) && champion.spells.Count > 0)
                {
                    spell = champion.spells[0];
                    if (champion.IsCastable(0))
                    {
                        if (champion.spells[0].NeedUnPoint)
                        {
                            Interface.DrawSelectPoint = true;
                            InWaitingPoint = true;
                        }
                        else
                        {
                            champion.Cast(spell, champion.pointCible, SelectedUnit);
                        }
                    }
                }
                if (Interface.key.IsKeyDown(Keys.D2) && Interface.Oldkey.IsKeyUp(Keys.D2) && champion.spells.Count > 1 || Interface.SourisClickSpellCheck(1) && champion.spells.Count > 1)
                {
                    spell = champion.spells[1];
                    if (champion.IsCastable(1))
                    {
                        if (champion.spells[1].NeedUnPoint)
                        {
                            Interface.DrawSelectPoint = true;
                            InWaitingPoint = true;
                        }
                        else
                        {
                            champion.Cast(spell, champion.pointCible, SelectedUnit);
                        }
                    }
                }
                if (Interface.key.IsKeyDown(Keys.D3) && Interface.Oldkey.IsKeyUp(Keys.D3) && champion.spells.Count > 2 || Interface.SourisClickSpellCheck(2) && champion.spells.Count > 2)
                {
                    spell = champion.spells[2];
                    if (champion.IsCastable(2))
                    {
                        if (champion.spells[2].NeedUnPoint)
                        {
                            Interface.DrawSelectPoint = true;
                            InWaitingPoint = true;
                        }
                        else
                        {
                            champion.Cast(spell, champion.pointCible, SelectedUnit);
                        }
                    }
                }
                if (Interface.key.IsKeyDown(Keys.D4) && Interface.Oldkey.IsKeyUp(Keys.D4) && champion.spells.Count > 3 || Interface.SourisClickSpellCheck(3) && champion.spells.Count > 3)
                {
                    spell = champion.spells[3];
                    if (champion.IsCastable(3))
                    {
                        if (champion.spells[3].NeedUnPoint)
                        {
                            Interface.DrawSelectPoint = true;
                            InWaitingPoint = true;
                        }
                        else
                        {
                            champion.Cast(spell, champion.pointCible, SelectedUnit);
                        }
                    }
                }
                if (Interface.key.IsKeyDown(Keys.D5) && Interface.Oldkey.IsKeyUp(Keys.D5) && champion.spells.Count > 4 || Interface.SourisClickSpellCheck(4) && champion.spells.Count > 4)
                {
                    spell = champion.spells[4];
                    if (champion.IsCastable(4))
                    {
                        if (champion.spells[4].NeedUnPoint)
                        {
                            Interface.DrawSelectPoint = true;
                            InWaitingPoint = true;
                        }
                        if (champion.spells[4].NeedAUnit)
                        {
                            Interface.DrawSelectUnit = true;
                            InWaitingUnit = true;
                        }
                        else
                        {
                            champion.Cast(spell, champion.pointCible, SelectedUnit);
                        }
                    }
                }
                if (Interface.key.IsKeyDown(Keys.D6) && Interface.Oldkey.IsKeyUp(Keys.D6) && champion.spells.Count > 5 || Interface.SourisClickSpellCheck(5) && champion.spells.Count > 5)
                {
                    spell = champion.spells[5];
                    if (champion.IsCastable(5))
                    {
                        if (champion.spells[5].NeedUnPoint)
                        {
                            Interface.DrawSelectPoint = true;
                            InWaitingPoint = true;
                        }
                        if (champion.spells[5].NeedAUnit)
                        {
                            Interface.DrawSelectUnit = true;
                            InWaitingUnit = true;
                        }
                        else
                        {
                            champion.Cast(spell, champion.pointCible, SelectedUnit);
                        }
                    }
                }

            }
            // Pour verifier si on parle a un pnj
            SpeakToPNJ();
            // Pour déplacer la caméra
            CameraUpdate();
            Interface.Update();
            UpdateReseau();
            CurseurCheck();
            Interface.Oldmouse = Interface.mouse;
            Interface.Oldkey = Interface.key;
        }
Beispiel #2
0
 public void Cast(Spell s, Vector2 point, Unite unit, bool fromOnline = false)
 {
     // Cast ou initialise le sort
         s.Point = point;
         s.UniteCible = unit;
     if(SceneHandler.gameplayScene.isCoopPlay && !fromOnline)
         isCasting = true;
     else
     {
         spellsUpdate.Add(s);
         spellsUpdate[spellsUpdate.Count - 1].Begin(point, unit);
     }
 }