Beispiel #1
0
        /// <summary>
        /// Load graphics content.
        /// </summary>
        protected override void LoadContent()
        {
            spriteBatch = new SpriteBatch(graphics.GraphicsDevice);
            spriteFont = Content.Load<SpriteFont>("Fonts/Debug");

            terrain = Content.Load<Model>("Models/desert");

            font = Content.Load<SpriteFont>("Fonts/Debug");

            CubeModel = Content.Load<Model>("Models/bullet");

            cockpit = Content.Load<Texture2D>("Textures/cockpit");

            skybox = new Skybox("Skyboxes/Sunset", Content);

            laser = Content.Load<SoundEffect>("Audio/Laser");

            music = Content.Load<Song>("Audio/background");
            if (playMusic == true)
            {
                MediaPlayer.Play(music);
            }

            if (playMusic == false)
            {
                MediaPlayer.Stop();
            }

            DrawTerrain();
        }
Beispiel #2
0
        /// LoadContent will be called once per game and is the place to load all of your content.
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);
            //Assigns the fontToUse variable to the font.
            fontToUse = Content.Load<SpriteFont>(".\\Fonts\\DrWho");
            //Links the player variable to the model which will be controlled by the user/player
            player = new Player("Models\\dalek", Content);

            // Loads all assets for daleks and lasers
            mdlDalek = Content.Load<Model>(".\\Models\\dalek");
            mdDalekTransforms = SetupEffectTransformDefaults(mdlDalek);
            mdlLaser = Content.Load<Model>(".\\Models\\laser");
            mdlLaserTransforms = SetupEffectTransformDefaults(mdlLaser);

            // Loads Audio
            bkgMusic = Content.Load<Song>(".\\Audio\\Bluebell");
            click = Content.Load<SoundEffect>("Audio\\Click");

            //Loads Skybox
            skybox = new Skybox("Skybox/Sunset", Content);

            //load heightMap and heightMapTexture to create landscape
            landscape.SetHeightMapData(Content.Load<Texture2D>("Textures\\HeightMap"), Content.Load<Texture2D>("Textures\\TextureMap"));

            //Loads the background texture for the memu
            backGround = Content.Load<Texture2D>("Textures\\Background");

            // TODO: use this.Content to load your game content here
        }