public static int initialPolicyPicks(WriteAtClass writer)
        {
            int counter = 0;
            int columnNumber = 5;
            int rowNumber = 4;
            int stateCount = 100; //Perhaps in the future I'll let the user edit this.

            for (int i = 0; i < stateCount; i++)
            {
                counter++;
                writer.WriteAt(" EQ ", columnNumber, rowNumber);
                columnNumber = columnNumber + 9;

                if (columnNumber == 95)
                {
                    columnNumber = 5;
                    rowNumber = rowNumber + 6;

                }
            }
            //Upon success return 0
            return 0;
        }
        public static int moveAgent(WriteAtClass writer, int currentCol, int currentRow, string direction)
        {
            //Delete wherever the agent was.
            writer.WriteAt("       ", currentCol, currentRow);

            //Direction taken to move the agent will be taken into account here.
            if (direction == "right")
            {
                currentCol = currentCol + 9;
            }

            if (direction == "left")
            {
                currentCol = currentCol - 9;
            }

            if (direction == "down")
            {
                currentRow = currentRow + 6;
            }

            if (direction == "up")
            {
                currentRow = currentRow - 6;
            }

            //Whatever the change is, now write it.
            writer.WriteAt("*AGENT*", currentCol, currentRow);

            //Return with success.
            return 0;
        }
 //This code has a particular agent involved with itself. This is going to be how the agent is printed
 public static int firstAgentPrint(WriteAtClass writer)
 {
     writer.WriteAt("*AGENT*",4,2);
     return 0;
 }
        public static int statePrint(WriteAtClass writer)
        {
            int counter = 0;
            int columnNumber = 4;
            int rowNumber = 0;
            int stateCount = 100; //Perhaps in the future I'll let the user edit this.

            for (int i = 0; i < stateCount; i++)
            {
                counter++;
                writer.WriteAt("State " + counter.ToString(), columnNumber, rowNumber);
                columnNumber = columnNumber + 9;

                if(columnNumber == 94)
                {
                    columnNumber = 4;
                    rowNumber = rowNumber + 6;
                }

            }
            return 0;
        }