private int OpponentVictoryCheck(GameBoard board, Player player)
        {
            int column = -1;

            if (_difficulty == "hard")
            {
                column = board.VictoryCheckSpotCheck(player, true);
            }
            else
            {
                column = board.VictoryCheckSpotCheck(player, false);
            }

            return column;
        }
 public int PickSpot(GameBoard board, Player player)
 {
     int moveColumnOpp, moveColumnMy;
     moveColumnOpp = OpponentVictoryCheck(board, player);
     moveColumnMy = MyVictoryCheck(board);
     if (moveColumnMy != -1)
     {
         return moveColumnMy;
     }
     else if (moveColumnOpp != -1)
     {
         return moveColumnOpp;
     }
     else
     {
         return MyMove();
     }
 }
        public int VictoryCheckSpotCheck(Player player, bool hardCheck)
        {
            int spot = -1;

            foreach (BoardSpace b in _board)
            {
                if (b.SpaceColor == player.Color)
                {
                    if (OpenHorizontalCheck(b) || OpenVerticalCheck(b) || OpenDiagonalCheck(b))
                    {
                        spot = _winningSpots[3].XPos;
                    }
                    if (hardCheck)
                    {
                        if (MidOpenHorizontalCheck(b) || MidOpenVerticalCheck(b) || MidOpenDiagonalCheck(b))
                        {
                            spot = _winningSpots[2].XPos;
                        }
                        if (MidBackOpenHorizontalCheck(b) || MidBackOpenVerticalCheck(b) || MidBackOpenDiagonalCheck(b))
                        {
                            spot = _winningSpots[1].XPos;
                        }
                    }
                }
            }

            return spot;
        }