public override void When()
        {
            base.When();

            var action = new RegularAttackAction(1).SetTarget(_monster);
            var message = new PlayerActionMessage(_player, action);

            _combatEncounter.OnPlayerAction(message);
        }
        public override void When()
        {
            base.When();

            _player = _players[0];
            var action = new RegularAttackAction(30);
            _message = new PlayerActionMessage(_player, action);

            _combatEncounter.OnPlayerAction(_message);
        }
Beispiel #3
0
        private static void OnPlayerReadyForAction(PlayerReadyForActionEvent e)
        {
            Console.WriteLine("Player Ready");
            string input = Console.ReadLine();

            int index = Convert.ToInt16(input);

            ICombatAction action = new RegularAttackAction(10).SetTarget(_monsters[index]);

            var message = new PlayerActionMessage(e.Player, action);
            MessageBroker.Send(message);
        }
        public override void OnWhen()
        {
            base.OnWhen();

            _player = _players[0];

            var action1 = new RegularAttackAction(30);
            _message1 = new PlayerActionMessage(_player, action1);

            var action2 = new RegularAttackAction(30);
            _message2 = new PlayerActionMessage(_player, action2);

            _combatEncounter.OnPlayerAction(_message1);
            _combatEncounter.OnPlayerAction(_message2);
        }
Beispiel #5
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 public void Round2()
 {
     ICombatAction action = new RegularAttackAction(5).SetTarget(_monster);
     var message = new PlayerActionMessage(_player, action);
     _combatEncounter.OnPlayerAction(message);
 }