Beispiel #1
0
        /// <summary>
        /// The constructor.
        /// </summary>
        /// <param name="server">The server.</param>
        /// <param name="white">The white player.</param>
        /// <param name="black">The black player.</param>
        public ChessServerGame(ChessServer server, ChessServerPlayer white, ChessServerPlayer black)
        {
            this.Actions = new Dictionary<string, Action<TcpClientHandler, string>>
            {
                {"Move", ActionMove},
                {"Send", ActionSend}
            };

            this.Server = server;
            this.Board = new ChessBoard();
            this.Board.GameEnded += (b, w) => { this.Results = w; };

            this.WhitePlayer = white;
            this.BlackPlayer = black;

            this.WhitePlayer.Client.Disconnected += PlayerDisconnected;
            this.BlackPlayer.Client.Disconnected += PlayerDisconnected;

            this.WhitePlayer.Client.SendMessage("Welcome White " + this.BlackPlayer.ToString());
            this.BlackPlayer.Client.SendMessage("Welcome Black " + this.WhitePlayer.ToString());

            this.NextTurn();

            this.Server.Logger.Log("Game created: " + this.ToString());
        }
Beispiel #2
0
        /// <summary>
        /// Sends a list of all the players to the specifed client, except for himself.
        /// </summary>
        /// <param name="client">The specified client.</param>
        private void SendAllPlayers(ChessServerPlayer client)
        {
            StringBuilder sb = new StringBuilder("ListPlayers ");

            foreach (ChessServerPlayer c in this.Clients.Where(c => c != client && !this.Games.Any(g => g.BlackPlayer == c || g.WhitePlayer == c)))
            {
                c.ToString(sb);
                sb.AppendLine();
            }

            client.Client.SendMessage(sb.ToString());
        }