public Sprite(Shader shader, Vector3[] vertices) { Shader = shader; InitializeBuffers(); bufferData = vertices; }
public Sprite(Shader shader) { Shader = shader; InitializeBuffers(); }
public Sprite(Shader shader, Vector3[] vertices) { Shader = shader; InitializeBuffers(); bufferData = vertices; }
public Sprite(Shader shader) { Shader = shader; InitializeBuffers(); }