Beispiel #1
0
        //node index is the nodes place in the map, beginning with the top left and ending with the bottom right
        private void AddNodeData(GamePiece nodePiece, int nodeIndex)
        {
            Console.WriteLine("AddNodeData used"); // TEST CODE

            int starCounter = 0;
            int lineCounter = -1;
            string CurrentLine;
            string[] CurrentLineStrings;
            List<string[]> NodeDataList = new List<string[]>();

            try{
                StreamReader sr = new StreamReader(@CurrentNodeDataPath);
                CurrentLine = sr.ReadLine();

                while (CurrentLine != null)
                {
                    lineCounter += 1;

                    //Console.WriteLine(CurrentLine); // TEST CODE

                    if (CurrentLine.Contains("*"))
                        starCounter += 1;

                    if (starCounter == nodeIndex)
                    {
                        //read next line to determine node type.
                        CurrentLine = sr.ReadLine();
                        CurrentLineStrings = CurrentLine.Split(delimiters, StringSplitOptions.RemoveEmptyEntries);

                        if (CurrentLineStrings[0] != nodePiece.Type) //check to see if mapfile and nodeData file agree on the nodeType.
                        {
                            Console.WriteLine("Error: Mapfile and Data file do not match. Mapfile data gives " + nodePiece.Type + " while NodeFile gives " + CurrentLineStrings[0]);
                        }

                        nodePiece.SecurityRating = Convert.ToInt32(CurrentLineStrings[1]); // set secRating to the second term in the string array, convert to int.

                        CurrentLine = sr.ReadLine();
                        nodePiece.Header = CurrentLine; // read nextline and set header to whats read

                        Console.WriteLine("{0} {1} {2}", nodePiece.Type, nodePiece.SecurityRating, nodePiece.Header); // prints to console to make sure everything is working fine. TEST CODE

                        CurrentLine = sr.ReadLine();

                        // Following Code reads below title and header.

                        while (!CurrentLine.Contains("*"))
                        {
                            //Console.WriteLine("no star: "); // TEST CODE
                            //Console.WriteLine(CurrentLine); // TEST CODE

                            CurrentLineStrings = CurrentLine.Split(delimiters, StringSplitOptions.RemoveEmptyEntries);

                            NodeDataList.Add(CurrentLineStrings); //populate a list for the current node. List contains all files, folders, and other data. Does not include Header, Sec Rating, Or Node Type.

                            CurrentLine = sr.ReadLine();
                        }

                        // go through the list and assign files and folders to their correct places, so long as the list has at least one entry.

                        if (NodeDataList.Count > 0)
                        {
                            AssignFilesAndFolders(NodeDataList, nodePiece);

                            Console.WriteLine("Number of Folders: ");
                            Console.WriteLine(nodePiece.Folders.Count);
                        }

                        break;
                    }

                    CurrentLine = sr.ReadLine();
                }

                }
            catch (Exception e)
            {
                Console.WriteLine("Exception: FAILED TO LOAD NODE DATA " + e.Message);
            }
        }
Beispiel #2
0
        private void AssignFilesAndFolders(List<string[]> NodeDataList, GamePiece inputNode)
        {
            string FolderName;
            List<string> FolderFilesList = new List<string>();
            string[] CurrentLineStrings;

            Console.WriteLine("AssignFilesAndFolders Accessed");

            foreach (string[] line in NodeDataList)
            {
                if (line.Contains("Folder"))
                {
                    Console.WriteLine("Line contains Folder");
                    FolderName = line[1];

                    for (int i = (NodeDataList.IndexOf(line)+1); i < NodeDataList.Count; i++)
                    {
                        Console.WriteLine("Folder File Loop Accsessed");

                        if (NodeDataList[i].Contains("File"))
                        {
                            CurrentLineStrings = NodeDataList[i];
                            FolderFilesList.Add(CurrentLineStrings[1]);
                            Console.WriteLine(CurrentLineStrings[1]);
                        }
                        else
                        {
                            break;
                        }

                    }

                    Folder newFolder = new Folder(FolderName, FolderFilesList);
                    inputNode.Folders.Add(newFolder);
                }

                if (line.Contains("File"))
                {
                    inputNode.Files.Add(line[1]);
                }

            }
        }
Beispiel #3
0
        public void UpdateAdjacentStates(GamePiece[,] inputMap)
        {
            GamePiece.NodePiece OccupiedNode;

            //find the occupid node. Break once it's found; theres only one.
            for (int x = 0; x < NetworkMap.NetworkMapWidth; x++)
            {
                for (int y = 0; y < NetworkMap.NetworkMapHeight; y++)
                {
                    if (inputMap[x, y].State == "Occupied")
                    {
                        OccupiedNode = (GamePiece.NodePiece)inputMap[x, y];
                        //FindAdjacentNodes(inputMap, OccupiedNode, x, y);
                        // get other ends of occupied node and give adjacent nodes the "adjacent" state.
                    }
                }
            }
        }