Beispiel #1
0
    public async void ValidateFields()
    {
        bool interactable = true;

        name = NameInput.text;

        if (string.IsNullOrEmpty(name))
        {
            buttonTooltip.description = "Name is required parameter";
            interactable = false;
        }
        else if (CurrentActionPoint.OrientationNameExist(name) || CurrentActionPoint.JointsNameExist(name))
        {
            buttonTooltip.description = "There already exists orientation or joints with name " + name;
            interactable = false;
        }

        if (interactable)
        {
            if (RobotsList.Dropdown.dropdownItems.Count == 0)
            {
                interactable = false;
                buttonTooltip.description = "There is no robot to be used";
            }
        }

        buttonTooltip.enabled        = !interactable;
        CreateNewJoints.interactable = interactable;
    }
Beispiel #2
0
    public async void ValidateFields()
    {
        bool interactable = true;

        jointsName = NameInput.text;

        if (string.IsNullOrEmpty(jointsName))
        {
            buttonTooltip.description = "Name is required parameter";
            interactable = false;
        }
        else if (CurrentActionPoint.OrientationNameExist(jointsName) || CurrentActionPoint.JointsNameExist(jointsName))
        {
            buttonTooltip.description = "There already exists orientation or joints with name " + jointsName;
            interactable = false;
        }

        if (interactable)
        {
            if (!SceneManager.Instance.IsRobotSelected())
            {
                interactable = false;
                buttonTooltip.description = "Robot is not selected";
            }
        }

        buttonTooltip.enabled        = !interactable;
        CreateNewJoints.interactable = interactable;
    }
Beispiel #3
0
    public async void AddOrientation(string name, string robotName)
    {
        Debug.Assert(CurrentActionPoint != null);
        IRobot robot;

        try {
            robot = SceneManager.Instance.GetRobotByName(robotName);
        } catch (ItemNotFoundException ex) {
            Notifications.Instance.ShowNotification("Failed to add orientation", "Could not found robot called: " + robotName);
            Debug.LogError(ex);
            return;
        }


        if (CurrentActionPoint.OrientationNameExist(name) || CurrentActionPoint.JointsNameExist(name))
        {
            Notifications.Instance.ShowNotification("Failed to add orientation", "There already exists orientation or joints with name " + name);
            return;
        }
        IO.Swagger.Model.Orientation orientation = new IO.Swagger.Model.Orientation();
        if (CurrentActionPoint.Parent != null)
        {
            orientation = DataHelper.QuaternionToOrientation(TransformConvertor.UnityToROS(Quaternion.Inverse(CurrentActionPoint.Parent.GetTransform().rotation)));
        }
        preselectedOrientation = name;
        bool successOrientation = await Base.GameManager.Instance.AddActionPointOrientation(CurrentActionPoint, orientation, name);

        bool successJoints = await Base.GameManager.Instance.AddActionPointJoints(CurrentActionPoint, name, robot.GetId());

        if (successOrientation && successJoints)
        {
            inputDialog.Close();
        }
        else
        {
            preselectedOrientation = null;
        }
    }