Beispiel #1
0
        public void SetArea(Rect area)
        {
            render_area = area;

            Vertices[0] = new Vertex2D(area.X1, area.Y1, 0, 0, 0xFFFFFFFF);
            Vertices[1] = new Vertex2D(area.X2, area.Y1, 1, 0, 0xFFFFFFFF);
            Vertices[2] = new Vertex2D(area.X2, area.Y2, 1, 1, 0xFFFFFFFF);
            Vertices[3] = new Vertex2D(area.X1, area.Y2, 0, 1, 0xFFFFFFFF);
        }
Beispiel #2
0
        internal CanvasSurface(Rect area)
        {
            render_target = Game.Instance.ContentManager.CreateRenderTarget(area.Width, area.Height);

            Projection = Matrix4x4.CreateOrthographicOffCenter(
                0,
                render_target.Width,
                render_target.Height,
                0,
                0.0f,
                1000.0f
                );

            Vertices = new Vertex2D[4];

            SetArea(area);
        }
Beispiel #3
0
        public Quad(Texture2D texture, RectF src_rect = default, RectF dest_rect = default)
        {
            this.V0 = new Vertex2D();
            this.V1 = new Vertex2D();
            this.V2 = new Vertex2D();
            this.V3 = new Vertex2D();

            this.Blend = BlendMode.AlphaBlend;

            if (texture == null)
            {
                return;
            }

            float ax, ay, bx, by;

            float dest_x1, dest_y1, dest_x2, dest_y2;

            if (src_rect.IsEmpty)
            {
                src_rect = RectF.FromBox(0, 0, texture.Width, texture.Height);

                ax = 0;
                ay = 0;
                bx = 1;
                by = 1;
            }
            else
            {
                float inv_tex_w = 1.0f / texture.Width;
                float inv_tex_h = 1.0f / texture.Height;

                ax = src_rect.X1 * inv_tex_w;
                ay = src_rect.Y1 * inv_tex_h;
                bx = src_rect.X2 * inv_tex_w;
                by = src_rect.Y2 * inv_tex_h;
            }

            if (dest_rect.IsEmpty)
            {
                dest_x1 = 0;
                dest_y1 = 0;
                dest_x2 = src_rect.Width;
                dest_y2 = src_rect.Height;
            }
            else
            {
                dest_x1 = dest_rect.X1;
                dest_y1 = dest_rect.Y1;
                dest_x2 = dest_rect.X2;
                dest_y2 = dest_rect.Y2;
            }

            this.V0.X   = dest_x1;
            this.V0.Y   = dest_y1;
            this.V0.Tx  = ax;
            this.V0.Ty  = ay;
            this.V0.Col = 0xFFFFFFFF;

            this.V1.X   = dest_x2;
            this.V1.Y   = dest_y1;
            this.V1.Tx  = bx;
            this.V1.Ty  = ay;
            this.V1.Col = 0xFFFFFFFF;

            this.V2.X   = dest_x2;
            this.V2.Y   = dest_y2;
            this.V2.Tx  = bx;
            this.V2.Ty  = by;
            this.V2.Col = 0xFFFFFFFF;

            this.V3.X   = dest_x1;
            this.V3.Y   = dest_y2;
            this.V3.Tx  = ax;
            this.V3.Ty  = by;
            this.V3.Col = 0xFFFFFFFF;
        }