Beispiel #1
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 protected DSText(DSCoordinateSystem contextCoordinateSystem, Orientation orientation, string textString, double fontSize,bool persist)
     : base(ByCoordinateSystemCore(contextCoordinateSystem, orientation, textString, fontSize),persist)
 {
     InitializeGuaranteedProperties();
     ContextCoordinateSystem = contextCoordinateSystem;
     Orientation = orientation;
 }
Beispiel #2
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 protected DSPoint(DSCoordinateSystem contextCoordinateSystem, double radius, double theta, double phi,bool persist, int unused)
     : base(BySphericalCoordinatesCore(contextCoordinateSystem, radius, theta, phi),persist)
 {
     InitializeGuaranteedProperties();
     Radius = radius;
     Theta = theta;
     Phi = phi;
 }
Beispiel #3
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 protected DSCylinder(DSCoordinateSystem contextCoordinateSystem, double radius, double height,bool persist)
     : base(CylinderByRadiusHeightCore(contextCoordinateSystem.CSEntity, radius, height),persist)
 {
     InitializeGuaranteedProperties();
     ContextCoordinateSystem = contextCoordinateSystem;
     Radius = radius;
     Height = height;
 }
Beispiel #4
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 protected DSPoint(DSCoordinateSystem contextCoordinateSystem, double radius, double theta, double height,bool persist,bool unused)
     : base(ByCylindricalCoordinatesCore(contextCoordinateSystem, radius, theta, height),true)
 {
     InitializeGuaranteedProperties();
     Radius = radius;
     Theta = theta;
     Height = height;
 }
Beispiel #5
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 protected DSPoint(DSCoordinateSystem contextCoordinateSystem, double xTranslation, double yTranslation, double zTranslation,bool persist)
     : base(ByCartesianCoordinatesCore(contextCoordinateSystem,xTranslation,yTranslation,zTranslation),persist)
 {
     InitializeGuaranteedProperties();
     ContextCoordinateSystem = contextCoordinateSystem;
     XTranslation = xTranslation;
     YTranslation = yTranslation;
     ZTranslation = zTranslation;
 }
 private DSSurfaceCurvature(DSSurface contextSurface, double u, double v, ICoordinateSystemEntity coordinateSystemEntity)
 {
     FirstPrincipleCurvature = new DSVector(coordinateSystemEntity.XAxis);
     SecondPrincipleCurvature = new DSVector(coordinateSystemEntity.YAxis);
     GaussianCurvature = FirstPrincipleCurvature.Length * SecondPrincipleCurvature.Length;
     mPointOnSurface = DSPoint.ToGeometry(coordinateSystemEntity.Origin, false, contextSurface) as DSPoint;
     U = u;
     V = v;
     ContextSurface = contextSurface;
     mCoordinateSystem = DSCoordinateSystem.ToCS(coordinateSystemEntity, false);
 }
        /// <summary>
        /// Scales the given CoordinateSystem by a non-uniform scaling factor along each axis
        /// </summary>
        /// <param name="scaleX"></param>
        /// <param name="scaleY"></param>
        /// <param name="scaleZ"></param>
        /// <returns></returns>
        public DSCoordinateSystem Scale(double scaleX, double scaleY, double scaleZ)
        {
            if (DSGeometryExtension.Equals(scaleX, 0.0))
            {
                throw new System.ArgumentException(string.Format(Properties.Resources.IsZero, "scale x"), "scaleX");
            }
            else if (DSGeometryExtension.Equals(scaleY, 0.0))
            {
                throw new System.ArgumentException(string.Format(Properties.Resources.IsZero, "scale y"), "scaleY");
            }
            else if (DSGeometryExtension.Equals(scaleZ, 0.0))
            {
                throw new System.ArgumentException(string.Format(Properties.Resources.IsZero, "scale z"), "scaleZ");
            }

            var scaledCsEntity = CSEntity.Scale(scaleX, scaleY, scaleZ);
            var cs = new DSCoordinateSystem(scaledCsEntity, true);

            return cs;
        }
        /// <summary>
        /// Rotates the input CoordinateSystem about its own axes and about the global origin (0,0,0) by the given rotation angles 
        /// in the given rotation sequence. The rotation angles are always specified in the order of rotation about (xAxis, yAxis, zAxis).
        /// </summary>
        /// <param name="rotationAngle">The angle to be rotated through</param>
        /// <param name="axis">The axis to be rotated about</param>
        /// <param name="origin">The global origin</param>
        /// <returns>Returns a rotated CoordinateSystem</returns>
        public DSCoordinateSystem Rotate(double rotationAngle, DSVector axis, DSPoint origin)
        {
            if (axis == null)
                throw new System.ArgumentNullException("axis");
            else if (origin == null)
                throw new System.ArgumentNullException("origin");
            else if (axis.IsZeroVector())
                throw new System.ArgumentException(string.Format(Properties.Resources.IsZeroVector, "axis"), "axis");

            var rotatedCSEntity = CSEntity.Rotation(rotationAngle, axis.IVector, origin.PointEntity);
            var cs = new DSCoordinateSystem(rotatedCSEntity, true);
            return cs;
        }
Beispiel #9
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        private static IConeEntity ByRadiusHeightCore(DSCoordinateSystem contextCoordinateSystem, double startRadius, double endRadius, double height)
        {
            string kMethod = "DSCone.ByRadiusHeight";

            if (startRadius.LessThanOrEqualTo(0.0))
                throw new System.ArgumentException(string.Format(Properties.Resources.LessThanZero, "start radius"), "startRadius");
            if (endRadius < 0.0)
                throw new System.ArgumentException(string.Format(Properties.Resources.LessThanZero, "end radius"), "endRadius");
            if (height.LessThanOrEqualTo(0.0))
                throw new System.ArgumentException(string.Format(Properties.Resources.IsZero, "height"), "height");
            if (null == contextCoordinateSystem)
                throw new System.ArgumentNullException("contextCoordinateSystem");
            if (!contextCoordinateSystem.IsUniscaledOrtho())
            {
                if (contextCoordinateSystem.IsScaledOrtho())
                    throw new System.ArgumentException(string.Format(Properties.Resources.InvalidInput, "Non Uniform Scaled DSCoordinateSystem", kMethod));
                else
                    throw new System.ArgumentException(string.Format(Properties.Resources.InvalidInput, "Shear DSCoordinateSystem", kMethod));
            }

            IConeEntity entity = HostFactory.Factory.ConeByRadiusLength(contextCoordinateSystem.CSEntity, startRadius, endRadius, height);
            if (null == entity)
                throw new System.Exception(string.Format(Properties.Resources.OperationFailed, kMethod));
            return entity;
        }
Beispiel #10
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        /// <summary>
        /// 
        /// </summary>
        /// <returns></returns>
        public static DSCoordinateSystem Identity()
        {
            var cs = HostFactory.Factory.CoordinateSystemByData(null); //create identity matrix
            if (null == cs)
                throw new System.Exception(string.Format(Properties.Resources.OperationFailed, "DSCoordinateSystem.Identity"));

            DSCoordinateSystem coordSys = new DSCoordinateSystem(cs, true);

            coordSys.IsNormalized = true;

            return coordSys;
        }
Beispiel #11
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 /// <summary>
 /// Constructs a CoordinateSystem by transforming a parent CoordinateSystem, by a resultant transformation matrix of scaling [S], rotation [R] and transformation [T] matrices in the order [S][R][T].
 /// </summary>
 /// <param name="contextCoordinateSystem">the parent coordinate system to be used to construct the coordinate system</param>
 /// <param name="scaleFactors">the factor by which the parent coordinate system is to be scaled</param>
 /// <param name="rotationAngles">the rotation angle to be applied to the parent coordinate system</param>
 /// <param name="rotationSequence">the rotation sequence to be applied to the parent coordinate system</param>
 /// <param name="translationVector">the translation vector to be applied to the parent coordinate system</param>
 /// <returns></returns>
 public static DSCoordinateSystem ByUniversalTransform(DSCoordinateSystem contextCoordinateSystem,
     double[] scaleFactors,
     double[] rotationAngles,
     int[] rotationSequence,
     double[] translationVector)
 {
     return ByUniversalTransform(contextCoordinateSystem, scaleFactors,
                                     rotationAngles, rotationSequence, translationVector, false);
 }
Beispiel #12
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 private static DSCoordinateSystem CreateCoordinateSystem(DSCoordinateSystem contextCoordinateSystem, ICoordinateSystemEntity localCoordSys, bool visible)
 {
     ICoordinateSystemEntity csEntity = contextCoordinateSystem.CSEntity.PostMultiplyBy(localCoordSys);
     var cs = new DSCoordinateSystem(csEntity, visible);
     cs.ContextCoordinateSystem = contextCoordinateSystem;
     cs.LocalXAxis = new DSVector(localCoordSys.XAxis);
     cs.LocalYAxis = new DSVector(localCoordSys.YAxis);
     cs.LocalZAxis = new DSVector(localCoordSys.ZAxis);
     cs.XTranslation = localCoordSys.Origin.X;
     cs.YTranslation = localCoordSys.Origin.Y;
     cs.ZTranslation = localCoordSys.Origin.Z;
     return cs;
 }
Beispiel #13
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        /// <summary>
        /// Translates the coordinate system in the direction of the vector and by the distance specified
        /// </summary>
        /// <param name="translationVector">The direction of translation</param>
        /// <param name="distance">The distance of translation</param>
        /// <returns></returns>
        public DSCoordinateSystem Translate(DSVector translationVector, double distance)
        {
            if (translationVector == null)
            {
                throw new System.ArgumentNullException("translationVector");
            }
            translationVector = translationVector.Normalize().MultiplyBy(distance);
            var translatedCSEntity = CSEntity.Translate(translationVector.IVector);
            var cs = new DSCoordinateSystem(translatedCSEntity, true);

            return cs;
        }
Beispiel #14
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 /// <summary>
 /// Constructors a point based on the spherical CoordinateSystem.
 /// </summary>
 /// <param name="contextCoordinateSystem">The coordinate system</param>
 /// <param name="radius">The radius of the sphere</param>
 /// <param name="theta">The theta value of the sphere</param>
 /// <param name="phi">The phi value of the sphere</param>
 /// <returns></returns>
 public static DSPoint BySphericalCoordinates(DSCoordinateSystem contextCoordinateSystem, double radius, double theta, double phi)
 {
     return new DSPoint(contextCoordinateSystem, radius, theta, phi, true, 1);
 }
Beispiel #15
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 /// <summary>
 /// Constructors a point based on the cylindrical CoordinateSystem.
 /// </summary>
 /// <param name="contextCoordinateSystem">The coordinate system</param>
 /// <param name="radius">The radius of the cylinder</param>
 /// <param name="theta">The theta of the cylinder</param>
 /// <param name="height">The height of the cylinder</param>
 /// <returns></returns>
 public static DSPoint ByCylindricalCoordinates(DSCoordinateSystem contextCoordinateSystem, double radius, double theta, double height)
 {
     return new DSPoint(contextCoordinateSystem, radius, theta, height, true, true);
 }
Beispiel #16
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 /// <summary>
 /// Constructors a point based on the Cartesian CoordinateSystem.
 /// </summary>
 /// <param name="contextCoordinateSystem">The coordinate system with respect to which the x,y,z translation are given</param>
 /// <param name="xTranslation">Translation in the x direction with respect to context coordinate system</param>
 /// <param name="yTranslation">Translation in the y direction with respect to context coordinate system</param>
 /// <param name="zTranslation">Translation in the z direction with respect to context coordinate system</param>
 /// <returns></returns>
 public static DSPoint ByCartesianCoordinates(DSCoordinateSystem contextCoordinateSystem, double xTranslation, double yTranslation, double zTranslation)
 {
     return new DSPoint(contextCoordinateSystem, xTranslation, yTranslation, zTranslation, true);
 }
Beispiel #17
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 internal DSBlockInstance(DSCoordinateSystem contextCoordinateSystem, string blockName, bool persist)
     : base(DSBlock.InsertCore(contextCoordinateSystem, blockName),persist)
 {
     Definition = new DSBlock(blockName);
     ContextCoordinateSystem = contextCoordinateSystem;
 }
Beispiel #18
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        internal static IBlockEntity InsertCore(DSCoordinateSystem contextCoordinateSystem, string blockName)
        {
            string kMethodName = "DSBlock.ByCoordinateSystem ";
            if (null == contextCoordinateSystem)
                throw new ArgumentNullException("contextCoordinateSystem");
            if (contextCoordinateSystem.IsSheared)
                throw new ArgumentException(string.Format(Properties.Resources.Sheared, "contextCoordinateSystem"), "contextCoordinateSystem");
            if (string.IsNullOrEmpty(blockName))
                throw new ArgumentException(string.Format(Properties.Resources.InvalidInput, blockName, kMethodName), "blockName");

            IBlockHelper helper = HostFactory.Factory.GetBlockHelper();
            if (null == helper)
                throw new InvalidOperationException(string.Format(Properties.Resources.OperationFailed, kMethodName));
            if (!helper.BlockExistsInCurrentDocument(blockName))
                throw new System.ArgumentException(string.Format(Properties.Resources.DoesNotExist, "DSBlock : " + blockName));

            IBlockEntity entity = helper.InsertBlockFromCurrentDocument(contextCoordinateSystem.CSEntity, blockName);
            if (null == entity)
                throw new System.Exception(string.Format(Properties.Resources.OperationFailed, kMethodName));
            return entity;
        }
Beispiel #19
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        internal static DSCoordinateSystem ByOriginVectors(DSPoint origin, DSVector xAxis, DSVector yAxis, DSVector zAxis,
            bool isSheared, bool isNormalized, bool visible)
        {
            if (origin == null)
                throw new System.ArgumentNullException("origin");
            else if (xAxis == null)
                throw new System.ArgumentNullException("xAxis");
            else if (yAxis == null)
                throw new System.ArgumentNullException("yAxis");
            else if (zAxis == null)
                throw new System.ArgumentNullException("zAxis");
            else if (xAxis.IsZeroVector())
                throw new System.ArgumentException(string.Format(Properties.Resources.IsZeroVector, "x axis"), "xAxis");
            else if (yAxis.IsZeroVector())
                throw new System.ArgumentException(string.Format(Properties.Resources.IsZeroVector, "y axis"), "yAxis");
            else if (zAxis.IsZeroVector())
                throw new System.ArgumentException(string.Format(Properties.Resources.IsZeroVector, "z axis"), "zAxis");
            else if (xAxis.IsParallel(yAxis))
                throw new System.ArgumentException(string.Format(Properties.Resources.IsParallel, "x axis", "y axis", "DSCoordinateSystem.ByOriginVectors"), "xAxis, yAxis");
            else if (!isSheared && (!xAxis.IsPerpendicular(yAxis) || !yAxis.IsPerpendicular(zAxis) || !zAxis.IsPerpendicular(xAxis)))
            {
                //  this is not the case for sheared but axes are not orthogonal
                //
                zAxis = xAxis.Cross(yAxis);
                yAxis = zAxis.Cross(xAxis);
            }

            if (isNormalized)
            {
                xAxis = xAxis.Normalize();
                yAxis = yAxis.Normalize();
                zAxis = zAxis.Normalize();
            }

            var cs = HostFactory.Factory.CoordinateSystemByData(null); //create identity matrix
            if (null == cs)
                throw new System.Exception(string.Format(Properties.Resources.OperationFailed, "DSCoordinateSystem.ByOriginVectors"));

            cs.Set(origin.PointEntity, xAxis.IVector, yAxis.IVector, zAxis.IVector);
            var coordSys = new DSCoordinateSystem(cs, visible);

            return coordSys;
        }
Beispiel #20
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 private static IPointEntity ByCartesianCoordinatesCore(DSCoordinateSystem contextCoordinateSystem, double xTranslation, double yTranslation, double zTranslation)
 {
     if (contextCoordinateSystem == null)
     {
         return ByCoordinatesCore(xTranslation, yTranslation, zTranslation);
     }
     IPointEntity pos = HostFactory.Factory.PointByCartesianCoordinates(contextCoordinateSystem.CSEntity, xTranslation, yTranslation, zTranslation);
     if (pos == null)
         throw new InvalidOperationException(string.Format(Properties.Resources.OperationFailed, "DSPoint.ByCartesianCoordinates"));
     return pos;
 }
Beispiel #21
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        /// <summary>
        /// Constructs a CoordinateSystem where the x-axis of the CoordinateSystem is tangential to the sphere along the 
        /// latitudinal direction, the z-axis is normal to the spherical surface and the y-axis is along the longitudinal 
        /// direction at the point defined on the sphere by the r, theta, phi values.
        /// </summary>
        /// <param name="contextCoordinateSystem">
        /// the parent coordinate system to be used to construct the coordinate system
        /// </param>
        /// <param name="radius">
        /// the radius of the spherical surface
        /// </param>
        /// <param name="theta">
        /// the theta value of the spherical surface
        /// </param>
        /// <param name="phi">
        /// the phi value of the spherical surface
        /// </param>
        /// <returns>
        /// CoordinateSystem created in Spherical world
        /// </returns>
        public static DSCoordinateSystem BySphericalCoordinates(DSCoordinateSystem contextCoordinateSystem, double radius, double theta, double phi)
        {
            //  what can be the constraints on theta
            if (contextCoordinateSystem == null)
                throw new System.ArgumentNullException("contextCoordinateSystem ");
            else if (radius.EqualsTo(0.0))
                throw new System.ArgumentException(string.Format(Properties.Resources.IsZero, "radius"), "radius");

            using (var localCSEntity = HostFactory.Factory.CoordinateSystemBySphericalCoordinates(WCS.CSEntity, radius, theta, phi))
            {
                if (null == localCSEntity)
                    throw new System.Exception(string.Format(Properties.Resources.OperationFailed, "DSCoordinateSystem.BySphericalCoordinates"));

                var cylCS = CreateCoordinateSystem(contextCoordinateSystem, localCSEntity, true);
                cylCS.Radius = radius;
                cylCS.Theta = theta;
                cylCS.Phi = phi;

                return cylCS;
            }
        }
Beispiel #22
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 private static IPointEntity BySphericalCoordinatesCore(DSCoordinateSystem contextCoordinateSystem, double radius, double theta, double phi)
 {
     if (contextCoordinateSystem == null)
     {
         throw new ArgumentNullException(string.Format("contextCoordinateSystem"));
     }
     else if (radius == 0.0)
     {
         throw new ArgumentException(Properties.Resources.IsZeroRadius);
     }
     using (var csEntity = HostFactory.Factory.CoordinateSystemBySphericalCoordinates(DSCoordinateSystem.WCS.CSEntity, radius, theta, phi))
     {
         IPointEntity origin = csEntity.Origin;
         IPointEntity pt = ByCartesianCoordinatesCore(contextCoordinateSystem, origin.X, origin.Y, origin.Z);
         if (null == pt)
             throw new InvalidOperationException(string.Format(Properties.Resources.OperationFailed, "DSPoint.BySphericalCoordinates"));
         return pt;
     }
 }
Beispiel #23
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        /// <summary>
        /// Constructs a CoordinateSystem by transforming a parent CoordinateSystem, by a resultant transformation matrix of scaling [S], rotation [R] and transformation [T] matrices. 'translationSequence' = false implies [S][R][T] otherwise means [S][T][R].
        /// </summary>
        /// <param name="contextCoordinateSystem">the parent coordinate system to be used to construct the coordinate system</param>
        /// <param name="scaleFactors">the factor by which the parent coordinate system is to be scaled</param>
        /// <param name="rotationAngles">the rotation angle to be applied to the parent coordinate system</param>
        /// <param name="rotationSequence">the rotation sequence to be applied to the parent coordinate system</param>
        /// <param name="translationVector">the translation vector to be applied to the parent coordinate system</param>
        /// <param name="translationSequence">the translation sequence to be applied to the parent coordinate system</param>
        /// <returns></returns>
        public static DSCoordinateSystem ByUniversalTransform(DSCoordinateSystem contextCoordinateSystem, double[] scaleFactors, double[] rotationAngles,
            int[] rotationSequence, DSVector translationVector, bool translationSequence)
        {
            if (contextCoordinateSystem == null)
                throw new System.ArgumentNullException("contextCoordinateSystem");
            else if (scaleFactors == null)
                throw new System.ArgumentNullException("scaleFactors");
            else if (rotationAngles == null)
                throw new System.ArgumentNullException("rotationAngles");
            else if (rotationSequence == null)
                throw new System.ArgumentNullException("rotationSequence");
            else if (translationVector == null)
                throw new System.ArgumentNullException("translationVector");
            else if (scaleFactors.Length < 3)
                throw new System.ArgumentException(string.Format(Properties.Resources.LessThan, "number of scale factors", "three"), "scaleFactors");
            else if (rotationAngles.Length < 3)
                throw new System.ArgumentException(string.Format(Properties.Resources.LessThan, "number of rotation angles", "three"), "rotationAngles");
            else if (rotationSequence.Length < 3)
                throw new System.ArgumentException(string.Format(Properties.Resources.LessThan, "number of rotation sequences", "three"), "rotationSequence");

            using (var localCSEntity = HostFactory.Factory.CoordinateSystemByUniversalTransform(contextCoordinateSystem.CSEntity, scaleFactors,
                                            rotationAngles, rotationSequence, translationVector.IVector, translationSequence))
            {
                if (null == localCSEntity)
                    throw new System.Exception(string.Format(Properties.Resources.OperationFailed, "DSCoordinateSystem.ByUniversalTransform"));

                var cs = CreateCoordinateSystem(contextCoordinateSystem, localCSEntity, true);
                cs.ScaleFactors = scaleFactors;
                cs.RotationAngles = rotationAngles;
                cs.RotationSequence = rotationSequence;
                cs.TranslationVector = translationVector;
                cs.TranslationSequence = translationSequence;

                return cs;
            }
        }
Beispiel #24
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        private static DSPlane FromCoordinateSystem(DSCoordinateSystem cs)
        {
            if (null == cs)
                return null;

            DSPlane plane = DSPlane.ByOriginNormal(cs.Origin, cs.ZAxis);
            if (null == plane)
                return null;

            plane.ContextCoordinateSystem = cs;
            return plane;
        }
Beispiel #25
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        /// <summary>
        /// Inverts the transformation matrix of the current CoordinateSystem and returns a CoordinateSystem
        /// </summary>
        /// <returns>Returns inverted CoordinateSystem</returns>
        public DSCoordinateSystem Inverse()
        {
            ICoordinateSystemEntity invertedMat = CSEntity.Inverse();
            if (null == invertedMat)
                throw new System.Exception(string.Format(Properties.Resources.OperationFailed, "DSCoordinateSystem.Inverse"));

            var cs = new DSCoordinateSystem(invertedMat, true);
            return cs;
        }
Beispiel #26
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        /// <summary><para>
        /// Returns an array of uniformly scaled orthogonal coordinate system 
        /// located on the curve with equal distance. The X axis is the tangent 
        /// at the point, The Y axis is the Normal at the point. </para><para>
        /// When Z axis is in the opposite direction of upVector, the coordinate 
        /// system will be flipped so that the resultant Z axis is in the same 
        /// direction as the upVector. The Y-axis will also be flipped so that 
        /// it maintains the right-handed coordinate system rule.</para>
        /// <para> Argument Requirement:
        ///         numberOfPoints > 0 </para>
        /// </summary>
        /// <param name="numberOfCoordinateSystems"></param>
        /// <param name="upVector"></param>
        /// <returns></returns>
        public DSCoordinateSystem[] CoordinateSystemsAtEqualArcLength(int numberOfCoordinateSystems, DSVector upVector)
        {
            if (numberOfCoordinateSystems < 1)
                throw new System.ArgumentException(string.Format(Properties.Resources.LessThan, "number of coordinateSystems", "one"), "numberOfCoordinateSystems");
            IPointEntity[] pts = PointsAtEqualArcLengthCore(numberOfCoordinateSystems);
            if (null == pts)
                throw new System.ArgumentException(string.Format(Properties.Resources.InvalidArguments, "number of coordinateSystems"), "numberOfCoordinateSystems");

            DSCoordinateSystem[] css = new DSCoordinateSystem[pts.Length];
            int i = 0;
            foreach (var p in pts)
            {
                double param = CurveEntity.ParameterAtPoint(p);
                try
                {
                    css[i++] = DSCoordinateSystem.AtParameter(this, param, upVector);
                }
                catch
                {
                    //Proceed with next iteration.
                }
                p.Dispose();
            }

            return css;
        }
Beispiel #27
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 /// <summary>
 /// Constructs a solid cone defined a parent CoordinateSystem, start radius, end radius and height
 /// </summary>
 /// <param name="contextCoordinateSystem">The parent CoordinateSystem of the cone</param>
 /// <param name="startRadius">The radius of the base of the cone</param>
 /// <param name="endRadius">The radius of the top of the cone</param>
 /// <param name="height">The height of the cone</param>
 /// <returns></returns>
 public static DSCone ByRadiusHeight(DSCoordinateSystem contextCoordinateSystem, double startRadius, double endRadius, double height)
 {
     return new DSCone(contextCoordinateSystem, startRadius, endRadius, height, true);
 }
Beispiel #28
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        /// <summary>
        /// 
        /// </summary>
        /// <param name="other"></param>
        /// <returns></returns>
        public DSCoordinateSystem Multiply(DSCoordinateSystem other)
        {
            if (other == null)
                throw new System.ArgumentNullException("other");

            ICoordinateSystemEntity resultantMat = CSEntity.PostMultiplyBy(other.CSEntity);
            if (resultantMat == null)
                throw new System.Exception(string.Format(Properties.Resources.OperationFailed, "DSCoordinateSystem.Multiply"));

            return new DSCoordinateSystem(resultantMat, true);
        }
Beispiel #29
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 protected DSCone(DSCoordinateSystem contextCoordinateSystem, double startRadius, double endRadius, double height, bool persist)
     : base(ByRadiusHeightCore(contextCoordinateSystem, startRadius, endRadius, height), persist)
 {
     InitializeGuaranteedProperties();
     ContextCoordinateSystem = contextCoordinateSystem;
 }
Beispiel #30
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        /// <summary>
        /// 
        /// </summary>
        /// <param name="leftSide"></param>
        /// <returns></returns>
        public DSCoordinateSystem PreMultiplyBy(DSCoordinateSystem leftSide)
        {
            if (leftSide == null)
                throw new System.ArgumentNullException("leftSide");

            ICoordinateSystemEntity resultantMat = CSEntity.PreMultiplyBy(leftSide.CSEntity);
            if (null == resultantMat)
                throw new System.Exception(string.Format(Properties.Resources.OperationFailed, "DSCoordinateSystem.PreMultiplyBy"));

            return new DSCoordinateSystem(resultantMat, true);
        }