Beispiel #1
0
        /// <summary>
        /// Gets time tick events but ignores all but timer ticke
        /// </summary>
        /// <param name="r">The event</param>
        public void TickEventGetter()
        {
            List <SimulationEvent> incomingEvents = new List <SimulationEvent>();

            while (true)
            {
                incomingEvents = server.GetEvents();
                if (0 < incomingEvents.Count)
                {
                    for (int j = 0; j < incomingEvents.Count; j++)
                    {
                        if ("TimeTick" == incomingEvents[j].eventType)
                        {
                            thisTimer += 1;
                        }
                        incomingEvents.Clear();
                    }

                    if (35 == thisTimer)
                    {
                        AttackObjectRequestType attackObjectRequest = new AttackObjectRequestType("BLU01", "3210", "RED01", "???");
                        IncomingList.Add(attackObjectRequest);
                    }
                    if (400 == thisTimer)
                    {
                        MoveObjectRequestType moveObjectRequest = new MoveObjectRequestType("BLU02", "3210", new LocationType(234, 16.6, 7), .65);
                        IncomingList.Add(moveObjectRequest);
                    }
                    if (41 == thisTimer)
                    {
                        StateChangeNotice stateChangeRequest = new StateChangeNotice("RED01", "Dead");

                        IncomingList.Add(stateChangeRequest);
                    }
                    if (43 == thisTimer)
                    {
                        MoveObjectRequestType moveObjectRequest = new MoveObjectRequestType("RED01", "1800", new LocationType(234, 16.6, 7), .65);
                        IncomingList.Add(moveObjectRequest);
                    }
                }

                Thread.Sleep(100);
            }
        }
Beispiel #2
0
        public static Boolean AttackApproved(ScenarioEventType s)
        {
            Boolean returnValue = false;

            /*
             * Approval algorithm;
             * If there are no matches on list, return check default condition
             * If there are any matches then any one that gives permission is enough
             * */

            Boolean denied = false;

            if ("Aptima.Asim.DDD.ScenarioController.AttackObjectRequestType" != s.GetType().ToString())
            {
                return(returnValue);
            }
            AttackObjectRequestType alias = (AttackObjectRequestType)s;

            for (int i = 0; i < approvals.Count; i++)
            {
                ScenarioEventType candidate = approvals[i];
                if ("Aptima.Asim.DDD.ScenarioController.AttackRequestApprovalType" != candidate.GetType().ToString())
                {
                    continue;
                }
                AttackRequestApprovalType rule = (AttackRequestApprovalType)candidate;
                if (rule.Capability != alias.CapabilityName)
                {
                    continue;
                }

                if (rule.Actor != "")
                {
                    if ((!rule.ActorIsSpecies) && (rule.Actor != alias.UnitID))
                    {
                        continue;
                    }
                    if (rule.ActorIsSpecies && !Genealogy.UnderSpecies(alias.UnitID, rule.Actor))
                    {
                        continue;
                    }
                }
                if (rule.Target != "")
                {
                    if ((!rule.TargetIsSpecies) && (rule.Target != alias.TargetObjectID))
                    {
                        continue;
                    }
                    if (rule.TargetIsSpecies && !Genealogy.UnderSpecies(alias.TargetObjectID, rule.Target))
                    {
                        continue;
                    }
                }
                if (rule.TargetStates.Count != 0)
                {
                    if (!rule.TargetStates.Contains(UnitFacts.CurrentUnitStates[alias.TargetObjectID]))
                    {
                        continue;
                    }
                }
                // At this point we can say that the rule legitimaly refers to alias.UnitID
                if (!rule.EngramValid(alias.UnitID, alias.TargetObjectID))
                {
                    denied = true;
                    continue;
                }
                if ((rule.UseDefault) && (alias.DecisionMaker != UnitFacts.GetDM(alias.UnitID)))
                {
                    denied = true;
                    continue;
                }
                //Wow. This rule was passed
                returnValue = true;
                break;
            }
            if (!returnValue && !denied)
            {// Now use the default rule
                DecisionMakerType unitDM = DecisionMakerType.GetDM(UnitFacts.GetDM(alias.UnitID));
                if (
                    (alias.DecisionMaker == unitDM.Identifier)
                    // &&
                    //(UnitFacts.HostileTo(unitDM.Team, DecisionMakerType.GetDM(UnitFacts.GetDM(alias.TargetObjectID)).Team))
                    //AD: Changed to allow for non-hostiles to be engaged, as they are requested by live players.
                    )
                {
                    returnValue = true;
                }
            }
            return(returnValue);
        }
Beispiel #3
0
        /// <summary>
        /// Coordinates all the processing for each time slice
        /// </summary>
        /// <param name="updateIncrement"></param>
        public static void NextTimeSlice()
        {
            /*
             * Initially the only items that would be named in events would be actual units.
             * Now that other things (ActiveRegions,for example) can also appear in events
             * it is necessary to allow UnitFActs to know those names too, to keep various checks on
             * object name legality from failing
             */
            /* 1. Process the incoming list of events from below */
            // Which units are currently on the incoming list?
            List <string> unitList = IncomingList.AffectedUnits();

            for (int i = 0; i < unitList.Count; i++)
            {
                List <IncomingItemType> eventList = IncomingList.Retrieve(unitList[i]);


                /* do things with these events */
                for (int j = 0; j < eventList.Count; j++)
                {
                    ScenarioEventType thisItem = eventList[j].TheEvent;
                    Coordinator.debugLogger.Writeline("Timer", "Time: " + timer + " Unit " + unitList[i] + " has incoming " + thisItem.GetType().ToString(), "test");

                    if (UnitFacts.AnyDead(thisItem.AllUnits))
                    {
                        continue;
                    }
                    Boolean launchedByOwner;
                    switch (thisItem.GetType().ToString())
                    {
                    case name_Space + "MoveComplete_Event":
                    {
                        Coordinator.debugLogger.Writeline("Timer", "Unit " + thisItem.UnitID + " MoveComplete discovered at t=" + timer.ToString(), "test");
                        // scan happenings list for matches
                        VerifyMatch = ActionMatch;
                        SeekHappening(thisItem.UnitID, "MoveComplete_Event");


                        SeekSpeciesHappening(thisItem, "MoveComplete_Event");
                    }
                    break;

                    case name_Space + "StateChangeNotice":
                        string newState = ((StateChangeNotice)thisItem).NewState;
                        Coordinator.debugLogger.Writeline("Timer", "Unit " + thisItem.UnitID + " StateChange to " + newState + " discovered at t=" + timer.ToString(), "test");

                        VerifyMatch = StateMatch;
                        List <string> affectedUnitList = new List <string>();
                        if ("Dead" != newState)
                        {
                            affectedUnitList.Add(thisItem.UnitID);

                            UnitFacts.CurrentUnitStates[thisItem.UnitID] = newState; // newState;
                        }
                        else                                                         // Purge queues if the new state is "Dead"
                        {
                            affectedUnitList = SubplatformRecords.DeepDockedList(thisItem.UnitID);
                        }
                        for (int someUnit = 0; someUnit < affectedUnitList.Count; someUnit++)
                        {
                            if ("Dead" == newState)
                            {
                                UnitFacts.CurrentUnitStates[affectedUnitList[someUnit]] = "Dead";    // newState;
                                //first drop all timer events involving this unit
                                TimerQueueClass.FlushOneUnit(affectedUnitList[someUnit]);
                            }
                            SeekHappening(affectedUnitList[someUnit], newState);

                            //Then if dead, remove all happening events involving this unit
                            if ("Dead" == newState)
                            {
                                HappeningList.FlushOneUnit(affectedUnitList[someUnit]);
                                Coordinator.debugLogger.Writeline("Timer", " stateChangeEvent for  " + affectedUnitList[someUnit], "test");
                            }
                            SeekSpeciesHappening(thisItem, newState);
                        }
                        break;

                    case name_Space + "AttackSuccessfulNotice":
                        AttackSuccessfulNotice asn = (AttackSuccessfulNotice)thisItem;
                        for (int asi = 0; asi < AttackSuccessfulList.Happenings.Count; asi++)
                        {
                            AttackSuccessfulCompletionType tryThisEvent = AttackSuccessfulList.Happenings[asi];
                            if (tryThisEvent.Matches(asn))
                            {
                                if (tryThisEvent.DoThisList.Count > 0)
                                {
                                    AttackSuccessfulCompletionType.EnqueueEvents(asn.UnitID, asn.Target, tryThisEvent.DoThisList);
                                }

                                break;
                            }
                        }
                        break;

                    case name_Space + "AttackObjectRequestType":

                        Coordinator.debugLogger.Writeline("Timer", "Attack request for  " + thisItem.UnitID + "attack Request discovered at t=" + timer.ToString(), "test");

                        AttackObjectRequestType recastAOR = (AttackObjectRequestType)thisItem;

                        if (ApprovalsList.AttackApproved(recastAOR))
                        {
                            string            attacker = recastAOR.UnitID;
                            string            target   = recastAOR.TargetObjectID;
                            AttackObjectEvent attack   = new AttackObjectEvent(attacker, target, recastAOR.CapabilityName);
                            attack.AddOtherUnit(target);
                            TimerQueueClass.Add(1 + (int)(TimerTicker.Timer / 1000 /*Coordinator.UpdateIncrement*/), attack);
                        }
                        else
                        {
                            TimerQueueClass.Add(1 + (int)(TimerTicker.Timer / 1000), new SystemMessage(1, recastAOR.UnitID, "Attack against " + recastAOR.TargetObjectID + " failed."));
                        }


                        break;

                    case name_Space + "WeaponLaunchRequestType":
                        WeaponLaunchRequestType recastWL = (WeaponLaunchRequestType)thisItem;
                        string unitID   = recastWL.UnitID;
                        string weaponID = recastWL.WeaponID;
                        string targetID = recastWL.TargetObjectID;
                        Coordinator.debugLogger.Writeline("Timer", "Weapon Launch request for  " + unitID + " using " + weaponID + " Attack Request discovered at t=" + timer.ToString(), "test");

                        string platformOwner = UnitFacts.Data[unitID].Owner;
                        string weaponOwner   = UnitFacts.Data[weaponID].Owner;
                        launchedByOwner = SpeciesType.GetSpecies(UnitFacts.Data[weaponID].Species).LaunchedByOwner;
                        //   )
                        if (
                            SubplatformRecords.IsLaunchableWeapon(unitID, weaponID)
                            &&
                            (
                                (platformOwner == recastWL.DecisionMaker)
                                ||
                                (weaponOwner == recastWL.DecisionMaker) && launchedByOwner
                            )
                            )
                        {
                            // validate attack
                            DecisionMakerType targetDM = DecisionMakerType.GetDM(UnitFacts.GetDM(targetID));
                            if (
                                (launchedByOwner && UnitFacts.HostileTo(DecisionMakerType.GetDM(platformOwner).Team, targetDM.Team))
                                ||
                                (UnitFacts.HostileTo(DecisionMakerType.GetDM(weaponOwner).Team, targetDM.Team))
                                //Removed !launchedByOwner from second statement
                                )
                            {
                                //NB. THe code that builds and sends the event was missing from here. It was last seen in rev 232.
                                // its removeal was probably an accident?
                                // build event to send down
                                WeaponLaunch_EventType wEvent = new WeaponLaunch_EventType(unitID, targetID, weaponID);
                                TimerQueueClass.Add(1 + (int)(timer / 1000), wEvent);
                                // replace by new platform handling
                            }
                        }
                        else
                        {
                            //need to throw an event back to ViewPro to re-allocate weapon
                            String reason = "";
                            if (!UnitFacts.Data.ContainsKey(unitID))
                            {
                                reason = "Platform object is unknown by the system.";
                            }
                            else if (UnitFacts.Data[unitID].Owner != recastWL.DecisionMaker)
                            {
                                reason = "Requesting DM does not own the Platform object.";
                            }

                            WeaponLaunchFailure_EventType failEvent = new WeaponLaunchFailure_EventType(weaponID, unitID, reason);
                            failEvent.Time = (int)(timer / 1000 /*Coordinator.UpdateIncrement*/);
                            TimerQueueClass.Add(1 + (int)(timer / 1000 /*Coordinator.UpdateIncrement*/), failEvent);
                        }
                        break;

                    case name_Space + "SubplatformLaunchRequestType":
                        SubplatformLaunchRequestType recastSL = (SubplatformLaunchRequestType)thisItem;
                        string       childID     = recastSL.UnitID;
                        string       requestor   = recastSL.Requestor;
                        string       parentID    = recastSL.ParentUnit;
                        LocationType destination = recastSL.Destination;
                        Coordinator.debugLogger.Writeline("Timer", "Subplatform Launch request for  " + childID + " from " + parentID + "  discovered at t=" + timer.ToString(), "test");
                        launchedByOwner = SpeciesType.GetSpecies(UnitFacts.Data[childID].Species).LaunchedByOwner;

                        if (
                            (UnitFacts.Data[parentID].Owner == requestor)
                            ||
                            (UnitFacts.Data[childID].Owner == requestor) && launchedByOwner
                            )
                        {
                            // build event to send down
                            SubplatformLaunchType slEvent = new SubplatformLaunchType(childID, parentID, destination);
                            TimerQueueClass.Add(1 + (int)(timer / 1000), slEvent);
                        }
                        /**/

                        break;

                    case name_Space + "SubplatformDockRequestType":
                        SubplatformDockRequestType recastSD = (SubplatformDockRequestType)thisItem;
                        string orphanID      = recastSD.UnitID;
                        string dockRequestor = recastSD.Requestor;
                        string adopterID     = recastSD.ParentUnit;

                        Coordinator.debugLogger.Writeline("Timer", "Subplatform Dock request for  " + orphanID + " from " + adopterID + "  discovered at t=" + timer.ToString(), "test");

                        if ("" != adopterID)
                        {
                            if (UnitFacts.Data.ContainsKey(orphanID) &&
                                UnitFacts.Data.ContainsKey(adopterID) &&
                                ((UnitFacts.Data[orphanID].Owner == dockRequestor)
                                 //     && (UnitFacts.Data[adopterID].Owner == dockRequestor)
                                ) &&
                                SpeciesType.GetSpecies(UnitFacts.GetSpecies(adopterID)).CanHaveSubplatform(UnitFacts.GetSpecies(orphanID))
                                )
                            {
                                /* for dock to any object*/
                                SubplatformDockType sdEvent = new SubplatformDockType(orphanID, adopterID);
                                TimerQueueClass.Add(1 + (int)(timer / 1000), sdEvent);
                            }
                        }    // if  the parent is "" just ignore the request
Beispiel #4
0
        /// <summary>
        /// Gets time tick events but ignores all but timer ticke
        /// </summary>
        /// <param name="r">The event</param>
        public void TickEventGetter()
        {
            List<SimulationEvent> incomingEvents = new List<SimulationEvent>();
  
            while (true)
            {
                incomingEvents = server.GetEvents();
                if (0 < incomingEvents.Count)
                {
                    for (int j = 0; j < incomingEvents.Count; j++)
                    {
                        if ("TimeTick" == incomingEvents[j].eventType)
                        {
                            thisTimer += 1;
                        }
                        incomingEvents.Clear();
                    }
                
                    if (35 == thisTimer)
                    {
                        AttackObjectRequestType attackObjectRequest = new AttackObjectRequestType("BLU01", "3210", "RED01", "???");
                        IncomingList.Add(attackObjectRequest);
                    }
                    if (400 == thisTimer)
                    {
                        MoveObjectRequestType moveObjectRequest = new MoveObjectRequestType("BLU02", "3210", new LocationType(234, 16.6, 7), .65);
                        IncomingList.Add(moveObjectRequest);
                    }
                    if (41 == thisTimer)
                    {
                        StateChangeNotice stateChangeRequest = new StateChangeNotice("RED01", "Dead");

                        IncomingList.Add(stateChangeRequest);
                    }
                    if (43== thisTimer)
                    {
                        MoveObjectRequestType moveObjectRequest = new MoveObjectRequestType("RED01", "1800", new LocationType(234, 16.6, 7), .65);
                        IncomingList.Add(moveObjectRequest);
                    }
                }

                Thread.Sleep(100);

            }
        }
Beispiel #5
0
        /// <summary>
        /// This method loops while the program runs, and every 100
        /// milliseconds (1/10 of a sec) calls the server's "GetEvents"
        /// method.  This retrieves events that the EvComm has 
        /// subscribed to.  At which point, the list is parsed, and the
        /// events are converted back to ScenCon styled events.
        /// </summary>
        public void WaitForEvents()
        {
            //Receives an incoming message from the simcore
            string objID = null;
            string parentID = null;
            string targetObjID = null;
            string dm = null;
            string capability = null;
            List<String> capabilities;
            string newState = null;
            LocationType vect = null;
            string weaponID = null;
            double throttle;
            string eventType = null;
            string roomName=null;
            string channelName = null;
            string requestingDM=null;
            string textString=null;
            List<string> membershipList;
            List<SimulationEvent> incomingEvents = new List<SimulationEvent>();
            bool allowAssetTransferRequests = true;
            try
            {
                while (true)
                {

                    incomingEvents = server.GetEvents();

                    if (incomingEvents.Count == 0)
                    {//do nothing 
                    }
                    else
                    {
                        foreach (SimulationEvent e in incomingEvents)
                        {
                            eventType = e.eventType;
                            switch (eventType)
                            {
                                case "SimCoreReady":

                                    Coordinator.debugLogger.Writeline("EventCommunicator", "Ready To Start Scenario", "test");
                                    Coordinator.ReadyToStart();
                                    break;
                                case "SelfDefenseAttackStarted":
                                    objID = ((StringValue)e["AttackerObjectID"]).value;
                                    targetObjID = ((StringValue)e["TargetObjectID"]).value;
                                    SelfDefenseAttackNotice selfDefenseNotice = new SelfDefenseAttackNotice(objID, targetObjID);
                                    selfDefenseNotice.Time = ((IntegerValue)e["Time"]).value;
                                    IncomingList.Add(selfDefenseNotice);
                                    Coordinator.debugLogger.Writeline("EventCommunicator", "Self defense attack started", "test");
                                    break;
                                case "SubplatformDockRequest":
                                    objID = ((StringValue)e["ObjectID"]).value;
                                    parentID = ((StringValue)e["ParentObjectID"]).value;
                                    dm = ((StringValue)e["UserID"]).value;
                                    SubplatformDockRequestType dockRequest = new SubplatformDockRequestType(dm, objID, parentID);
                                    dockRequest.Time = ((IntegerValue)e["Time"]).value;
                                    IncomingList.Add(dockRequest);
                                    Coordinator.debugLogger.Writeline("EventCommunicator", "Subplatform dock request received", "test");
                                    break;
                                case "SubplatformLaunchRequest":
                                    objID = ((StringValue)e["ObjectID"]).value;
                                    parentID = ((StringValue)e["ParentObjectID"]).value;
                                    dm = ((StringValue)e["UserID"]).value;
                                    vect = new LocationType(((LocationValue)e["LaunchDestinationLocation"]).X,
                                                            ((LocationValue)e["LaunchDestinationLocation"]).Y,
                                                            ((LocationValue)e["LaunchDestinationLocation"]).Z);
                                    SubplatformLaunchRequestType subPlaunchRequest = new SubplatformLaunchRequestType(dm, objID, parentID, vect);
                                    subPlaunchRequest.Time = ((IntegerValue)e["Time"]).value;
                                    IncomingList.Add(subPlaunchRequest);
                                    Coordinator.debugLogger.Writeline("EventCommunicator", "Subplatform launch request received", "test");
                                    break;
                                case "WeaponLaunchRequest":
                                    objID = ((StringValue)e["ParentObjectID"]).value; //the launching object
                                    weaponID = ((StringValue)e["ObjectID"]).value;// the weapon id being launched
                                    //parentID = ((StringValue)e["ParentObjectID"]).value; 
                                    targetObjID = ((StringValue)e["TargetObjectID"]).value; //The target object
                                    dm = ((StringValue)e["UserID"]).value; //the dm launching the weapon
                                    WeaponLaunchRequestType launchRequest = new WeaponLaunchRequestType(objID, dm, targetObjID, weaponID);
                                    launchRequest.Time = ((IntegerValue)e["Time"]).value;
                                    IncomingList.Add(launchRequest);
                                    Coordinator.debugLogger.Writeline("EventCommunicator", "Weapon launch request received", "test");
                                    break;
                                case "MoveDone":
                                    objID = ((StringValue)e["ObjectID"]).value; //see line 222 of MotionSim.cs for reference

                                    MoveComplete_Event moveDone = new MoveComplete_Event(objID.ToString());
                                    moveDone.Time = ((IntegerValue)e["Time"]).value;
                                    IncomingList.Add(moveDone);
                                    break;

                                case "MoveObjectRequest":
                                    dm = String.Empty;
                                    dm = ((StringValue)e["UserID"]).value;
                                    objID = String.Empty;
                                    objID = ((StringValue)e["ObjectID"]).value;
                                    vect = new LocationType();
                                    //X is location in UTM Easting
                                    ((LocationType)vect).X = ((LocationValue)e["DestinationLocation"]).X;
                                    //Y is location in UTM Northing
                                    ((LocationType)vect).Y = ((LocationValue)e["DestinationLocation"]).Y;
                                    //Z is altitude in meters
                                    ((LocationType)vect).Z = ((LocationValue)e["DestinationLocation"]).Z;

                                    throttle = new double();
                                    throttle = ((DoubleValue)e["Throttle"]).value;

                                    MoveObjectRequestType moveObjectRequest = new MoveObjectRequestType(objID, dm, vect, throttle);
                                    moveObjectRequest.Time = ((IntegerValue)e["Time"]).value;
                                    IncomingList.Add(moveObjectRequest);
                                    break;

                                case "AttackObjectRequest":
                                    dm = String.Empty;
                                    dm = ((StringValue)e["UserID"]).value;
                                    objID = String.Empty;
                                    objID = ((StringValue)e["ObjectID"]).value;
                                    targetObjID = String.Empty;
                                    targetObjID = ((StringValue)e["TargetObjectID"]).value;
                                    capability = ((StringValue)e["CapabilityName"]).value;

                                    AttackObjectRequestType attackObjectRequest = new AttackObjectRequestType(objID, dm, targetObjID, capability);
                                    attackObjectRequest.Time = ((IntegerValue)e["Time"]).value;
                                    IncomingList.Add(attackObjectRequest);
                                    break;



                                case "TransferObjectRequest":
                                    if (allowAssetTransferRequests)
                                    {
                                        string recipientDM = String.Empty;
                                        recipientDM = ((StringValue)e["RecipientID"]).value;
                                        objID = String.Empty;
                                        objID = ((StringValue)e["ObjectID"]).value;
                                        string requesterID = String.Empty;
                                        requesterID = ((StringValue)e["UserID"]).value;
                                        string currentState = ((StringValue)e["State"]).value;
                                        TransferObjectRequest transferObjectRequest = new TransferObjectRequest(requesterID, recipientDM, objID, currentState);
                                        transferObjectRequest.Time = ((IntegerValue)e["Time"]).value;
                                        IncomingList.Add(transferObjectRequest);
                                    }
                                    else
                                    { 
                                        //client side asset transfers were not allowed
                                        Coordinator.debugLogger.Writeline("EventCommunicator", "TransferObjectRequest denied due to scenario constraints", "test");
                                    }
                                    break;


                                case "StateChange":
                                    objID = ((StringValue)e["ObjectID"]).value;
                                    newState = ((StringValue)e["NewState"]).value;
                                    StateChangeNotice changeNotice = new StateChangeNotice(objID, newState);
                                    changeNotice.Time = ((IntegerValue)e["Time"]).value;
                                    IncomingList.Add(changeNotice);
                                    break;
                                    /*
                                case "JoinChatRoom" :           
                                    string  roomToJoin=((StringValue)e["RoomName"]).value;
                                    string targetPlayerID=((StringValue)e["TargetPlayerID"]).value;
                                    if(!UnitFacts.IsDM(targetPlayerID))
                                        throw new ApplicationException("'" + targetPlayerID + "' is not a valid decision maker name. Cannot add to chatroom '" + roomToJoin + "'");
                                    List<string> members = ChatRooms.GetChatMembers(roomToJoin);
                                    Boolean canJoin = true;
                                    DecisionMakerType candidateDM=DecisionMakerType.GetDM(targetPlayerID);
                                    for(int i=0;i<members.Count;i++)
                                        if (!candidateDM.CanChatWith(members[i]))
                                        {
                                            canJoin = false;
                                            break;
                                        }
                                    if (canJoin)
                                    {
                                        ChatRooms.AddChatMember(roomToJoin, targetPlayerID);
                                        //notify chat server
                                        SimulationEvent f = SimulationEventFactory.BuildEvent(ref simModelInfo, "AddToChatRoom");
                                        f["RoomName"] = DataValueFactory.BuildString("roomToJoin");
                                        f["TargetPlayerID"] = DataValueFactory.BuildString("targetPlayerID");
                                        server.PutEvent(f);
                                    }
                                    break ;*/
                                case "RequestCloseChatRoom":
                                    roomName = ((StringValue)e["RoomName"]).value;
                                    Boolean closedChatOK=ChatRooms.DropChatRoom(roomName);
                                    if (closedChatOK)
                                    {
                                        SimulationEvent reportClosedChat = SimulationEventFactory.BuildEvent(ref simModelInfo, "CloseChatRoom");
                                        reportClosedChat["RoomName"] = DataValueFactory.BuildString(roomName);
                                        server.PutEvent(reportClosedChat);
                                    }
                                    break;

                                case "RequestCloseVoiceChannel":
                                    channelName = ((StringValue)e["ChannelName"]).value;
                                    Boolean closedVoiceOK=VoiceChannels.DropVoiceChannel(channelName);
                                    if (closedVoiceOK)
                                    {
                                        SimulationEvent reportClosedVoice = SimulationEventFactory.BuildEvent(ref simModelInfo, "CloseVoiceChannel");
                                        reportClosedVoice["ChannelName"] = DataValueFactory.BuildString(channelName);
                                        server.PutEvent(reportClosedVoice);
                                    }
                                    break;
                                case "RequestChatRoomCreate":
                                    {
                                        // HAndled at once -- so no delay is seen even if server is not active
                                        roomName = ((StringValue)e["RoomName"]).value;
                                        requestingDM = ((StringValue)e["SenderDM_ID"]).value;
                                        membershipList = new List<string>();
                                        List<string> allMembers = ((StringListValue)e["MembershipList"]).strings;

                                        string chatFailureReason = "";
                                        OpenChatRoomType openEvent = null; // needed bacause it appears to compiler that this is not defined on every path
                                        if (!UnitFacts.IsDM(requestingDM))
                                            chatFailureReason = "Illegal DM '" + requestingDM + "' in create chat room request";
                                        else
                                        {
                                            for (int i = 0; i < allMembers.Count; i++)
                                                membershipList.Add(allMembers[i]);

                                            for (int i = 0; i < membershipList.Count; i++)
                                            {
                                                DecisionMakerType DMi = DecisionMakerType.GetDM(membershipList[i]);
                                                for (int m = 1 + i; m < membershipList.Count; m++)
                                                {
                                                    if (!DMi.CanChatWith(membershipList[m]))
                                                    {
                                                        chatFailureReason = "Decison Makers '" + DMi.Identifier + "' cannot be in a chat room with '" + membershipList[m] + "'";
                                                        break;
                                                    }
                                                    if ("" != chatFailureReason)
                                                        break;
                                                }

                                            }

                                            if ("" == chatFailureReason)
                                            {

                                                // Now validate and queue response

                                                openEvent = new OpenChatRoomType(1 + (int)(TimerTicker.Timer / 1000/*Coordinator.UpdateIncrement*/), requestingDM, roomName, membershipList);
                                                chatFailureReason = ChatRooms.AddRoom(openEvent);
                                            }
                                            if ("" != chatFailureReason)
                                            {
                                                EventCommunicator.SendEvent(new SystemMessage(
                                                    1 + (int)(TimerTicker.Timer / 1000), requestingDM, chatFailureReason));
                                            }
                                            else
                                            {
                                                EventCommunicator.SendEvent(openEvent);
                                            }
                                        }
                                    }
                                    break;


                                case "RequestWhiteboardRoomCreate":
                                    {
                                        // HAndled at once -- so no delay is seen even if server is not active
                                        roomName = ((StringValue)e["RoomName"]).value;
                                        requestingDM = ((StringValue)e["SenderDM_ID"]).value;
                                        membershipList = new List<string>();
                                        List<string> allMembers = ((StringListValue)e["MembershipList"]).strings;

                                        string whiteboardFailureReason = "";
                                        OpenWhiteboardRoomType openEvent = null; // needed bacause it appears to compiler that this is not defined on every path
                                        if (!UnitFacts.IsDM(requestingDM))
                                            whiteboardFailureReason = "Illegal DM '" + requestingDM + "' in create whiteboard room request";
                                        else
                                        {
                                            for (int i = 0; i < allMembers.Count; i++)
                                                membershipList.Add(allMembers[i]);

                                            for (int i = 0; i < membershipList.Count; i++)
                                            {
                                                DecisionMakerType DMi = DecisionMakerType.GetDM(membershipList[i]);
                                                for (int m = 1 + i; m < membershipList.Count; m++)
                                                {
                                                    if (!DMi.CanWhiteboardWith(membershipList[m]))
                                                    {
                                                        whiteboardFailureReason = "Decison Makers '" + DMi.Identifier + "' cannot be in a whiteboard room with '" + membershipList[m] + "'";
                                                        break;
                                                    }
                                                    if ("" != whiteboardFailureReason)
                                                        break;
                                                }

                                            }

                                            if ("" == whiteboardFailureReason)
                                            {

                                                // Now validate and queue response

                                                openEvent = new OpenWhiteboardRoomType(1 + (int)(TimerTicker.Timer / 1000/*Coordinator.UpdateIncrement*/), requestingDM, roomName, membershipList);
                                                whiteboardFailureReason = WhiteboardRooms.AddRoom(openEvent);
                                            }
                                            if ("" != whiteboardFailureReason)
                                            {
                                                EventCommunicator.SendEvent(new SystemMessage(
                                                    1 + (int)(TimerTicker.Timer / 1000), requestingDM, whiteboardFailureReason));
                                            }
                                            else
                                            {
                                                EventCommunicator.SendEvent(openEvent);
                                            }
                                        }
                                    }
                                    break;


                                case "AttackSucceeded":
                                    objID = ((StringValue)e["ObjectID"]).value;
                                    targetObjID = ((StringValue)e["TargetID"]).value;
                                    capabilities = ((StringListValue)e["Capabilities"]).strings;
                                    newState = ((StringValue)e["NewState"]).value;

                                    IncomingList.Add(new AttackSuccessfulNotice(objID, targetObjID, capabilities, newState));
                                    break;
                                case "ChangeTagRequest":
                                     objID = ((StringValue)e["UnitID"]).value;
                                     requestingDM = ((StringValue)e["DecisionMakerID"]).value;
                                     textString = ((StringValue)e["Tag"]).value;
                                    // This event is handled in place for more rapid turnaround
                                     membershipList = new List<string>();
                                     string thisTeam = UnitFacts.DMTeams[requestingDM];
                                     for (int mbrs = 0; mbrs < UnitFacts.TeamDMs[thisTeam].Count; mbrs++)
                                     {
                                         membershipList.Add(UnitFacts.TeamDMs[thisTeam][mbrs]);
                                     }
                                     EventCommunicator.SendEvent(new UpdateTagType(objID, textString, membershipList));
                                    break;

                                
                                case "ClientSideAssetTransferAllowed":
                                    allowAssetTransferRequests = ((BooleanValue)e["EnableAssetTransfer"]).value;
                                    break;

                                case "DynamicCreate":
                                    objID = ((StringValue)e["ObjectID"]).value;
                                    dm = ((StringValue)e["Owner"]).value;
                                    String kind = ((StringValue)e["Kind"]).value;
                                    Aptima.Asim.DDD.ScenarioParser.pCreateType c;
                                    c = new Aptima.Asim.DDD.ScenarioParser.pCreateType(objID, kind, dm);
                                    Create_EventType createEvent = new Create_EventType(c);
                                    Genealogy.Add(createEvent.UnitID, createEvent.UnitBase);
                                    createEvent.Genus = Genealogy.GetGenus(createEvent.UnitID);
                                    UnitFacts.AddUnit(createEvent.UnitID, createEvent.Owner, createEvent.UnitBase);
                                    createEvent.Parameters = new ObjectDictionary();

                                    SpeciesType speciesInfo = (SpeciesType)NameLists.speciesNames[createEvent.UnitBase];

                                    foreach (KeyValuePair<string, StateBody> kvp in StatesForUnits.StateTable[createEvent.UnitBase])
                                    {
                                        string stateName = kvp.Key;
                                        ExtendedStateBody extended = new ExtendedStateBody(kvp.Value);

                                        //end species dependent atts
                                        createEvent.Parameters.Add(stateName, (object)extended);
                                    }

                                    NameLists.unitNames.New(createEvent.UnitID, null);
                                    //TimerQueueClass.SecondarySendBeforeStartup(createEvent);
                                    
                                    TimerQueueClass.Add(1, createEvent);
                                    UnitFacts.CurrentUnitStates.Add(createEvent.UnitID, "");
                                    break;
                                case "DynamicReveal":
                                    objID = ((StringValue)e["ObjectID"]).value;
                                    LocationValue loc = (LocationValue)e["InitialLocation"];
                                    String initialState = ((StringValue)e["InitialState"]).value;
                                    Aptima.Asim.DDD.ScenarioParser.pLocationType pLoc = new Aptima.Asim.DDD.ScenarioParser.pLocationType();
                                    pLoc.X = loc.X;
                                    pLoc.Y = loc.Y;
                                    pLoc.Z = loc.Z;
                                    int revealTime = ((IntegerValue)e["RevealTime"]).value;
                                    Aptima.Asim.DDD.ScenarioParser.pRevealType r;
                                    r = new Aptima.Asim.DDD.ScenarioParser.pRevealType(objID, null, revealTime, pLoc,initialState, new Dictionary<string, object>());
                                    Reveal_EventType revealEvent = new Reveal_EventType(r);
                                    revealEvent.Genus = Genealogy.GetGenus(revealEvent.UnitID);
                                    TimerQueueClass.Add(r.Time, revealEvent);
                                    //if (r.Time > 1)
                                    //{
                                    //    TimerQueueClass.Add(r.Time, revealEvent);
                                    //}
                                    //else
                                    //{
                                    //    TimerQueueClass.SecondarySendBeforeStartup(revealEvent);
                                    //}
                                    //Coordinator.debugLogger.Writeline("ScenarioToQueues", "revealEvent for  " + revealEvent.UnitID + " at time" + r.Time.ToString(), "test");
                                    ScenarioToQueues.RevealDocked(r.UnitID, r.Time);
                                    break;
                                default:
                                    throw new ApplicationException("Received unknown event in EventCommunicator:" + eventType);

                            }
                        }
                        incomingEvents.Clear();
                    }
                    Thread.Sleep(100);
                }
            }
            /*
        catch (ThreadAbortException e)
        {
            //throw new ApplicationException("In WaitForEvents", e);

        }
        */
            finally { }//removes a warning caused bu the null catch. If catch is needed, this won't be
        }